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ECF

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Everything posted by ECF

  1. There are about 3-4 configs in this thread alone. http://clientforums.tcadmin.com/showthread.php?t=2830
  2. For the moment everyone needs to use the DSlauncher included with the game.
  3. Should be as simply as getting the CC running, then login to the CC via remote manager and select the mod and maps from the list in the CC. And of course having the mod in the /mods folder.
  4. The only other thing you should make sure of is the query port is correct. I think GS4 uses 29990 as it's port.
  5. UT might be Doom 3 for the query. Try that instead.
  6. In the game compatibility list there is a query for Gamespy 4. Just set those games to use that query.
  7. Not impossible, just a HUGE PITA!
  8. Noticed that too. This seems to be for all UT3 games that I have seen. It will be a PITA if they all require it.
  9. It is plagued by the same UT3 Eninge problem that MOH Airborne has. The game automatically saves everything in the My Documents folder, and there is no switch to specify another path. My advice is wait until they come out with a dedicated server for it that works properly.
  10. Sounds like a blocked port issue. Here is our config that we currently have in the demo panel. I know it works as we have one runnig right now in the demo panel with it. Team_Fortress_2.txt
  11. Also remember to run the patch on the game first before uploading it...
  12. The one I posted works, I know that much. Not sure what Diego addd to his that was not in mine...
  13. You should not need them. I setup a server with the file that I got from the download link in this thread. Worked fine for me.
  14. We have one running right now with the config I posted here. So it must be somethig with your config or files.
  15. Here is what I created with Configuration editors for server.cfg and for the users.dat file. Enemy_Teritory__Quake_Wars.txt
  16. This is not the demo. You have to set the correct campaign for the server to start. Remember the config files posted here wwre for the demo servers, not the retail servers. This is what I have for a TCAdmin config right now and it works fine. set si_name "%hostname%" set si_minPlayers "6" set si_maxPlayers "%slots%" set si_rules "sdGameRulesCampaign" set si_timeLimit "30.000000" set si_needPass "0" set g_password "%privatepassword%" set net_LANServer "0" set net_LANForceAuth "0" set si_teamForceBalance "1" set si_teamDamage "1" set net_serverPunkbusterEnabled "1" net_ServerRemoteConsolePassword "%rconpassword%" set bot_minClients "-1" set bot_uiNumStrogg "8" set bot_uiSkill "Easy" set bot_aimSkill "Easy" set bot_skill "Easy" set bot_doObjectives "1" set si_pure "1" set si_adminStart "0" set g_xpSave "1" set si_disableVoting "0" set si_spectators "1" set si_allowLateJoin "1" set g_execMapConfigs "0" set si_readyPercent "51.000000" set g_gameReviewPause "0.500000" set g_gameReviewReadyWait "0" set g_warmup "0.500000" set g_warmupDamage "1" set g_muteSpecs "0" set si_disableGlobalChat "0" set g_complaintLimit "6" set g_complaintGUIDLimit "4" set g_maxPlayerWarnings "4" set g_allowComplaint_firesupport "1" set g_allowComplaint_charge "0" set g_allowComplaint_explosives "1" set g_allowComplaint_vehicles "1" set si_motd_1 "" set si_motd_2 "" set si_motd_3 "" set si_motd_4 "" set si_adminname "" set si_email "" set si_irc "" set si_website "" set m0 "set g_nextMap $m0;spawnServer campaign_Pacific" vstr m0
  17. Well they have been pushing out an update a day since release...
  18. The reports I heard about the crashing is durig map changes. So maybe static maps do not crash? Personally I think 24 players is more than enough for the maps.
  19. Here are the directions taken right from their site: If it is not working you should be contacting the mod maker not us.
  20. You should only need to put +set fs_game rocmod in the commandline to call the mod. If the mod does not start then you have a configuration or file issue somewhere.
  21. Steam forums are full of posts saying servers are crashing when set to 32 players. Personally I think 24 players is more than enough for the map sizes.
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