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DayZ SA Config | BEC NEEDED | Works with Mods


MrFreeze4U

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4 hours ago, qspider said:

I figured it out. Thanks for the great config. Now to get mods loaded. 

Don't forget you need a steam account with DayZ on it for it to download the mods. 
You can find that info within the admin settings of TCAdmin.

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  • 2 weeks later...
1 minute ago, Gardiny said:

Hi, why this change ?

The workshop ID for DayZ has changed. 
If you already have it installed go to the admin settings within tcadmin 
Game & Other Voice Servers -  DayZ V2 beta - Steam Settings - Store ID (for Steam API) - 221100 

I'm working on V3 that will fix most errors. 

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Change Log: 

Web console - Updated

Workshop Mod installer:
Steam Workshop
Steam Workshop (installed)
Steam Workshop (updates)
^^ Updated ^^ 

Removed BEC for now. 
Was getting issues none stop, Will look for a new way around for it but for now all it working. 

Scripts -
When installing workshop mod it automatically put's the keys in the folder. 
Automatically put's the mod name in command line. 

How to install with the new one - 
System - Settings - Games & Other Voice Servers - Import
Upload "dayzsav3 - Windows.xml" then add your steam account within "Steam Settings" 
Then you are done. 

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15 minutes ago, Escvnor said:

When i try to Start the Game Service it always tells me Error: The service could not be started.

What can be the reason for this?

Click on "more" next to Start
Then press "Repair" 

Repair this service's file system permissions and game account.
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8 minutes ago, MrFreeze4U said:

Click on "more" next to Start
Then press "Repair" 

Repair this service's file system permissions and game account.

didnt worked for me, same error.

maybe i did something wrong, i imported the xml and created a game service normal way.

steam account is setted up in settings.

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  • 2 weeks later...
@MrFreeze4U Hey, Was the error you got 'StartError' when you tried running the server? If so could you share the fix? Thanks

Are all files in the directory’s as it supposed to be and is the executable exe still same as the one in files. Eg the Dayz mod launcher exe if I remember it's set as so players can use mods and play with them on the server


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  • 1 month later...
Just now, Soren said:

How does the backup / restore work?  Not sure where any options are for it, can anyone assist?

Hi the backup directories need editing to a directory of your choice and the file types also like .pbo .key .hpp for example. And it will find all the files in the missions directory and any mods you have entered in the backup script. And zip them all up into a single zip file. The restore. I can not remember if that works I think it does but will need testing. Lemme know if you encounter any issues while testing 

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numpty, thank you for the reply, but where do I find these (new to tcadmin), thank you for the assistance!

Unless this is the standard tcadmin backup script? 

Edited by Soren
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1 minute ago, Soren said:

numpty, thank you for the reply, but where do I find these (new to tcadmin), thank you for the assistance!

Custom scripts 
Backup one called. 
Create backup of server mission files
 

Restore called 
Restore your games mission files
 

Hope this helps you 

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Just now, Soren said:

Yep, setting up the custom scripts now. 

Like I said new to this, thought the backups were "built into" the game config at first.

Now to find all the needed extensions for DayZ lol

 

Ahh yea. Open mpmissions then the folder which is the mission folder. Btw don't pbo it. The extensions r in there. 

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  • 1 month later...

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