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Vintage Story


Gotteshand

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Hello, everybody.

I have created a config and will make it available later today.

Many greetings

You have to buy the game and unzip it into the vintagestory folder.

Don't start it because it creates all the files on the first start. Similar to Minecraft

https://www.vintagestory.at/

 

EDIT:

I currently have only one problem and I'm trying to solve it

Version: v1.12.5 (Stable)03.03.2020 20:37:55: Critical error occurred
Newtonsoft.Json.JsonReaderException: Bad JSON escape sequence: \T. Path 'ModPaths[0]', line 17, position 9.

Config:  

"ModPaths": [
    "Mods",
    "$[Service.UserDirectory]\Mods"
  ],

In the final it must look like this

  "ModPaths": [
    "Mods",
    "D:\\TCAFiles\\Users\\DRT_Support\\130\\Mods"
  ],

The Same at Saves

Edited by Gotteshand
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5 hours ago, DennisMidjord said:

Hi @Gotteshand!

I don't know of a variable called UserDirectory. Have you tried with $[Service.RootDirectory] or $[Service.WorkingDirectory] instead?

Hi

I have tried the two variable ones and the result looks like this

TCADMIN Config 

"ModPaths": [
    "Mods",
    "$[Service.RootDirectory]\Mods"
  ],

TCADMIN Game Live Config

  "ModPaths": [
    "Mods",
    "D:\TCAFiles\Users\DRT_Support\130\\Mods"
  ],

This is wrong, there must be two \

Correct it must look like this

  "ModPaths": [
    "Mods",
    "D:\\TCAFiles\\Users\\DRT_Support\\130\\Mods"
  ],

 

Serverlog:

Version: v1.12.5 (Stable)04.03.2020 15:02:03: Critical error occurred
Newtonsoft.Json.JsonReaderException: Bad JSON escape sequence: \T. Path 'ModPaths[0]', line 17, position 9.
   bei Newtonsoft.Json.JsonTextReader.ReadStringIntoBuffer(Char quote)
   bei Newtonsoft.Json.JsonTextReader.ParseString(Char quote, ReadType readType)
   bei Newtonsoft.Json.JsonTextReader.ReadStringValue(ReadType readType)

Edited by Gotteshand
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