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HIS-MOTHER

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Posts posted by HIS-MOTHER

  1. There are 2 configs posted here. Here is the command line for the one from Goran

     

    net_serverPort %serverport% +set net_serverPortMaster %queryport% +set net_serverPortAuth %customport1% +set net_clientRemoteConsoleAddress %serverip% +set si_maxPlayers %slots% +set exec_maxThreads 2 +exec server.cfg

     

    This appears to be the same. Are you stating that this config will not work?

     

    George

     

    No his is correct with that parameter. I only saw the one on page2. I must have missed the other updated one.

     

    We always make our own and never use community posted ones that much. I read these posts after and saw all the issues people were having so I thought that may have

    been it.

  2. If you guys are using the cfg posted in this thread it is INCORRECT!

     

    Its missing a line thats needed to run multiples..

     

     

    +set net_serverDedicated 1 +set net_ip %serverip% +set net_serverPort %serverport% +set net_serverPortMaster %queryport% +set net_serverPortAuth %customport1% +exec server.cfg +spawnserver mp/aquarium.entities +set si_maxPlayers

     

    Note Customport1

     

    The auth port must increment or you won't get multiples on all your machines. Its in the documentation on

    page 2 >>>>>>>>>> 1.1.1. Port Mappings

    ;)

  3. hmm stuck your txt on .. soon i start the server it allways restarts!

     

    Check your Config folder. It needs to have a profile subfolder called via commandline with the ini files and playerlist in it.

     

    Start one with the server launcher and it will create the needed files.

  4. You need to install direct X and PhysX Drivers for it to run, that being said the Dedi server so far is a POS with High CPU usage and no way to configure a server.

     

    I wouldn;t host it until they get it fixed, plus no IP: port binding either ..

  5. Its not a case of command line, its about tinkering with actual code "3 months of reverse engineering" and why you feel someone should hand over that much hard work for free just to erode at the game hosting I'm not quite sure.

    Feeding the higher and higher FPS lust only drives it more and is un-needed. There's a reason valve placed caps and it wasn't for shits and grins. Its to attempt to improve the overall experience of the game.

    You are welcome to dive into the world of coding and start reverse engineering code, although my guess is after you do so you won't want it. If you look around most who have accomplished astounding FPS levels don't offer them through there company and that's because they aren't effective servers they are fun challenges for the coder but not practical for regular play.

     

    You mean no Gajillion FPS servers for .62.6978548 cents? :D

  6. "Counter-Strike Source"

    "ageofchivalry"

    "alienswarm"

    "cssbeta"

    "diprip"

    "dods"

    "dystopia"

    "episode1"

    "esmod"

    "garrysmod"

    "hl2mp"

    "insurgency"

    "l4d_full"

    "left4dead"

    "left4dead2"

    "left4dead2_demo"

    "orangebox"

    "pvkii"

    "smashball"

    "synergy"

    "tf"

    "zps"

     

    e' options for HL1 DS Install:

     

    "cstrike"

    "cstrike_beta"

    "czero"

    "dmc"

    "dod"

    "gearbox"

    "ricochet"

    "tfc"

    "valve"

     

    e' options for Third-Party gam

     

    "ageofchivalry"

    "aliensvspredator"

    "darkesthour"

    "darkmessiah"

    "defencealliance2"

    "diprip"

    "dystopia"

    "esmod"

    "garrysmod"

    "insurgency"

    "killingfloor"

    "marenostrum"

    "pvkii"

    "redorchestra"

    "serioussamhdse"

    "ship"

    "sin"

    "smashball"

    "synergy"

    "tshb"

    "zps"

    stallation up to date

  7. i saw this clan ego they have there own bfbc2 servers without GSP

     

    i took there ip 68.232.175.75:19567 used only 68.232.175.75 and it says that ip belongs too choopa LLC which is a company not about games.

     

    just curious how would they get EA approval.

     

    Thats a gameservers.com IP.

     

    The Child SWIP reveals.

     

    %rwhois V-1.5:003eff:00 rwhois.choopa.com (by Network Solutions, Inc. V-1.5.9.6)network:Class-Name:networknetwork:Auth-Area:68.232.160.0/19network:Network-Name:68.232.175.0/24network:IP-Network:68.232.175.0/24network:Organization;I:GameServersnetwork:Tech-Contact;I:support@gameservers.comnetwork:Admin-Contact;I:support@gameservers.comnetwork:Created:20070101

  8. There is NO Un-ranked server files that will be released to the public. ONLY ranked providers will be able to run BFBC2 servers.

     

    I hope this clarifies this issue for everyone.

     

    So for the record...............

     

    When are the Un ranked files comming out? :D LOL

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