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don't starve together


hydrocut

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[00:00:00]: Starting Up

[00:00:00]: Version: 148470

[00:00:00]: Current time: Wed Oct 07 17:08:32 2015

 

[00:00:00]: Don't Starve Together: 148470 WIN32

NNN Build Date: 2015-09-01_13-20-47

[00:00:00]: Parsing command line

[00:00:00]: Command Line Arguments: -port 10999 -tick 30 -players 50

[00:00:00]: Initializing Minidump handler

[00:00:00]: ....Done

[00:00:00]: Fixing DPI

[00:00:00]: ...Done

[00:00:00]: THREAD - started 'GAClient' (2196)

[00:00:00]: HttpClient2::ClientThread::Main()

[00:00:00]: ProfileIndex:9.17

[00:00:00]: Network tick rate: U=15(2), D=0

[00:00:00]: Network tick rate: U=30(1), D=0

[00:00:00]: [Warning] Authorized application C:\TCAFiles\Users\admin\1\bin\dontstarve_dedicated_server_nullrenderer.exe is not setup in the firewall.

[00:00:00]: [Warning] Add failed: 0x80070005

[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.txt (Failure)

[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.txt (Failure)

[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (Failure)

[00:00:00]: cGame::InitializeOnMainThread

[00:00:00]: Renderer initialize: Okay

[00:00:00]: AnimManager initialize: Okay

[00:00:00]: Buffers initialize: Okay

[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()

[00:00:00]: --- ERROR LOADING sound/dontstarve.fev

[00:00:00]: GameSpecific initialize: Okay

[00:00:00]: cGame::StartPlaying

[00:00:00]: LOADING LUA

[00:00:00]: DoLuaFile scripts/main.lua

[00:00:00]: DoLuaFile Could not load lua file scripts/main.lua

[00:00:00]: Error loading main.lua

[00:00:00]: Failed mSimulation->Reset()

[00:00:00]: Error during game initialization!

Updates 0Seconds elapsed: 0.122657 fps:0

[00:00:00]: Collecting garbage...

[00:00:00]: lua_gc took 0.00 seconds

[00:00:00]: ~NetworkLuaProxy()

[00:00:00]: ~SimLuaProxy()

[00:00:00]: lua_close took 0.00 seconds

[00:00:00]: HttpClient2::ClientThread::Main() complete

[00:00:00]: Shutting down

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[00:00:00]: [Warning] Authorized application C:\TCAFiles\Users\admin\1\bin\dontstarve_dedicated_server_nullrenderer.exe is not setup in the firewall.

[00:00:00]: [Warning] Add failed: 0x80070005

They say on their wiki that you have to forward the ports (10999 UDP) in order for the server to start correctly. Have you tried that ? BEcause I'm running the same config and it works for me

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[00:00:00]: Starting Up

[00:00:00]: Version: 148470

[00:00:00]: Current time: Thu Oct 08 12:33:49 2015

 

[00:00:00]: Don't Starve Together: 148470 WIN32

NNN Build Date: 2015-09-01_13-20-47

[00:00:00]: Parsing command line

[00:00:00]: Command Line Arguments: -port 10999 -tick 30 -players 8

[00:00:00]: Initializing Minidump handler

[00:00:00]: ....Done

[00:00:00]: Fixing DPI

[00:00:00]: ...Done

[00:00:00]: THREAD - started 'GAClient' (2176)

[00:00:00]: HttpClient2::ClientThread::Main()

[00:00:00]: ProfileIndex:9.01

[00:00:00]: Network tick rate: U=15(2), D=0

[00:00:00]: Network tick rate: U=30(1), D=0

[00:00:00]: Authorized application C:\TCAFiles\Users\guigui\6\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.

[00:00:00]: WindowsFirewall - Application already authorized

[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.txt (Failure)

[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.txt (Failure)

[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (Failure)

[00:00:00]: cGame::InitializeOnMainThread

[00:00:00]: Renderer initialize: Okay

[00:00:00]: AnimManager initialize: Okay

[00:00:00]: Buffers initialize: Okay

[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()

[00:00:00]: --- ERROR LOADING sound/dontstarve.fev

[00:00:00]: GameSpecific initialize: Okay

[00:00:00]: cGame::StartPlaying

[00:00:00]: LOADING LUA

[00:00:00]: DoLuaFile scripts/main.lua

[00:00:00]: DoLuaFile Could not load lua file scripts/main.lua

[00:00:00]: Error loading main.lua

[00:00:00]: Failed mSimulation->Reset()

[00:00:00]: Error during game initialization!

Updates 0Seconds elapsed: 1.13392 fps:0

[00:00:00]: Collecting garbage...

[00:00:00]: lua_gc took 0.00 seconds

[00:00:00]: ~NetworkLuaProxy()

[00:00:00]: ~SimLuaProxy()

[00:00:00]: lua_close took 0.00 seconds

[00:00:00]: HttpClient2::ClientThread::Main() complete

[00:00:00]: Shutting down

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