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ECF

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Everything posted by ECF

  1. It has been called to my attention that lately many new clients have been utilizing our support system in inappropriate ways, by entered support tickets that have nothing to do with our software. Please folks, our support system is here for software questions related to our product, not for game related questions. Our Support covers the TCAdmin product itself, and any problems and/or bugs that may arise from running the software. Our support staff does not provide support for non-TCAdmin related problems such as but no limited to the following -Third party applications such as game server management tools -Non-default game configurations and third party mods -Operating system related problems -Firewall related problems -Where to get game server files -How to host a particular game including commandlines, tickrates, FPS etc.. -Creating game configs for any game other than the default configs included in the installation -Commandlines, for games, tickrates, FPS etc... This of course is a general list. If the problem does not have to do with our software, then please do not submit support tickets about it. We are not here to teach you how to host games. Questions that are game related should be posted in the game server help forum thread where other users can help you. Our support is strictly meant for the TCAdmin product itself. In a nutshell, if you do not know how to host the game, then please do not post questions asking us how to. That is not the function of our support system. The support sytem is to be used only for questions related to the TCAdmin software only. NO game relate questions please. Clients can use the Game Server Help forums for question regarding game questions. That is what they are there for. Please review the Support Agreement within our Terms that all clients agree to when signing up. It is located here: http://www.tcadmin.com/supportservices.php As much as we would like to help everyone become the next great game hoster, we simply have too many clients with true support needs that need to be attended to, and we cannot be answering questions that should be answered by clients on their own. Thank you.
  2. The commandline for ranked servers is different than that of the unranked. I won't public post the difference here, but I can tell you it is different slightly. You may want to use the unranked one and edit it to be used for ranked.
  3. If you read some of the publisher's EULA's you will actually be surprised to find that you legal shouldn't be hosting their games for rent However, I don't think they will be coming after a small GSP anytime soon.
  4. The problem I see with sharing across clients is this. You signup for said service. Download said files to your servers. Then charge x clients x amount to download files from you. There really is no way to regulate where the files go after they leave repository so to speak. It is allways a sticky proposition in cases like this. Not to say you are not a trustworthy company and/or individual. But there is no way to know that the files will not make their way out into the wild. If the files were yours, and you owned them, I would say you would be less likely to do so. Also, each person that draws from the server files needs to own the games, which means $200-500 for each person that wnats the files hosted up front. You can't share that cost.
  5. You would need to pay for each game, as you would need to hold a license key for each one to be the legal owner of it. So $20-50 for each game you want to host just to start. Then the files and patches could be housed for you on a server and charged etc.. So if you plan on hosting 10 different games, it would be $200-500 just to start, unless you had the games and sent the CDs out to a datacenter to be loaded on a server. Then $50 for any new games that come out. Of course this would not include games that have their own freely availible dedicated server files such as the BF series or STEAM games. We could do something like this for you, but it would be expensive, because we would also need to provision backup space so we could do nightly backups of all the game images offsite as well, in the event of a server crash. And of course the bandwidth would need to be factored in as well. Game installs, patches etc... can add up quickly on a busy system that you are provisioning game servers from, and patching servers from. Some games are now up to 6 gigs compressed per install.
  6. They don't have a strong enough API to do what we do with Modernbill.
  7. Make sure you are running the latest version as previous versions will not run as a windows service. Below is the server dicumentation that UBI released. Requirements This section lists the requirements to run the command-line (text-based) Rainbow Six Vegas dedicated server. The full installation of the game A retail DVD in the DVD-ROM or an online activation Configuration file for the server (see section Configuration) A CD-Key (for Ubi.com) is not required, unless the dedicated server is started through the menu (eg. non-text dedicated server). Setup In order to launch the game in text dedicated server mode, you need to launch the game with specific parameters and have a configured server configuration file. You will find those in the \Samples directory located in this archive. Prior to use them; you need to do two things: Replace the USERNAME and PASSWORD they contain with yours. Put them in the right place: o The ini files must be placed in the KellerGame\Config\Pc directory. o The batch files should be placed in the Binaries directory. Server Options Configuration The configuration file must be written and saved in the KellerGame\Config\PC directory. Sample Configuration File Here is a sample dedicated server configuration: [Engine.R6ServerOptions] m_fstrSessionName=USERNAME m_fstrSessionPassword=PASSWORD m_eGameMode=GAMEMODE_ATTACKANDDEFEND m_bClanGame=False m_eGameType=GAMETYPEMP_PLAYERMATCH m_iTimeBetweenRound=60 m_iRoundCount=3 m_iRoundDuration=600 m_iMaxPlayers=16 m_iPrivateSlots=0 m_iMaxLives=3 m_bRespawn=True m_bTeamRespawn=False m_eDedicatedServer=DEDICATEDSERVER_YES m_bBalanceTeam=True m_bFriendlyFire=False m_iAutoKickTeamKillers=5 m_eLanguage=LANGUAGE_ENGLISH m_eAllowVoice=ALLOWVOICE_EVERYONE m_iGamePointLimit=0 m_iConquestGamePointLimit=3000 m_bPrivateServer=False m_bLockTeams=False m_bPunishTeamKiller=True m_iLimitRespawns=0 m_iBriefingTimer=10 m_bAllowJoinInProgress=False m_eDifficulty=GAMEDIFFICULTY_VETERAN m_iRestrictedItems[0]=-1 m_iRestrictedItems[1]=-1 m_iRestrictedItems[2]=-1 m_iRestrictedItems[3]=-1 m_iRestrictedItems[4]=-1 m_iMap=8 m_iSelectedMaps[0]=8 m_iSelectedMaps[1]=10 m_iSelectedMaps[2]=3 m_iSelectedMaps[3]=2 m_iSelectedMaps[4]=28 m_iSelectedMaps[5]=7 m_iSelectedMaps[6]=6 m_iSelectedMaps[7]=4 m_iSelectedMaps[8]=-1 m_iSelectedMaps[9]=-1 m_iSelectedMaps[10]=-1 m_iSelectedMaps[11]=-1 m_iSelectedMaps[12]=-1 m_iSelectedMaps[13]=-1 m_iSelectedMaps[14]=-1 m_iSelectedMaps[15]=-1 m_iSelectedMaps[16]=-1 m_iSelectedMaps[17]=-1 m_iSelectedMaps[18]=-1 m_iSelectedMaps[19]=-1 m_eHostileDensity=GAMEHOSTILEDENSITY_HIGH m_bPunkBuster=False m_bPunkBusterSv=False [Engine.R6MatchFilterOptions] m_iGameMode=0 m_iGameType=1 m_iServerType=0 m_iMinPlayers=0 m_iMaxPlayers=14 m_iAllowVoice=0 m_iLanguage=0 [internal] CRC=0xa71ac8b2 Explanations The m_iMap key determines how many maps you have in your rotation in relation with the m_iSelectedMaps keys. m_iMap=8 m_iSelectedMaps[0]=8 m_iSelectedMaps[1]=10 m_iSelectedMaps[2]=3 m_iSelectedMaps[3]=2 m_iSelectedMaps[4]=28 m_iSelectedMaps[5]=7 m_iSelectedMaps[6]=6 m_iSelectedMaps[7]=4 Warning: Even though there is a map specified up to m_iSelectedMaps[7], that is really 8 maps because the map rotation count starts a 0 inclusively. The unused m_iSelectedMaps entries must be set to -1. Map ID DANTES 2 DAM 3 RESEARCH LABS 4 CALYPSO CASINO 5 LVU CAMPUS 6 LIBRARY 7 BORDER TOWN 8 STREETS 9 CASINO VAULT 10 KILL HOUSE 28 Command-line Configuration The text-based dedicated server must be launched using a complex command-line. You can put the batch files in the Binaries directory along with the game’s executable. Sample command-line R6Vegas_Game.exe TEXTSERVER MP_Mexico_01?AgO=1?AgU=USERNAME?AgP=PASSWORD?SrvOptionFile=UBISOFT_VEGAS?RG=0?RC=3?TBR=0?PB=1?GAME=R6Game.R6AttackDefendGame?TKPM=5?FF=0?TL=180?MP=16?AR=1?ML=3?TR=0?GPL=0?LT=0?TKP=1?TB=5?GD=2 Refer to the ini files located in the Samples directory for some examples. Parameters Parameter Purpose Details Ag0 Server is online or not 0: Not online 1: Online AgU Ubi.com Username AgP Ubi.com Password SrvOptionFile Configuration file (ini file without file extension) See Server Options Configuration RG Ranked Game 0: Set to disable (not enabled on PC) RC Round Count (how many rounds) TBR Time Between Round (minutes) PB PunkBuster 0: Disable PunkBuster 1: Enable PunkBuster As of 1.02, PunkBuster is not supported yet. GAME Game mode R6Game.R6MultiPlayerGame R6Game.R6DeathmatchGame R6Game.R6TeamDeathmatchGame R6Game.R6AttackDefendGame R6Game.R6ConquestGame R6Game.R6AssassinationGame R6Game.R6RetrievalGame R6Game.R6CoopTerroristHuntGame R6Game.R6CoopStoryGame TKPM Team Kill Maximum (how many team kills before getting kicked out of server) 0 means no kick. FF Friendly Fire 0: No Friendly Fire 1: Friendly Fire active TL Time Limit (minutes) MP Max Players – how many players max in the game AR Allow Respawn 0: Don’t allow respawning 1: Allow respawning ML Maximum Life - how many respawn(s) allowed 0: Infinite 1: One Respawn 2: Two Respawns Etc. TR Team Respawn GPL Game Point Limit LT LockTeams (disallow team changes) TKPM Team Kill Penalty Max TB Time Briefing (minutes) GD Game Difficulty 2: Normal 3: Realistic Notes: To create a Sharpshooter use R6Game.R6DeathmatchGame with AR=1 (enabled). To create a Survival use R6Game.R6DeathmatchGame with AR=0 (disabled). You can use R6Game.R6TeamDeathmatchGame instead of R6Game.R6DeathmactGame in both cases. FAQ Q: How to enable PunkBuster? A: Modify PB=1 in the command line (batch file). Open the server configuration file used and change: m_bPunkBuster=False m_bPunkBusterSv=False to m_bPunkBuster=True m_bPunkBusterSv=True Restart the server. Q: How to disable PunkBuster? A: Modify PB=0 in the command line (batch file). Open the server configuration file used and change: m_bPunkBuster=True m_bPunkBusterSv=True to m_bPunkBuster=False m_bPunkBusterSv=False In KellerGame\pb\pbsvgame.cfg Change: sv_punkbuster 1 to sv_punkbuster 0 Restart the server.
  8. Other test file was borked in the forum conversion. Used the attached config and import. Create game files in C:\GameInstalls\HiddenSource HL2_-_Hidden_Source.txt
  9. Try any of the Gamespy queries yet? Try GS 1,2,3 with 29000 for the query port.
  10. Shameless This is the main reason that we have private messeging turned off because of people like this.
  11. Thank you for sharing your config with everyone
  12. Probably the person who made and posted the config did not create a confguration editor for it.
  13. We do include a number of default configs along with the install. The others in the forums are posted by users for the general community, so we really have no failsafe way to sort them. TCAdmin will pretty much support any game as long as it is run by .exe or .bat file. I allways suggest looking at one of the default configs, and then making one of your own for a game. Once you learn how to create a config you will never have to wait for someone to post one. I find a lot of people use the configs as a crutch, and cannot understand or make one themselves. That's not what they are designed for. They are designed as templates, and not the end all authority for configs so to speak.
  14. Also, try just running the exe file by doubleclicking it. See what happens. You should get the GUI coming up. If not then there is most likely an issues with something else.
  15. Problem with the executable not the config. Try turning off DEP.
  16. My comment above was meant to say that people were ugin TCAdmin to host the game, not that anyone would be posting a config. The dedicated server doc is pretty easy. I would suggest makign your own config.
  17. Haven't even looked it at. I do know it runs though, we have a client doing it as we speak
  18. Honestly if I had a config I would post it. The game setup is cryptic like. If it is just a play server why not start it on the desktop? If I remember it does have a GUI that you can make your selectiong and then launch it?
  19. It is not one of our supported games. I know that we have clients that do use our software to host it, by no clue what their configs are like. People have requested configs in the past and never got replies. But maybe one of them will be in a kind mood and post one.
  20. I just imported it with the overwrite option checked and it worked fine. You can put in a ticket with your login info and one of us will take a look at it as a last resort.
  21. Works if you check the overwrite option.
  22. http://clientforums.tcadmin.com/showthread.php?p=11752#post11752
  23. I guess they must have changed something. It use to require those commands when it first came out. Thank you for the heads up
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