Jump to content

SuperNova

Member
  • Posts

    24
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

SuperNova's Achievements

Casual Member

Casual Member (3/8)

0

Reputation

  1. Here is an RCON script that works for us for now import clr; import System; from System import String, Environment, PlatformID; from System.IO import Directory, Path; from System.Diagnostics import Process; p = Process(); p.StartInfo.FileName=Path.Combine(Directory.GetCurrentDirectory(), "Tools\SourceRcon.exe"); p.StartInfo.Arguments=String.Format("{0} {1} \"{2}\" \"{3}\"", ThisService.IpAddress, ThisService.RConPort, ThisService.RConPassword, RConCommand); p.StartInfo.WorkingDirectory=Path.Combine(Directory.GetCurrentDirectory(), "Tools"); p.StartInfo.UseShellExecute = False; p.StartInfo.RedirectStandardOutput = True; p.Start(); ReturnValue= p.StandardOutput.ReadToEnd();
  2. On Steam update, the CFG files such as server.cfg are overwritten. Best to add a script before Steam update that backs up the cfg's and then replaces them after update.
  3. Can I have a reference of where the change is made to update my own template? Thank you!
  4. Since "Add Widget" sub button is only shown on the Home page, this will cause the Home button to stay active with no sub nav. See the second image
  5. Yes, however the class "manual-hover" stays active on the Home button if you have it expanded and then proceed to another page. (Click on Home so that you see the Add Widget Button, then click on another page, you will see the class is still applied to the Home button). So creating a custom theme and stylizing the "manual-hover" class makes this bug obvious. This is what I'm saying is a small bug that was introduced in 2.0.184.0
  6. Just a small bug that is irking me a bit since the latest 2.0.184.0 update. The Home button is given the "manual-hover" class (which in my theme highlights it green) when you select it, however once you go to another page it will still contain that class. This is because it is still active like any other button would show, however the dropdown option "Add Widget" only displays on the homepage. This bug is also present on the default themes, however since the "manual-hover" class isn't stylized like this theme, you don't see it. How it looks on the homepage and selected: How it looks still selected but on any other page. A fix would be to either have "Add Widget" always present on any page or only have "manual-hover" class on the Home button only applying when on the homepage.
  7. EDIT: Fixed as of 2.0.123.0 TL: DR - If you are running 2.0.122.0 or above, make sure all your game/mod custom scripts have the option "Execute as the service's user" ticked if the user needs access to whatever file/folder is created by said script. Just a heads up for those who haven't noticed this. Since the 2.0.122.0 Security update, you are now having to run the 'Repair' action a lot to fix 'hidden' files and folders. Looking deeper into why we had this issue, the majority of the folders/files that were hidden and needed permissions repair was because the custom script created that folder/file through admin permissions. Example: A Backup / Restore script we had created a folder called "backups" where it stored the .zip files. Since the script didn't have "Execute as the service's user" ticked, the user couldn't see that folder and neither could the Restore script when trying to select the zip.
  8. You will need to go through your Custom.css for the theme (You can download it via the Export button in your themes section) and alter the new names. From what I can tell the new update has removed "ctl00" from some content. For example: #ctl00_RadPanelbarSideBar is now: #RadPanelbarSideBar
  9. SuperNova

    New WIP Theme

    Thought I would show a work-in-progress theme I am working on. The idea for it is minimal, modern and fast. I have yet to start designing on the main content section though.
  10. Does anyone have the game Planet Explorers game config for Windows? Thanks.
  11. Hey guys, TF2 Windows config that is all setup for SteamPipe (SteamCMD). TF2 - Windows.xml
  12. This is how I fixed this for CentOS 6.3: Error: ./steamcmd: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory. Fix: yum whatprovides libstdc++.so.6 The output was: libstdc++-4.4.6-4.el6.i686 : GNU Standard C++ Library So: yum install libstdc++-4.4.6-4.el6.i686 If that fails, try doing: yum install libstdc++ Then try: yum install libstdc++-4.4.6-4.el6.i686 Error: [----] !!! Fatal Error: Failed to load libsteam.so Fix: You are not running the correct command. Go to /home/tcadmin/Monitor/Tools/SteamCmd in SSH and then run: STEAMEXE=steamcmd ./steam.sh If you are missing files, download them from here: steamcmd_public_all.zip steamcmd_bins_linux.zip steamcmd_linux.zip These files should go in the linux32 folder in /home/tcadmin/Monitor/Tools/SteamCmd I recommend setting up SteamCmd manually through SSH. Always refer to this: https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
  13. I've noticed that on your command line for Source servers, you have +ip. This will work but will make it so when a friend tries to join the server through Steam friends, it will only show the PRIMARY Ip not the Ip set to the server. To fix this you must simply change the +ip to -ip (https://developer.valvesoftware.com/wiki/Command_Line_Options#Source_Dedicated_Server) Hopefully you will update this in your command lines.
  14. Yup that did the trick. Thank you very much! So that forces the process to terminate?
  15. Ran it manually. Quits and doesn't restart. Seems to be TCAdmin doing it then? When I use the 'quit' command It dumps a log file, when I used quit in TCAdmin, it doesn't? Don't know if its hidden or what. This is what it says when I manually started the server and used 'quit':
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use