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Goran

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Everything posted by Goran

  1. Worked like a charm, please add this to wiki!
  2. For specific files like in v1. I don't want to give access to some files through text editor, only through configuration editor. I'm talking about ranked games.
  3. TCAdmin Version: 2.0.21.0 Operating System: 64bit Machine Specs: dual Quad core Xeon Database Type: MYSQL OS : Win2008 x64 Issue when clicking on "GameTracker.com Banners" in Game configuration. It seems that it can't find something
  4. Is it available, I can only find the option to disable the "Configuration editor" for configuration files.
  5. Bug : Data too long for column 'name' at row 1 TCAdmin Version: 2.0.21.0 Operating System: 64bit Machine Specs: dual Quad core Xeon Database Type: MYSQL OS : win2008x64 Arised when tried to import v1 game configuration. The .txt filename is : Battlefield Bad Company 2.txt
  6. If you are getting the following error: 1064 You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'TYPE=MyISAM' then you need to edit the MySQL.sql and replace all instances of : TYPE=MyISAM with ENGINE=MyISAM
  7. Also don't forget to add to the .cfg file.
  8. Usage on dual quad core 2.5ghz 16 players - 0 bots CPU Usage: 7,37 Memory Usage: 195,23 MB Disk Usage: 1,24 GB Start Time: 13.5.2011 13:34:25
  9. Server crashed once during the night. Updated it few hours ago, I'll let you know how much it will last
  10. HLSW and LGSL are returning a small amount of data by using Doom 3. Tcadmin is not showing any results.
  11. Here's a config if anyone needs it. Server.cfg //-------------- BRINK GLOBAL SETTINGS ----------------// //Server name si_name "%hostname%" si_adminName "" si_email "support@diabolic-servers.com" si_irc "" si_motd_1 "" si_motd_2 "" si_motd_3 "" si_motd_4 "" si_website "http://www.diabolic-servers.com" si_serverURL "" //Rcon password net_serverRemoteConsolePassword "%rconpassword%" //Private server password g_password %privatepassword% si_needpass %isprivate% //Allow borrowing your game server to players which are playing coop mode [0 = no, 1 = yes ] net_allowServerHijacking 0 //Setting the game server to multiplayer mode ( don't change this setting! ) si_onlineMode 3 //Maximum player rank [ 0 = Rank 1 players only, 1 = rank 1 and 2 players only , 2 = rank 1,2,3 players only // 3 = rank 1,2,3 and 4 players only , 4 = all ranks allowed si_maxRank 4 //-------------- GAMEPLAY CONFIGURATION ----------------// si_rules sdGameRulesObjective // Rules [ Multiplayer = sdGameRulesStopWatch, sdGameRulesObjective ] Singleplayer [ sdGameRulesChallenge, sdGameRulesCampaign ] si_playmode 2 // [ 0 = solo, 1 = coop , 2 = versus ] si_teamDamage 1 // Friendly fire [ 0 = off , 1 = on ] si_minPlayers 2 // Minimum number of players to start a match si_spectators 0 // Enable spectating [ = off, 1 = on ] si_timelimit 20 // Time limit in minutes [ default = 20 ] si_teamForceBalance 0 // Sets if player can join only the team if less players [ 0 = off , 1 = on ] si_disableVoting 1 // Disable voting [ 0 = off, 1 = on ] si_botDifficulty 1 // Bot difficulty [ -1 = ANY, 0 = EASY, 1 = NORMAL, 2 = HARD ] si_readyPercent 51 // Percentage of players needed to start a match [ default = 51 ] si_warmupSpawn 1 // Allow warmup spawning [ 0 = off , 1 = Allow and restart when enough players , 2 = Allow and don't restart when enough players ] si_enemyTintEnabled 1 // Rim lighting tints on enemies [ 0 = off, 1 = on ] si_allowLateJoin 1 // Allow player to join the game without waiting for round to finish [ 0 = Don't allow , 1 = Allow ] si_allowOvertime 1 // Allow Overtime [ 0 = off, 1 = on ] si_disableGlobalChat 0 // Global chat [ 0 = enabled , 1 = disabled ] //-------------- VOIP ----------------// si_globalVoipEnabled 1 // GLobal VOIP [ 0 = off, 1 = on ] si_teamVoipEnabled 1 // Team VOIP [ 0 = off , 1 = on ] //-------------- LOAD GAMETYPE ----------------// // Modes: // Campaign - This is the game mode to be used for playing Brinks's campaign mode, which takes the player through each faction's story campaign and the maps in order. // It can be played in solo or Co-Op. This mode is essentially the traditional singleplayer/co-op style story mode. // // Challenge - These are small scripted maps that set the player a challenge to complete with the best score they can get. This mode can be played solo or Co-Op // // Objective - This is the basic multiplayer mode and shares similar rules to Campaign, it will be familiar to players of Wolf:ET and ETQW. Initially this is likely to be the // most popular mode for multiplayer Brink // // Stopwatch - Stopwatch is a variant of Objective, where at the completion of a match the teams are swapped over and the defenders during the first half of the match attempt // to set a faster time than the one the attackers set. This will also be familiar to players of Wolf:ET and ETQW. // Uncomment ( remove // in front ) ONLY 1 type of the game type you want to start ( If you don't uncomment server will run with custom (Gameplay configuration) ) //exec server_objective_standard_vs.cfg //exec server_objective_oldskool_vs.cfg //exec server_objective_competition_vs.cfg //exec server_objective_advanced_vs.cfg //exec server_stopwatch_standard_vs.cfg //exec server_stopwatch_oldskool_vs.cfg //exec server_stopwatch_competition_vs.cfg //exec server_stopwatch_advanced_vs.cfg //exec server_challenge_coop2.cfg //exec server_challenge_coop3.cfg //exec server_challenge_coop4.cfg //exec server_campaign_security_coop.cfg //exec server_campaign_resistance_coop.cfg //-------------- MAP ROTATION ----------------// //Execute map rotation [ Working only with si_rules = sdGameRulesObjective or si_rules = sdGameRulesStopWatch ] exec map_rotation.cfg //Start a server with a map spawnServer mp/aquarium Brink.txt
  12. I'v put //Start a server with a map spawnServer mp/aquarium
  13. Successfuly loaded the game server, I can view it by using HLSW. - if any .cfg file inside /base folder is erased, next hldsupdate will download it again. - I created a folder /base/conf and copied all the configuration files there. - Created server.cfg inside /base which is loading all the server data including configuration files from /base/conf folder depending what customer wants ( by using drop-down config menu ). Questions: - is anyone getting : WARNING: under-read bits message in the console? - when looking at HLSW it shows 0/0 players probably because the game isnt yet fully supported.
  14. That will definately work if net_ip isn't working, all are bounded to the default ip. From what i read on Brink forum's +set net_ip <ip> should work.
  15. Anything less than homefront usage is welcome
  16. I think that guys from homefront are not yet sure to release or not.
  17. Running windows on one hdd and game's on other could help. Do you get choke or something?
  18. What kind of server's do you host? When hosting call of duty 2 choose to "Always Start on CPU 0". What are the specifications of the server running tcadmin? Do you host games on the box which has tcadmin running? If you have a high end server then running tcadmin on it shouldn't be a problem, there might be some lag problems if you are running only a dual core or similar. Also, don't forget that server running master monitor is also a webserver which could bring some additional cpu usage.
  19. Don't choose anything leave it blank.
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