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Everything posted by Adam
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What's New in Version 1.0.1 Set correct feature permissions in config (forgot to do it for some reason)
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What's New in Version 1.0.3 Config will now always install the latest version of Bedrock based off the API https://mcjarfiles.com/api/get-versions/bedrock/vanilla Fixed "install latest bedrock" scripts process IDs Cleaned up update section Setup updates section to download bedrock zips from https://mcjarfiles.com/api/get-latest-jar/bedrock/linux or https://mcjarfiles.com/api/get-latest-jar/bedrock/windows
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for 1. 2012 R2 is no longer supported by Microsoft or TCAdmin, support ended in October last year. I would suggest upgrading your OS It runs fine on server 2019 & server 2022
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Yeah, this is directly on the task manager. If there are no players it uses nothing like you say 1% but the minute there is 3-4 people on it, the CPU usage is very heavy.
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I have decided to suspend Enshrouded orders on my end till they can fix their CPU leak 30% CPU per enshrouded server on a 24-core 48-thread dedicated server is nuts.
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100% must be a bug
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View File [OFFICIAL] Enshrouded Installation Recommended Simply install it via the plugin repository in TCAdmin (Settings > Plugin Repository > Game Configs > Enshrouded) Choose the config for your preferred OS Manual Install Download the config Go to TCAdmin > System > Settings > Game & Voice Hosting > Game & Other Voice Servers > Import Save the config as a new config or choose "Overwrite existing config" if you which to overwrite your current Enshrouded config. Remember to select Enshrouded in the 'Update Game' field if you do Leave all other settings Features Query Working Startup fix script for a run-as-service Config is basic, not many features Known Issues None Submitter Adam Submitted 1/24/2024 Category Game Configs
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I have fixed this. There were some typos in the variables see below fixed variables ; Changes to this file will be reflected on the server. ; If any server settings are missing, please contact your assigned server technician. [/Script/Pal.PalGameWorldSettings] OptionSettings=(Difficulty=![Difficulty],DayTimeSpeedRate=![DayTimeSpeedRate],NightTimeSpeedRate=![NightTimeSpeedRate],ExpRate=![ExpRate],PalCaptureRate=![PalCaptureRate],PalSpawnNumRate=![PalSpawnNumRate],PalDamageRateAttack=![PalDamageRateAttack],PalDamageRateDefense=![PalDamageRateDefense],PlayerDamageRateAttack=![PlayerDamageRateAttack],PlayerDamageRateDefense=![PlayerDamageRateDefense],PlayerStomachDecreaceRate=![PlayerStomachDecreaceRate],PlayerStaminaDecreaceRate=![PlayerStaminaDecreaceRate],PlayerAutoHPRegeneRate=![PlayerAutoHPRegenRate],PlayerAutoHpRegeneRateInSleep=![PlayerAutoHpRegenRateInSleep],PalStomachDecreaceRate=![PalStomachDecreaceRate],PalStaminaDecreaceRate=![PalStaminaDecreaceRate],PalAutoHPRegeneRate=![PalAutoHPRegenRate],PalAutoHpRegeneRateInSleep=![PalAutoHpRegenRateInSleep],BuildObjectDamageRate=![BuildObjectDamageRate],BuildObjectDeteriorationDamageRate=![BuildObjectDeteriorationDamageRate],CollectionDropRate=![CollectionDropRate],CollectionObjectHpRate=![CollectionObjectHpRate],CollectionObjectRespawnSpeedRate=![CollectionObjectRespawnSpeedRate],EnemyDropItemRate=![EnemyDropItemRate],DeathPenalty=![DeathPenalty],bEnablePlayerToPlayerDamage=![bEnablePlayerToPlayerDamage],bEnableFriendlyFire=![bEnableFriendlyFire],bEnableInvaderEnemy=![bEnableInvaderEnemy],bActiveUNKO=![bActiveUNKO],bEnableAimAssistPad=![bEnableAimAssistPad],bEnableAimAssistKeyboard=![bEnableAimAssistKeyboard],DropItemMaxNum=![DropItemMaxNum],DropItemMaxNum_UNKO=![DropItemMaxNum_UNKO],BaseCampMaxNum=![BaseCampMaxNum],BaseCampWorkerMaxNum=![BaseCampWorkerMaxNum],DropItemAliveMaxHours=![DropItemAliveMaxHours],bAutoResetGuildNoOnlinePlayers=![bAutoResetGuildNoOnlinePlayers],AutoResetGuildTimeNoOnlinePlayers=![AutoResetGuildTimeNoOnlinePlayers],GuildPlayerMaxNum=![GuildPlayerMaxNum],PalEggDefaultHatchingTime=![PalEggDefaultHatchingTime],WorkSpeedRate=![WorkSpeedRate],bIsMultiplay=![bIsMultiplay],bIsPvP=![bIsPvP],bCanPickupOtherGuildDeathPenaltyDrop=![bCanPickupOtherGuildDeathPenaltyDrop],bEnableNonLoginPenalty=![bEnableNonLoginPenalty],bEnableFastTravel=![bEnableFastTravel],bIsStartLocationSelectByMap=![bIsStartLocationSelectByMap],bExistPlayerAfterLogout=![bExistPlayerAfterLogout],bEnableDefenseOtherGuildPlayer=![bEnableDefenseOtherGuildPlayer],CoopPlayerMaxNum=![CoopPlayerMaxNum],ServerPlayerMaxNum=$[Service.Slots],ServerName="$[HostName]",ServerDescription="![ServerDescription]",AdminPassword="![AdminPassword]",ServerPassword="![ServerPassword]",PublicPort=$[Service.GamePort],PublicIP="$[Service.IpAddress]",RCONEnabled=![RCONEnabled],RCONPort=$[Service.RConPort],Region="![Region]",bUseAuth=![bUseAuth],BanListURL="![BanListURL]") You can insert the above into the config settings > Configuration files > Pal\Saved\Config\WindowsServer\PalWorldSettings.ini > template tab Best to reinstall your palworld server so variables can take effect
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Hi @DEMMERS I agree with the above I have revised your config a bit. Redundant command lines were removed and replaced with a single command line. i cant find the settings you added from the official docs -ServerName="$[HostName]" -port=$[Service.GamePort] -players=$[Service.Slots] -log -nosteam -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS EpicApp=PalServer IP & ports section cleaned up - it seems if you have multiple IPs the game cannot bind to the IP even if it is set in the ini or command line (you can try ForceBindIP if you want i personally dont like adding another 3rd party to the mix) query doesn't work so ive just put the same port as the game port disabled query logging so it doesn't keep rebooting the server. removed the custom port expression not sure what this was for? Adjusted the run as for TCAGame to a unique OS user for each service (i prefer this but you can keep it as TCAGame) Steam settings also execute as the services user due to the above setting Turned off verify/validate & update after created (again my personal preference) Fixed feature permission section to show all the correct permissions a normal user would need. Enabled web console even though it shows f*ck all (will probably disable) Palworldsettings.ini had the incorrect hostname variable, i have fixed it to use $[HostName] instead of $[Service.IpHostname] That's about it, more than happy to DM you the config if you wish, i still need to test the config editor out i see some users reporting the incorrect values, which will need fixing (the default values)
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Hi Please can you post this here:
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New Custom Mods support Ark:SA Curseforge mods. Bugs Fixed "Invalid task id" when a workshop collection was updated without adding or removing files. Fixed name of downloaded file under some configurations. "Ignore execution errors" unchecked was not working for C# scripts. When users are deleted while still logged in they will will get redirected to the login page instead if getting an error.
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What version of Minecraft are you looking for exactly?
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Now that the server files are unlocked and free, there most likely will be an official one built. I have no ETA though but discussions are happening internally.
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There would not be an "official" one for TCAdmin, due to the licensing restrictions on ASA, Most people are refunding the game for this reason. but community configs i don't see the issue.
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windows Space Engineers With Torch API Integration
Adam replied to Adam's topic in Game Config Files
What's New in Version 1.0.3 Completely rebuilt star system deployment - it will copy a default star system on install and re-install (you can edit this script to choose a different star system to copy) World now saves to the Instance folder (how it is by default) Improved steam workshop install and uninstall scripts to copy to both sandbox.sbc and Sandbox_config.sbc There are a few other changes I can't remember -
What's New in Version 1.0.2 Better Query
- 28 replies
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for people that dont want to see the error: [FMOD] Error (ERR_INVALID_HANDLE): An invalid object handle was used. you can add it to the output filters in the webconsole
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Anyone figure out what is causes the error [FMOD] Error (ERR_INVALID_HANDLE): An invalid object handle was used. to spam the console?
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What's New in Version 1.0.8 Improved API to ServerHostSettings.json - for metric data (disabled by default) Moved all ports to the commandline as it will be fixed and never reset on steam updates (Just API port remains in json) Added Some Scripts before and after steam update to just copy the json settings and paste them back after update so no data loss occurs Added ListOnSteam & ListOnEOS also available in config editor Added Enable and disabling of metric data in config editor Added new ServerGameSettings.json If you are running an OLD setup before this update it is recommended to reinstall the server
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What's New in Version 1.0.7 Released Just now Added API json array to ServerHostSettings.json added Level5 json array to heartlimits in ServerGameSettings.json
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@LFA
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What @numptysaid or give the user the reseller role and they should then be able to create servers
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What's New in Version 1.2.2 Fixed transparent nav on mobile
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This is fixed
- 4 replies
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- windows/linux
- windows
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