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mouseymars

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mouseymars last won the day on May 19 2020

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  1. We've emailed SCUM developers several times requesting access, never had a reply from them. Not sure what the best way to contact them is but we've used emails listed on the site, we've even tweeted them at some point too.
  2. Thanks very much. The ones in the game server list.
  3. Only issue we've found so far is that some icons are not looking in the themes folder, such as the start/stop ones. It's also a little confusing where images should be updated, in MVC or in the old aspx location, same for CSS, which file does what. We're not sure how to add in JavaScript, on our current theme (Aspx), we've got a bunch of custom JavaScript that modifies various things around tcadmin, where would be implement that?
  4. Fantastic work! We've been messing around today with the theme and achieved the attached. Took some tweaking, there's certainly more to be done but given the work we've done it's extremely easy to adapt.
  5. tShock has the v2 web api, which works for player query. Terraria had a -steam option previously. Do you have a link to the project page for that code?
  6. Vanilla does not accept input, and managed output will stop it working. tModLoader can be redirected, but won't accept commands. tShock works for both input and output. Terraria 1.4 does not show players, steam query has been removed.
  7. This is easy to script. Put the master zip in the url, e.g. https://gitlab.com/KhaineGB/darknessfallsa18server/-/archive/master/darknessfallsa18server-master.zip That downloads it and extracts it to darknessfallsa18server-master Add a move files script that runs after extracting mod files: @echo off cd "darknessfallsa18server-master" xcopy /y /s ".\*" "..\" cd ..\ RD /S /Q "darknessfallsa18server-master" Then it's done. I don't normally share code, but this thread has been the most unhelpful thing ive ever seen.
  8. You can rewrite it to use on spiget. Was just an example of evading cloudflares strange new policy.
  9. Here is the way we get around cloudflare when downloading twitch/curse mod packs: URL=https://www.curseforge.com/minecraft/modpacks/minecraft-eternal/download/2870726 DURL=$(curl -i -s --tlsv1.3 --header \ "Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8" \ --compressed --header "Accept-Language: en-US,en;q=0.5" \ --header "Upgrade-Insecure-Requests: 1" \ --user-agent "Mozilla/5.0 (X11; Linux x86_64; rv:69.0) Gecko/20100101 Firefox/69.0" "${URL}/file" \ | grep location | awk '{first = $1; $1 = ""; print $first; }' | sed 's/^ //g' | sed 's/\\r//g') \ DURL=${DURL%$'\r'} && FILE=${DURL##*/} && curl -o ${FILE// /-} -L -O "${DURL}" Code partially written by myself if you need any of it explained. You put the modpack url in and it downloads it, it follows the redirects too.
  10. I think an inbetween is the best. Then once they're done with the more basic ones and you're happy with them, work on adding features that are advanced.
  11. Yeah, I've been using the default it's a lot better. I really wish this had of been discussed more with the community before jumping into it. Even just asking us what we would like from the froums would have been welcomed.
  12. I have to be honest I'm not a fan of the 2 themes available on here. Any way to use the old one? It's nice to see the forums being worked on, though it would have been better to leave what was there, fix them up separately then turn on the new look.
  13. That would be fantastic. Will we be able to choose the limits?
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