Jump to content

Khurune

Member
  • Posts

    28
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Khurune's Achievements

Casual Member

Casual Member (3/8)

0

Reputation

  1. GL, been fighting with this one for a while. I'm at the point where I'm installing the client files instead just to see if I can make any better progress. I've given up now, after nearly 24hours, I can't get this to run via the panel. Runs fine on the node, but just won't fully boot on the panel, always get's so far, then the RAM spikes and server crashes.
  2. You want publicport as your gameport, and yes server browser is broken currently, disable the password if you have one set then use the IP:Port in the direct connection box at the bottom of the server browser. If your server shows RAM usage above 1GB you should be good, if it's stuck on 7MB update C++
  3. https://tech.palworldgame.com/dedicated-server-guide Use that if you need help to create a config. But add EpicApp=PalServer at the start of your command line so it shows up on the community servers list (will still take some time to show due to the amount of new servers going up on it atm) May want to add a script to restart the server after create or it'll hang on 5MB RAM as it creates some configs on first boot. If you hang on 7MB RAM, update your C++ redis
  4. Might be a few, but not really worth anyone's time with the limitations to it. Launching the server requires you to input your steam details as it's one server per account. If you haven't already, you might want to check out nitrados rules around self hosting.
  5. Are they the only two games you've got installed? Run steam update on one of them and check the output, you may need to redo your steam settings.
  6. You can also use the following command line to override slots and ports to stop customers changing them for no apparent reason -dedicatedserver.IpAddress "$[Service.IpAddress]" -dedicatedserver.GamePort "$[Service.GamePort]" -dedicatedserver.QueryPort "$[Service.QueryPort]" -dedicatedserver.MaxPlayers "$[Service.Slots]" As for your known issue, 'no query'. That should be working on Halflife-2 new UTF-8, least it shows up on steam for me using that.
  7. Remove the -beta from extra command line options.
  8. It could be, on your backend config for Arma go to steam tab and change username to anonymous as you don't need an active account with a subscription to DL the server files for that one. Keep eye on your console logs as well, arma doesn't do to bad of a job when it comes to logging, if you haven't already, set up your webconsole so you can view the logs live as you boot up the server or stream the log from log viewer > stream.
  9. This error has been around for a long time. Doesn't seem to affect anything tho.
  10. Cheers for the info, will have to have a good look see why it won't start currently.
  11. That'll be why it don't work for me, changed the bat scripts to jre, when you say convert the command line to win32. What is it I'm changing, any chance you can give me an example please.
  12. Any idea what's causing this error in the screenshot? That's after editing the command line from the panel.
  13. Nice, thank you for letting me know. However I don't think this will work for us as we're using the old template still. I just find it weird it's only happening to a small handful of servers and not all of them.
  14. Similar issue. Update comes out, but takes the panel a long time to notice. They have a pretty active server so noticing the updates on their client side way before the server side is detecting the update. I was just assuming this was maybe down to steam api being slow as checking some other random CE servers does show updates, but from the day before.
  15. I'll take a look at that, thanks. Currently I've using the config editor for the default files as well as it seems to be trying to copy them from that. That works for now. Query pulling hostname instead of server name I don't think I can do anything about atm.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use