Here's a config if anyone needs it.
Server.cfg
//-------------- BRINK GLOBAL SETTINGS ----------------//
//Server name
si_name "%hostname%"
si_adminName ""
si_email "support@diabolic-servers.com"
si_irc ""
si_motd_1 ""
si_motd_2 ""
si_motd_3 ""
si_motd_4 ""
si_website "http://www.diabolic-servers.com"
si_serverURL ""
//Rcon password
net_serverRemoteConsolePassword "%rconpassword%"
//Private server password
g_password %privatepassword%
si_needpass %isprivate%
//Allow borrowing your game server to players which are playing coop mode [0 = no, 1 = yes ]
net_allowServerHijacking 0
//Setting the game server to multiplayer mode ( don't change this setting! )
si_onlineMode 3
//Maximum player rank [ 0 = Rank 1 players only, 1 = rank 1 and 2 players only , 2 = rank 1,2,3 players only
// 3 = rank 1,2,3 and 4 players only , 4 = all ranks allowed
si_maxRank 4
//-------------- GAMEPLAY CONFIGURATION ----------------//
si_rules sdGameRulesObjective // Rules [ Multiplayer = sdGameRulesStopWatch, sdGameRulesObjective ] Singleplayer [ sdGameRulesChallenge, sdGameRulesCampaign ]
si_playmode 2 // [ 0 = solo, 1 = coop , 2 = versus ]
si_teamDamage 1 // Friendly fire [ 0 = off , 1 = on ]
si_minPlayers 2 // Minimum number of players to start a match
si_spectators 0 // Enable spectating [ = off, 1 = on ]
si_timelimit 20 // Time limit in minutes [ default = 20 ]
si_teamForceBalance 0 // Sets if player can join only the team if less players [ 0 = off , 1 = on ]
si_disableVoting 1 // Disable voting [ 0 = off, 1 = on ]
si_botDifficulty 1 // Bot difficulty [ -1 = ANY, 0 = EASY, 1 = NORMAL, 2 = HARD ]
si_readyPercent 51 // Percentage of players needed to start a match [ default = 51 ]
si_warmupSpawn 1 // Allow warmup spawning [ 0 = off , 1 = Allow and restart when enough players , 2 = Allow and don't restart when enough players ]
si_enemyTintEnabled 1 // Rim lighting tints on enemies [ 0 = off, 1 = on ]
si_allowLateJoin 1 // Allow player to join the game without waiting for round to finish [ 0 = Don't allow , 1 = Allow ]
si_allowOvertime 1 // Allow Overtime [ 0 = off, 1 = on ]
si_disableGlobalChat 0 // Global chat [ 0 = enabled , 1 = disabled ]
//-------------- VOIP ----------------//
si_globalVoipEnabled 1 // GLobal VOIP [ 0 = off, 1 = on ]
si_teamVoipEnabled 1 // Team VOIP [ 0 = off , 1 = on ]
//-------------- LOAD GAMETYPE ----------------//
// Modes:
// Campaign - This is the game mode to be used for playing Brinks's campaign mode, which takes the player through each faction's story campaign and the maps in order.
// It can be played in solo or Co-Op. This mode is essentially the traditional singleplayer/co-op style story mode.
//
// Challenge - These are small scripted maps that set the player a challenge to complete with the best score they can get. This mode can be played solo or Co-Op
//
// Objective - This is the basic multiplayer mode and shares similar rules to Campaign, it will be familiar to players of Wolf:ET and ETQW. Initially this is likely to be the
// most popular mode for multiplayer Brink
//
// Stopwatch - Stopwatch is a variant of Objective, where at the completion of a match the teams are swapped over and the defenders during the first half of the match attempt
// to set a faster time than the one the attackers set. This will also be familiar to players of Wolf:ET and ETQW.
// Uncomment ( remove // in front ) ONLY 1 type of the game type you want to start ( If you don't uncomment server will run with custom (Gameplay configuration) )
//exec server_objective_standard_vs.cfg
//exec server_objective_oldskool_vs.cfg
//exec server_objective_competition_vs.cfg
//exec server_objective_advanced_vs.cfg
//exec server_stopwatch_standard_vs.cfg
//exec server_stopwatch_oldskool_vs.cfg
//exec server_stopwatch_competition_vs.cfg
//exec server_stopwatch_advanced_vs.cfg
//exec server_challenge_coop2.cfg
//exec server_challenge_coop3.cfg
//exec server_challenge_coop4.cfg
//exec server_campaign_security_coop.cfg
//exec server_campaign_resistance_coop.cfg
//-------------- MAP ROTATION ----------------//
//Execute map rotation [ Working only with si_rules = sdGameRulesObjective or si_rules = sdGameRulesStopWatch ]
exec map_rotation.cfg
//Start a server with a map
spawnServer mp/aquarium
Brink.txt