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Plz help me with Americas Army!


Jaggl

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That command line looks fine to me. Almost identical to the one I just created except for the multilhome command on the end of ours.

 

 

 

C:/GameInstalls/AA/System/Server.exe global pipeline.aao ini=armyops.ini multihome=xx.xx.xx.xx

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DANG and still the same error!

 

 

 

<div class="pre"><pre>Log: Log file open, 06/23/05 20:45:40

Init: Name subsystem initialized

Init: Detected: Microsoft Windows XP 5.2 (Build: 3790)

Init: Unreal Version: 3339

Init: AGP Version: 3339.2.4.0

Init: Character set: Unicode

Init: Base directory: D:\Gamepanel\Benutzer\Roland Steger\GameServers\TC55463776832188307800082\system\

Init: Ini:armyops.ini UserIni:User.ini

Init: Build label: Build AmericasArmy_Build_[2004-06-01_02.01.01]

Init: Object subsystem initialized

Log: Executing Class Engine.ServerCommandlet

Log: Cheat protection disabled

Log: Browse: global?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255

Localization: No localization: Engine.Progress.LoadingMap (int)

Warning: Failed to load 'global': Can't find file 'global'

Warning: Failed to load 'Level None.MyLevel': Can't find file 'global'

Critical: Failed to enter global: Can't find file 'global'

Exit: Executing UObject::StaticShutdownAfterError

Critical: UGameEngine::Init

Critical: UServerCommandlet::Main

Exit: Exiting.

Log: FileManager: Reading 0 GByte 11 MByte 817 KByte 901 Bytes from HD took 0.041000 seconds (0.039000 reading, 0.002000 seeking).

Log: FileManager: 0.006000 seconds spent with misc. duties

Uninitialized: Name subsystem shut down

Uninitialized: Log file closed, 06/23/05 20:45:41</pre></div>

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MY .cfg File:

 

 

 

 

 

 

 

<div class="pre"><pre><?xml version="1.0" standalone="yes"?>

<GAME>

<GAMEID>TC4031046603668</GAMEID>

<NAME>Americas Army</NAME>

<SHORTNAME>AAO</SHORTNAME>

<DEFAULTPORT>1716</DEFAULTPORT>

<DEFAULTQUERYPORT>1717</DEFAULTQUERYPORT>

<DEFAULTRCONPORT>1716</DEFAULTRCONPORT>

<FILESFOLDER>AAO</FILESFOLDER>

<RELATIVEEXECUTABLE>/system/server.exe</RELATIVEEXECUTABLE>

<RELATIVEWORKINGDIRECTORY>/system/</RELATIVEWORKINGDIRECTORY>

<RELATIVEUSERFILES>/system/</RELATIVEUSERFILES>

<INSTALLEDPATCH />

<DEFAULTCMDLINE>global pipeline.aao ini=armyops.ini</DEFAULTCMDLINE>

<DEFAULTCUSTOMCMDLINE>global pipeline.aao %usercmdline%</DEFAULTCUSTOMCMDLINE>

<PRIVATECMDLINE>global pipeline.aao ini=armyops.ini</PRIVATECMDLINE>

<PRIVATECUSTOMCMDLINE>global pipeline.aao %usercmdline%</PRIVATECUSTOMCMDLINE>

<COMPATIBILITY>28</COMPATIBILITY>

<DEFAULTCONFIGFILES>

<CONFIGFILE>

<GAMEID>TC4031046603668</GAMEID>

<CONTENTS>

Protocol=armyops

ProtocolDescription=ArmyOps Protocol

Name=Recruit

Map=Entry.aao

LocalMap=Entry.aao

NetBrowseMap=Entry.aao

Host=

Portal=

MapExt=aao

EXEName=armyops.exe

SaveExt=usa

Port=%serverport%

Class=AGP_Characters.AGP_Character

;Character=Recruit

 

[FirstRun]

FirstRun=240000

 

[Engine.Engine]

RenderDevice=D3DDrv.D3DRenderDevice

;RenderDevice=D3D9Drv.D3D9RenderDevice

;RenderDevice=Engine.NullRenderDevice

;RenderDevice=OpenGLDrv.OpenGLRenderDevice

;RenderDevice=PixoDrv.PixoRenderDevice

AudioDevice=ALAudio.ALAudioSubsystem

NetworkDevice=IpDrv.TcpNetDriver

DemoRecordingDevice=Engine.DemoRecDriver

Console=Engine.Console

;Console=XInterface.ExtendedConsole

GUIController=AGP_Interface.AAGUIController

StreamPlayer=Engine.StreamInteraction

Language=int

Product=ArmyOps

GameEngine=Engine.GameEngine

EditorEngine=Editor.EditorEngine

DefaultGame=AGP_Gameplay.AGP_GameSinglePlayer

DefaultServerGame=AGP_Gameplay.AGP_GameTeamObjective

ViewportManager=WinDrv.WindowsClient

;ViewportManager=XboxDrv.XboxClient

;ViewportManager=SDLDrv.SDLClient

Render=Render.Render

Input=Engine.Input

Canvas=Engine.Canvas

DetectedVideoMemory=0

ServerReadsStdin=False

CdPath=R:/America's Army/internal/2.4.0

ContentOnCD=True

 

[Core.System]

PurgeCacheDays=30

SavePath=../Save

CachePath=../Cache

CacheExt=.uxx

CacheRecordPath=../System/*.ucl

MusicPath=../Music

SpeechPath=../Speech

Paths=../System/*.u

Paths=../Maps/*.aao

Paths=../Textures/*.utx

Paths=../Sounds/*.uax

Paths=../Music/*.umx

Paths=../StaticMeshes/*.usx

Paths=../Animations/*.ukx

Paths=../Saves/*.uvx

Suppress=DevLoad

Suppress=DevSave

Suppress=DevNetTraffic

Suppress=DevGarbage

Suppress=DevKill

Suppress=DevReplace

Suppress=DevCompile

Suppress=DevBind

Suppress=DevBsp

Suppress=DevNet

Suppress=DevLIPSinc

Suppress=DevKarma

Suppress=RecordCache

Suppress=MapVoteDebug

Suppress=Init

Suppress=MapVote

Suppress=VoiceChat

Suppress=ChatManager

Suppress=Timer

 

[Engine.GameEngine]

CacheSizeMegs=32

UseSound=True

VoIPAllowVAD=False

ServerActors=IpDrv.GameSpyQR

ServerActors=IpDrv.SimpleQR

ServerActors=IpDrv.SCIQR

;ServerActors=UTelnet.TelnetServer

;ServerActors=UWeb.WebServer

;ServerActors=IpDrv.MasterServerUplink

ServerPackages=Core

ServerPackages=Engine

ServerPackages=Fire

ServerPackages=Editor

ServerPackages=IpDrv

;ServerPackages=UWeb

ServerPackages=GamePlay

ServerPackages=AGP_Effects

ServerPackages=AGP_UI

ServerPackages=AGP

ServerPackages=AGP_Gameplay

ServerPackages=AGP_Characters

ServerPackages=AGP_AI

ServerPackages=AGP_Inventory

ServerPackages=AGP_Script

ServerPackages=AGP_Objects

UseStaticMeshBatching=True

ColorHighDetailMeshes=False

ColorSlowCollisionMeshes=False

ColorNoCollisionMeshes=False

ColorWorldTextures=False

ColorPlayerAndWeaponTextures=False

ColorInterfaceTextures=False

MainMenuClass=AGP_Interface.AAMainMenu

ConnectingMenuClass=AGP_Interface.AAServerLoading

DisconnectMenuClass=AGP_Interface.AADisconnectOptionPage

LoadingClass=AGP_Interface.AALevelLoading

;SinglePlayerMenuClass=GUI2K4.UT2K4SP_Main

 

[WinDrv.WindowsClient]

WindowedViewportX=800

WindowedViewportY=600

FullscreenViewportX=800

FullscreenViewportY=600

MenuViewportX=640

MenuViewportY=480

Brightness=0.800000

Contrast=0.700000

Gamma=1.000000

UseJoystick=False

CaptureMouse=True

StartupFullscreen=True

ScreenFlashes=True

NoLighting=False

MinDesiredFrameRate=35.000000

AnimMeshDynamicLOD=0.0

Decals=True

Coronas=True

DecoLayers=True

Projectors=True

NoDynamicLights=False

ReportDynamicUploads=False

TextureDetailInterface=Normal

TextureDetailTerrain=Normal

TextureDetailWeaponSkin=Normal

TextureDetailPlayerSkin=Normal

TextureDetailWorld=Normal

TextureDetailRenderMap=Normal

TextureDetailLightmap=UltraHigh

TextureMaxLOD=0

TextureMinLOD=0

NoFractalAnim=False

ScaleHUDX=0.0

MouseXMultiplier=1.000

MouseYMultiplier=1.000

UseSpeechRecognition=True

WeatherEffects=True

DrawDistanceLOD=1.0

 

[SDLDrv.SDLClient]

WindowedViewportX=800

WindowedViewportY=600

FullscreenViewportX=800

FullscreenViewportY=600

TextureDetail=High

SkinDetail=High

LightmapDetail=High

TextureMinLOD=0

TextureMaxLOD=12

MenuViewportX=800

MenuViewportY=600

Brightness=0.800000

Contrast=0.700000

Gamma=1.000000

UseJoystick=False

JoystickNumber=0

IgnoreHat=False

JoystickHatNumber=0

CaptureMouse=True

StartupFullscreen=True

ScreenFlashes=True

NoLighting=False

DeadZoneXYZ=True

DeadZoneRUV=False

InvertVertical=False

ScaleXYZ=1000.000000

ScaleRUV=2000.000000

MinDesiredFrameRate=35.000000

AnimMeshDynamicLOD=0.0

Decals=True

Coronas=True

DecoLayers=True

Projectors=True

NoDynamicLights=False

ReportDynamicUploads=False

TextureDetailInterface=Normal

TextureDetailTerrain=Normal

TextureDetailWeaponSkin=Normal

TextureDetailPlayerSkin=Normal

TextureDetailWorld=Normal

TextureDetailRenderMap=Normal

TextureDetailLightmap=UltraHigh

TextureMaxLOD=0

TextureMinLOD=0

NoFractalAnim=False

WeatherEffects=True

DrawDistanceLOD=1.0

IgnoreUngrabbedMouse=False

AllowUnicodeKeys=False

AllowCommandQKeys=True

MacFakeMouseButtons=True

MacKeepAllScreensOn=False

TextToSpeechFile=

MacNativeTextToSpeech=True

 

[Engine.Player]

ConfiguredInternetSpeed=10000

ConfiguredLanSpeed=20000

 

[ALAudio.ALAudioSubsystem]

UseEAX=False

Use3DSound=False

UseDefaultDriver=True

CompatibilityMode=False

MaxEAXVersion=255

UsePrecache=True

ReverseStereo=False

Channels=32

MusicVolume=0.10000

AmbientVolume=0.500000

SoundVolume=0.30000

VoiceVolume=4.000000

VolumeScaleRec=0.100000

DopplerFactor=1.0

Rolloff=0.5

TimeBetweenHWUpdates=15

DisablePitch=False

LowQualitySound=False

UseVoIP=False

UseVAD=False

UseSpatializedVoice=False

SpatializedVoiceRadius=100000

EnhancedDenoiser=False

LocalZOffset=0.0

 

[IpDrv.TcpNetDriver]

AllowDownloads=False

ConnectionTimeout=60.0

InitialConnectTimeout=500.0

AckTimeout=1.0

KeepAliveTime=0.2

MaxClientRate=20000

MaxInternetClientRate=10000

SimLatency=0

RelevantTimeout=5.0

SpawnPrioritySeconds=1.0

ServerTravelPause=4.0

NetServerMaxTickRate=20

LanServerMaxTickRate=35

DownloadManagers=IpDrv.HTTPDownload

DownloadManagers=Engine.ChannelDownload

AllowPlayerPortUnreach=False

LogPortUnreach=False

MaxConnPerIPPerMinute=5

LogMaxConnPerIPPerMin=False

 

[IpServer.UdpServerQuery]

GameName=ut2

 

[IpDrv.MasterServerUplink]

DoUplink=True

UplinkToGamespy=True

SendStats=True

ServerBehindNAT=False

 

[IpDrv.MasterServerLink]

LANPort=11777

LANServerPort=10777

;MasterServerList=(Address="ut2004master1.epicgames.com",Port=28902)

;MasterServerList=(Address="ut2004master2.epicgames.com",Port=28902)

 

[IpDrv.HTTPDownload]

RedirectToURL=

ProxyServerHost=

ProxyServerPort=3128

UseCompression=True

 

[Engine.DemoRecDriver]

;AllowDownloads=True

;DemoSpectatorClass=UnrealGame.DemoRecSpectator

MaxClientRate=25000

ConnectionTimeout=15.0

InitialConnectTimeout=500.0

AckTimeout=1.0

KeepAliveTime=1.0

SimLatency=0

RelevantTimeout=5.0

SpawnPrioritySeconds=1.0

ServerTravelPause=4.0

NetServerMaxTickRate=60

LanServerMaxTickRate=60

 

[Engine.GameReplicationInfo]

ServerName=%hostname%

ShortName=%hostname%

ServerRegion=7

AdminName=www.hosters.at

AdminEmail=admin@hosters.at

MessageOfTheDay=

Region=7

MOTDLine1=

MOTDLine2=

MOTDLine3=

MOTDLine4=

bHUDHideAmmoCount=False

bHUDHideWeaponStatus=False

bHUDHideWeapon=False

bHUDHideGrenades=False

bHUDHideMedical=False

bHUDHideHealth=False

bHUDHideCombatEffect=False

bHUDHideOptics=False

bHUDHideCompass=False

bHUDHideTimer=False

bHUDHideObjectives=False

bHUDHideRadar=False

 

[Engine.AccessControl]

AdminPassword=%rconpassword%

GamePassword=%privatepassword%

IPPolicies[0]=ACCEPT,*

IPPolicies[1]=

IPPolicies[2]=

IPPolicies[3]=

IPPolicies[4]=

IPPolicies[5]=

IPPolicies[6]=

IPPolicies[7]=

IPPolicies[8]=

IPPolicies[9]=

IPPolicies[10]=

IPPolicies[11]=

IPPolicies[12]=

IPPolicies[13]=

IPPolicies[14]=

IPPolicies[15]=

IPPolicies[16]=

IPPolicies[17]=

IPPolicies[18]=

IPPolicies[19]=

IPPolicies[20]=

IPPolicies[21]=

IPPolicies[22]=

IPPolicies[23]=

IPPolicies[24]=

IPPolicies[25]=

IPPolicies[26]=

IPPolicies[27]=

IPPolicies[28]=

IPPolicies[29]=

IPPolicies[30]=

IPPolicies[31]=

IPPolicies[32]=

IPPolicies[33]=

IPPolicies[34]=

IPPolicies[35]=

IPPolicies[36]=

IPPolicies[37]=

IPPolicies[38]=

IPPolicies[39]=

IPPolicies[40]=

IPPolicies[41]=

IPPolicies[42]=

IPPolicies[43]=

IPPolicies[44]=

IPPolicies[45]=

IPPolicies[46]=

IPPolicies[47]=

IPPolicies[48]=

IPPolicies[49]=

BanListFilename=BanList.txt

bDontKickLastPlayer=False

bAllowMaybeFail=False

asTeamPasswords[0]=

asTeamPasswords[1]=

PlayerAdmin==VAU=Jaggl[AUT]

PlayerAdmin=

PlayerAdmin=

PlayerAdmin=

 

[IpDrv.TcpipConnection]

SimPacketLoss=0

SimLatency=0

 

[XboxDrv.XboxClient]

TextureDetail=Medium

SkinDetail=Medium

LightmapDetail=High

TextureMinLOD=6

TextureMaxLOD=9

Brightness=0.8

Contrast=0.7

Gamma=1.0

NoFractalAnim=True

 

[XBoxAudio.XBoxAudioSubsystem]

ReverseStereo=False

Channels=32

MusicVolume=1.0

SoundVolume=1.0

AmbientFactor=1.0

UsePrecache=True

 

[D3DDrv.D3DRenderDevice]

DetailTextures=True

HighDetailActors=True

SuperHighDetailActors=True

UsePrecaching=True

UseTrilinear=True

AdapterNumber=-1

ReduceMouseLag=True

UseTripleBuffering=False

UseHardwareTL=True

UseHardwareVS=True

UseCubemaps=True

DesiredRefreshRate=60

UseCompressedLightmaps=False

UseStencil=True

Use16bit=False

Use16bitTextures=False

MaxPixelShaderVersion=255

UseVSync=False

LevelOfAnisotropy=1

DetailTexMipBias=0.8

DefaultTexMipBias=-0.5

UseNPatches=False

TesselationFactor=1.0

CheckForOverflow=False

AvoidHitches=False

OverrideDesktopRefreshRate=False

ReportUnusedTextures=False

 

[D3D9Drv.D3D9RenderDevice]

DetailTextures=True

HighDetailActors=True

SuperHighDetailActors=True

UsePrecaching=True

UseTrilinear=True

AdapterNumber=-1

ReduceMouseLag=True

UseTripleBuffering=False

UseHardwareTL=True

UseHardwareVS=True

UseCubemaps=True

DesiredRefreshRate=60

UseCompressedLightmaps=True

UseStencil=False

Use16bit=False

Use16bitTextures=False

MaxPixelShaderVersion=255

UseVSync=False

LevelOfAnisotropy=1

DetailTexMipBias=0.0

DefaultTexMipBias=-0.5

UseNPatches=False

TesselationFactor=1.0

CheckForOverflow=False

OverrideDesktopRefreshRate=False

 

[OpenGLDrv.OpenGLRenderDevice]

DetailTextures=True

HighDetailActors=True

SuperHighDetailActors=True

UsePrecaching=True

UseCompressedLightmaps=True

UseTrilinear=True

UseStencil=False

MaxTextureUnits=8

VARSize=32

ReduceMouseLag=False

UseVSync=False

LevelOfAnisotropy=1.0

DetailTexMipBias=0.0

DefaultTexMipBias=-0.5

UseVBO=True

UseVSync=False

AppleVA=1

MultisampleBuffers=0

MultisampleSamples=0

MultisampleHint=2

DesiredRefreshRate=0

ForceCompression=False

DetailTexMipBias=0.000000

TerrainLOD=0

SkyboxHack=False

LowQualityTerrain=False

Use16bitTextures=False

Use16bit=False

 

[PixoDrv.PixoRenderDevice]

FogEnabled=True

Zoom2X=True

SimpleMaterials=True

LimitTextureSize=True

LowQualityTerrain=True

TerrainLOD=10

SkyboxHack=True

FilterQuality3D=1

FilterQualityHUD=1

HighDetailActors=False

SuperHighDetailActors=False

ReduceMouseLag=False

DesiredRefreshRate=0

DetailTexMipBias=0.000000

Use16bitTextures=False

Use16bit=True

UseStencil=False

UseCompressedLightmaps=False

DetailTextures=False

UsePrecaching=True

 

[Engine.NullRenderDevice]

DetailTextures=True

HighDetailActors=True

SuperHighDetailActors=True

UsePrecaching=True

UseCompressedLightmaps=True

UseStencil=False

 

[Editor.EditorEngine]

UseSound=True

CacheSizeMegs=32

GridEnabled=True

SnapVertices=False

SnapDistance=10.000000

GridSize=(X=16.000000,Y=16.000000,Z=16.000000)

RotGridEnabled=True

RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)

GameCommandLine=-log

FovAngleDegrees=90.000000

GodMode=True

AutoSave=True

AutoSaveTimeMinutes=5

AutoSaveIndex=6

UseAxisIndicator=True

MatineeCurveDetail=0.1

ShowIntWarnings=False

LoadEntirePackageWhenSaving=0

UseSizingBox=True

RenderDevice=D3DDrv.D3DRenderDevice

;RenderDevice=D3D9Drv.D3D9RenderDevice

AudioDevice=ALAudio.ALAudioSubsystem

NetworkDevice=IpDrv.TcpNetDriver

DemoRecordingDevice=Engine.DemoRecDriver

Console=Engine.Console

Language=ute

AlwaysShowTerrain=False

UseActorRotationGizmo=False

LoadEntirePackageWhenSaving=0

AudioDevice=None

Console=Class'Engine.Console'

NetworkDevice=None

Language=None

C_WorldBox=(B=107,G=0,R=0,A=255)

C_GroundPlane=(B=63,G=0,R=0,A=255)

C_GroundHighlight=(B=127,G=0,R=0,A=255)

C_BrushWire=(B=63,G=63,R=255,A=255)

C_Pivot=(B=0,G=255,R=0,A=255)

C_Select=(B=127,G=0,R=0,A=255)

C_Current=(B=0,G=0,R=0,A=255)

C_AddWire=(B=255,G=127,R=127,A=255)

C_SubtractWire=(B=63,G=192,R=255,A=255)

C_GreyWire=(B=163,G=163,R=163,A=255)

C_BrushVertex=(B=0,G=0,R=0,A=255)

C_BrushSnap=(B=0,G=0,R=0,A=255)

C_Invalid=(B=163,G=163,R=163,A=255)

C_ActorWire=(B=0,G=63,R=127,A=255)

C_ActorHiWire=(B=0,G=127,R=255,A=255)

C_Black=(B=0,G=0,R=0,A=255)

C_White=(B=255,G=255,R=255,A=255)

C_Mask=(B=0,G=0,R=0,A=255)

C_SemiSolidWire=(B=0,G=255,R=127,A=255)

C_NonSolidWire=(B=32,G=192,R=63,A=255)

C_WireBackground=(B=0,G=0,R=0,A=255)

C_WireGridAxis=(B=0,G=0,R=0,A=255)

C_ActorArrow=(B=0,G=0,R=163,A=255)

C_ScaleBox=(B=11,G=67,R=151,A=255)

C_ScaleBoxHi=(B=157,G=149,R=223,A=255)

C_ZoneWire=(B=0,G=0,R=0,A=255)

C_Mover=(B=255,G=0,R=255,A=255)

C_OrthoBackground=(B=163,G=163,R=163,A=255)

C_StaticMesh=(B=255,G=255,R=0,A=255)

C_DecoMesh=(B=128,G=255,R=0,A=255)

C_VolumeBrush=(B=225,G=196,R=255,A=255)

C_ConstraintLine=(B=0,G=255,R=0,A=255)

C_AnimMesh=(B=28,G=221,R=221,A=255)

EditPackages=Core

EditPackages=Engine

EditPackages=Fire

EditPackages=Editor

EditPackages=UnrealEd

EditPackages=IpDrv

EditPackages=UTelnet

EditPackages=GamePlay

EditPackages=XInterface

EditPackages=AGP_UI

EditPackages=AGP_Effects

EditPackages=AGP

EditPackages=AGP_Characters

EditPackages=AGP_Game

EditPackages=AGP_Gameplay

EditPackages=AGP_AI

EditPackages=AGP_Inventory

EditPackages=AGP_Script

EditPackages=AGP_Objects

EditPackages=AGP_Security

;EditPackages=AGP_Auth

EditPackages=AGP_Vehicles

EditPackages=AGP_Interface

CutdownPackages=Core

CutdownPackages=Editor

CutdownPackages=Engine

CutdownPackages=Fire

CutdownPackages=GamePlay

CutdownPackages=IpDrv

CutdownPackages=UnrealEd

CutdownPackages=XInterface

CutdownPackages=AGP_Game

CutdownPackages=AGP_Gameplay

CutdownPackages=AGP_Vehicles

CutdownPackages=AGP_Interface

 

[UnrealEd.UnrealEdEngine]

AutoSaveIndex=7

GridEnabled=True

SnapVertices=False

SnapDistance=10.000000

GridSize=(X=16.000000,Y=16.000000,Z=16.000000)

RotGridEnabled=True

RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)

UseSizingBox=False

UseAxisIndicator=True

FovAngleDegrees=90.000000

GodMode=True

AutoSave=True

AutosaveTimeMinutes=5

GameCommandLine=-log

EditPackages=Core

EditPackages=Engine

EditPackages=Fire

EditPackages=Editor

EditPackages=UnrealEd

EditPackages=IpDrv

EditPackages=UTelnet

EditPackages=GamePlay

EditPackages=AGP_Effects

EditPackages=AGP_UI

EditPackages=AGP

EditPackages=AGP_Characters

EditPackages=AGP_Gameplay

EditPackages=AGP_AI

EditPackages=AGP_Inventory

EditPackages=AGP_Script

EditPackages=AGP_Objects

AlwaysShowTerrain=False

UseActorRotationGizmo=False

LoadEntirePackageWhenSaving=False

ViewCorrected3DDrag=False

AudioDevice=None

Console=Class'Engine.Console'

NetworkDevice=None

Language=None

CacheSizeMegs=32

UseSound=True

C_WorldBox=(B=107,G=0,R=0,A=255)

C_GroundPlane=(B=63,G=0,R=0,A=255)

C_GroundHighlight=(B=127,G=0,R=0,A=255)

C_BrushWire=(B=63,G=63,R=255,A=255)

C_Pivot=(B=0,G=255,R=0,A=255)

C_Select=(B=127,G=0,R=0,A=255)

C_Current=(B=0,G=0,R=0,A=255)

C_AddWire=(B=255,G=127,R=127,A=255)

C_SubtractWire=(B=63,G=192,R=255,A=255)

C_GreyWire=(B=163,G=163,R=163,A=255)

C_BrushVertex=(B=0,G=0,R=0,A=255)

C_BrushSnap=(B=0,G=0,R=0,A=255)

C_Invalid=(B=163,G=163,R=163,A=255)

C_ActorWire=(B=0,G=63,R=127,A=255)

C_ActorHiWire=(B=0,G=127,R=255,A=255)

C_Black=(B=0,G=0,R=0,A=255)

C_White=(B=255,G=255,R=255,A=255)

C_Mask=(B=0,G=0,R=0,A=255)

C_SemiSolidWire=(B=0,G=255,R=127,A=255)

C_NonSolidWire=(B=32,G=192,R=63,A=255)

C_WireBackground=(B=0,G=0,R=0,A=255)

C_WireGridAxis=(B=0,G=0,R=0,A=255)

C_ActorArrow=(B=0,G=0,R=163,A=255)

C_ScaleBox=(B=11,G=67,R=151,A=255)

C_ScaleBoxHi=(B=157,G=149,R=223,A=255)

C_ZoneWire=(B=0,G=0,R=0,A=255)

C_Mover=(B=255,G=0,R=255,A=255)

C_OrthoBackground=(B=163,G=163,R=163,A=255)

C_StaticMesh=(B=255,G=255,R=0,A=255)

C_DecoMesh=(B=128,G=255,R=0,A=255)

C_VolumeBrush=(B=225,G=196,R=255,A=255)

C_ConstraintLine=(B=0,G=255,R=0,A=255)

C_AnimMesh=(B=28,G=221,R=221,A=255)

C_TerrainWire=(B=255,G=255,R=255,A=255)

 

[UMenu.UnrealConsole]

RootWindow=UMenu.UMenuRootWindow

UWindowKey=IK_Esc

ShowDesktop=True

 

[UMenu.UMenuMenuBar]

ShowHelp=True

GameUMenuDefault=UTMenu.UTGameMenu

MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu

OptionsUMenuDefault=UTMenu.UTOptionsMenu

 

[Engine.GameInfo]

bLowGore=False

bVeryLowGore=False

bChangeLevels=False

GoreLevel=0

MaxSpectators=0

MaxPlayers=%slots%

MaxAdmins=2

AutoAim=0.930000

bLocalLog=True

bWorldLog=True

GameDifficulty=1.000000

GameSpeed=1.000000

bChangeLevels=True

bStartUpLocked=False

bNoBots=False

bAttractAlwaysFirstPerson=False

NumMusicFiles=13

bEnableStatLogging=false

HUDType=Engine.Hud

MaxLives=0

TimeLimit=0

GoalScore=0

;GameStatsClass=IpDrv.MasterServerGameStats

;SecurityClass=UnrealGame.UnrealSecurity

AccessControlClass=Engine.AccessControl

;VotingHandlerType=xVoting.xVotingHandler

MaxIdleTime=0.000000

;ServerSetting=AGP_GameTeamObjective.TournamentWarmupTime

;ServerSetting=AGP_GameTeamObjective.TournamentStartTime

;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanAddToTeam

;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanStartTournament

;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanStartWarmUp

;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanSetStartTime

;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanStartCountDown

;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanRestartTournament

bAllowBehindView=False

bAdminCanPause=False

bWeaponShouldViewShake=True

bLargeGameVOIP=False

MaplistHandlerType=

GameStatsClass=

SecurityClass=

VotingHandlerType=

ServerSkillLevel=

bDeathMessages=True

ScoreMode=SSM_On

bBinaryAuthProtocol=False

bSendDistributionHistory=True

bSendRoundTimeInfo=True

bSendExperienceTimestamp=False

ServerSetting=AccessControl.AdminPassword

ServerSetting=AccessControl.GamePassword

ServerSetting=AGP_GameTeamObjective.MaxPlayers

ServerSetting=AGP_GameTeamObjective.MaxAdmins

ServerSetting=AGP_GameTeamObjective.ForceGameplay

ServerSetting=AGP_GameTeamObjective.bRequireAuthorization

ServerSetting=AGP_GameTeamObjective.bMPCheatsEnabled

ServerSetting=AGP_GameTeamObjective.MinHonor

ServerSetting=AGP_GameTeamObjective.MaxHonor

ServerSetting=AGP_GameTeam.bSpectatePlayersOnly

ServerSetting=AGP_GameTeam.bSpectateFriendsOnly

ServerSetting=AGP_GameTeamObjective.FFScoreLimit

ServerSetting=AGP_GameTeamObjective.MaxTeamSize

ServerSetting=AGP_GameTeamObjective.bPlayersBalanceTeams

ServerSetting=AGP_GameTeamObjective.bAutoBalanceBetweenRounds

ServerSetting=AGP_GameTeamObjective.MinNetPlayers

ServerSetting=AGP_GameTeamObjective.TimeLimit

ServerSetting=AGP_GameTeamObjective.bMustJoinBeforeStart

ServerSetting=AGP_GameTeamObjective.bSpectatePlayersOnly

ServerSetting=AGP_GameTeamObjective.bSpectateFirstPersonOnly

ServerSetting=AGP_GameTeamObjective.bSpectateFriendsOnly

ServerSetting=AGP_GameTeamObjective.RoundsPerMatch

ServerSetting=AGP_GameTeamObjective.MatchesBeforeCycle

ServerSetting=AGP_GameTeamObjective.bCycleMaps

ServerSetting=AGP_GameTeamObjective.bKickIdlePlayersTimed

ServerSetting=AGP_GameTeamObjective.bKickIdleSpectators

ServerSetting=AGP_GameTeamObjective.IdlePlayerKickTime

ServerSetting=AGP_GameTeamObjective.bKickIdlePlayersRounds

ServerSetting=AGP_GameTeamObjective.IdlePlayerKickRounds

ServerSetting=AGP_GameTeamObjective.bTournamentMode

ServerSetting=GameReplicationInfo.bHUDHideAmmoCount

ServerSetting=GameReplicationInfo.bHUDHideWeaponStatus

ServerSetting=GameReplicationInfo.bHUDHideWeapon

ServerSetting=GameReplicationInfo.bHUDHideGrenades

ServerSetting=GameReplicationInfo.bHUDHideHealth

ServerSetting=GameReplicationInfo.bHUDHideMedical

ServerSetting=GameReplicationInfo.bHUDHideCombatEffect

ServerSetting=GameReplicationInfo.bHUDHideOptics

ServerSetting=GameReplicationInfo.bHUDHideCompass

ServerSetting=GameReplicationInfo.bHUDHideTimer

ServerSetting=GameReplicationInfo.bHUDHideObjectives

ServerSetting=GameReplicationInfo.bHUDHideRadar

 

[Engine.AmbientSound]

AmbientVolume=0.25

 

[Engine.LevelInfo]

PhysicsDetailLevel=PDL_Medium

MeshLODDetailLevel=MDL_Medium

bLowSoundDetail=False

DecalStayScale=1.0

bNeverPrecache=false

TimeMarginSlack=1.35

 

[Engine.Console]

ConsoleKey=9

 

[XInterface.ExtendedConsole]

ConsoleHotKey=192

;NeedPasswordMenuClass=GUI2K4.UT2K4GetPassword

NeedPasswordMenuClass=AGP_Interface.AAGetPassword

bSpeechMenuUseMouseWheel=True

bSpeechMenuUseLetters=False

SMOriginX=0.01

SMOriginY=0.3

LetterKeys[0]=IK_Q

LetterKeys[1]=IK_W

LetterKeys[2]=IK_E

LetterKeys[3]=IK_R

LetterKeys[4]=IK_A

LetterKeys[5]=IK_S

LetterKeys[6]=IK_D

LetterKeys[7]=IK_F

LetterKeys[8]=IK_Z

LetterKeys[9]=IK_X

;MusicManagerClassName=GUI2K4.StreamPlayer

MusicManagerClassName=AGP_Interface.StreamPlayer

 

[Engine.MaplistManager]

 

[XInterface.GUIController]

MenuMouseSens=1.25

bModAuthor=false

bExpert=false

 

[UTelnet.TelnetServer]

Application=UTelnet.HelloTelnet

Password=%rconpassword%

bEnabled=True

 

[WindowPositions]

GameLog=(X=30,Y=393,XL=768,YL=597)

CrashBox=(X=391,Y=743,XL=542,YL=274)

VFToolbar=(X=3,Y=3,XL=418,YL=24)

PictureButton=(X=730,Y=8,XL=22,YL=20)

Surface Properties=(X=0,Y=-38,XL=437,YL=267)

WPropertyPage=(X=2258,Y=1096,XL=0,YL=0)

Terrain Editing=(X=0,Y=-38,XL=577,YL=426)

SubTools=(X=18,Y=205,XL=542,YL=211)

Matinee=(X=0,Y=-38,XL=394,YL=426)

Build Options=(X=0,Y=-38,XL=368,YL=430)

BottomBar=(X=0,Y=0,XL=1212,YL=36)

BottomBarStandard=(X=69,Y=960,XL=884,YL=35)

TopBar=(X=0,Y=0,XL=1280,YL=32)

ThinScrollBar=(X=64,Y=0,XL=4,YL=926)

EditorToolbar=(X=0,Y=0,XL=68,YL=926)

Sound Browser=(X=4,Y=32,XL=840,YL=705)

Music Browser=(X=4,Y=32,XL=840,YL=705)

Group Browser=(X=4,Y=32,XL=840,YL=705)

Master Browser=(X=167,Y=40,XL=856,YL=787)

Texture Browser=(X=175,Y=152,XL=840,YL=705)

Static Mesh Browser=(X=175,Y=152,XL=840,YL=705)

Actor Browser=(X=175,Y=152,XL=840,YL=705)

Prefab Browser=(X=175,Y=152,XL=840,YL=705)

Mesh Browser=(X=175,Y=152,XL=840,YL=705)

Load Errors=(X=394,Y=281,XL=491,YL=358)

Check Map=(X=400,Y=328,XL=479,YL=263)

Scale Lights=(X=494,Y=409,XL=291,YL=102)

Progress=(X=459,Y=417,XL=362,YL=85)

Search for Actors=(X=387,Y=320,XL=506,YL=280)

Replace Textures=(X=378,Y=299,XL=524,YL=322)

Rotate Brush=(X=193,Y=174,XL=285,YL=179)

Find/Replace=(X=254,Y=239,XL=458,YL=193)

CodeFrame=(X=153,Y=82,XL=811,YL=738)

InAnimWindowProperties=(X=378,Y=100,XL=120,YL=250)

Animation Browser=(X=175,Y=152,XL=840,YL=705)

EditorLog=(X=100,Y=62,XL=450,YL=450)

MdiFrameBottom=(X=68,Y=960,XL=1212,YL=36)

MdiFrameLeft=(X=0,Y=70,XL=68,YL=926)

MdiFrameTop=(X=0,Y=38,XL=1280,YL=32)

Import Texture=(X=-14,Y=200,XL=366,YL=249)

WSplitterContainer=(X=310,Y=224,XL=705,YL=633)

WSplitter=(X=799,Y=224,XL=6,YL=633)

WSplitterPane=(X=805,Y=224,XL=209,YL=633)

StaticMeshProperties=(X=0,Y=445,XL=840,YL=260)

Tip of the Day=(X=435,Y=325,XL=410,YL=269)

UDN=(X=0,Y=0,XL=1,YL=1)

ActorProperties=(X=604,Y=278,XL=660,YL=711)

EditorFrame=(X=189,Y=189,XL=640,YL=480)

Material Properties=(X=-14,Y=80,XL=692,YL=629)

Rename=(X=174,Y=309,XL=308,YL=107)

ActorProperties.Split=240

 

[Engine.StatLog]

LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT.exe

LocalBatcherParams=

LocalStatsURL=../NetGamesUSA.com/ngStats/html/ngStats_Main.html

WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe

WorldBatcherParams=-d ../NetGamesUSA.com/ngWorldStats/logs -g UT

WorldStatsURL=http://www.netgamesusa.com

LocalLogDir=../Logs

bWorldLog=True

WorldLogDir=../Logs

bWorldBatcherError=False

bBatchLocal=False

 

[IpDrv.GameSpyQR]

;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP)

IP=%serverip%

bNAT=True

 

[IpDrv.SCIQR]

;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP)

IP=%serverip%

 

[AGP_Gameplay.AGP_GameSinglePlayer]

ForceGameplay=FORCE_Normal

 

[AGP_Gameplay.AGP_GameTeamObjective]

MinHonor=1

MaxHonor=100

bRequireAuthorization=true

bMPCheatsEnabled=false

bPlayersBalanceTeams=false

bAutoBalanceBetweenRounds=true

bNeverAutoBalance=false

VoteKick_Cooldown=3.000000

MaxTeamSize=13

MinNetPlayers=0

FFScoreLimit=400

TimeLimit=10

bKickIdleSpectators=false

bKickIdlePlayersTimed=False

IdlePlayerKickTime=2

bKickIdlePlayersRounds=true

IdlePlayerKickRounds=2

bSpectatePlayersOnly=true

bSpectateFirstPersonOnly=False

bSpectateFriendsOnly=True

ForceGameplay=FORCE_Normal

RoundsPerMatch=7

MatchesBeforeCycle=1

bCycleMaps=false

InitialWarmupTime=0

bAllowPrivateChat=True

bAllowNonTeamChat=False

ForceObjectiveGroupTag[0]=None

ForceObjectiveGroupTag[1]=None

ForceObjectiveGroupTag[2]=None

ForceObjectiveGroupTag[3]=None

ForceObjectiveGroupTag[4]=None

ForceObjectiveGroupTag[5]=None

ForceObjectiveGroupTag[6]=None

ForceObjectiveGroupTag[7]=None

ForceObjectiveGroupTag[8]=None

ForceObjectiveGroupTag[9]=None

ForceObjectiveGroupTag[10]=None

ForceObjectiveGroupTag[11]=None

ForceObjectiveGroupTag[12]=None

ForceObjectiveGroupTag[13]=None

ForceObjectiveGroupTag[14]=None

ForceObjectiveGroupTag[15]=None

ForceObjectiveGroupTag[16]=None

ForceObjectiveGroupTag[17]=None

ForceObjectiveGroupTag[18]=None

ForceObjectiveGroupTag[19]=None

ForceObjectiveGroupTag[20]=None

ForceObjectiveGroupTag[21]=None

ForceObjectiveGroupTag[22]=None

ForceObjectiveGroupTag[23]=None

ForceObjectiveGroupTag[24]=None

ForceObjectiveGroupTag[25]=None

ForceObjectiveGroupTag[26]=None

ForceObjectiveGroupTag[27]=None

ForceObjectiveGroupTag[28]=None

ForceObjectiveGroupTag[29]=None

ForceObjectiveGroupTag[30]=None

ForceObjectiveGroupTag[31]=None

ForceObjectiveSlot[0]=0

ForceObjectiveSlot[1]=0

ForceObjectiveSlot[2]=0

ForceObjectiveSlot[3]=0

ForceObjectiveSlot[4]=0

ForceObjectiveSlot[5]=0

ForceObjectiveSlot[6]=0

ForceObjectiveSlot[7]=0

ForceObjectiveSlot[8]=0

ForceObjectiveSlot[9]=0

ForceObjectiveSlot[10]=0

ForceObjectiveSlot[11]=0

ForceObjectiveSlot[12]=0

ForceObjectiveSlot[13]=0

ForceObjectiveSlot[14]=0

ForceObjectiveSlot[15]=0

ForceObjectiveSlot[16]=0

ForceObjectiveSlot[17]=0

ForceObjectiveSlot[18]=0

ForceObjectiveSlot[19]=0

ForceObjectiveSlot[20]=0

ForceObjectiveSlot[21]=0

ForceObjectiveSlot[22]=0

ForceObjectiveSlot[23]=0

ForceObjectiveSlot[24]=0

ForceObjectiveSlot[25]=0

ForceObjectiveSlot[26]=0

ForceObjectiveSlot[27]=0

ForceObjectiveSlot[28]=0

ForceObjectiveSlot[29]=0

ForceObjectiveSlot[30]=0

ForceObjectiveSlot[31]=0

bSpectateBodies=False

bEnableROEKickTimer=True

bEnableROEKick=True

bEnableROEKickDeath=False

bForcePSSet=False

TeamZeroPSSet=0

TeamOnePSSet=0

ForcePSSetTag[0]=None

ForcePSSetTag[1]=None

ForcePSSetTag[2]=None

ForcePSSetTag[3]=None

ForcePSSetTag[4]=None

ForcePSSetTag[5]=None

ForcePSSetTag[6]=None

ForcePSSetTag[7]=None

ForcePSSetTag[8]=None

ForcePSSetTag[9]=None

ForcePSSetTag[10]=None

ForcePSSetTag[11]=None

ForcePSSetTag[12]=None

ForcePSSetTag[13]=None

ForcePSSetTag[14]=None

ForcePSSetTag[15]=None

ForcePSSetTag[16]=None

ForcePSSetTag[17]=None

ForcePSSetTag[18]=None

ForcePSSetTag[19]=None

ForcePSSetTag[20]=None

ForcePSSetTag[21]=None

ForcePSSetTag[22]=None

ForcePSSetTag[23]=None

ForcePSSetTag[24]=None

ForcePSSetTag[25]=None

ForcePSSetTag[26]=None

ForcePSSetTag[27]=None

ForcePSSetTag[28]=None

ForcePSSetTag[29]=None

ForcePSSetTag[30]=None

ForcePSSetTag[31]=None

ForcePSSetTeamSlot[0]=0

ForcePSSetTeamSlot[1]=0

ForcePSSetTeamSlot[2]=0

ForcePSSetTeamSlot[3]=0

ForcePSSetTeamSlot[4]=0

ForcePSSetTeamSlot[5]=0

ForcePSSetTeamSlot[6]=0

ForcePSSetTeamSlot[7]=0

ForcePSSetTeamSlot[8]=0

ForcePSSetTeamSlot[9]=0

ForcePSSetTeamSlot[10]=0

ForcePSSetTeamSlot[11]=0

ForcePSSetTeamSlot[12]=0

ForcePSSetTeamSlot[13]=0

ForcePSSetTeamSlot[14]=0

ForcePSSetTeamSlot[15]=0

ForcePSSetTeamSlot[16]=0

ForcePSSetTeamSlot[17]=0

ForcePSSetTeamSlot[18]=0

ForcePSSetTeamSlot[19]=0

ForcePSSetTeamSlot[20]=0

ForcePSSetTeamSlot[21]=0

ForcePSSetTeamSlot[22]=0

ForcePSSetTeamSlot[23]=0

ForcePSSetTeamSlot[24]=0

ForcePSSetTeamSlot[25]=0

ForcePSSetTeamSlot[26]=0

ForcePSSetTeamSlot[27]=0

ForcePSSetTeamSlot[28]=0

ForcePSSetTeamSlot[29]=0

ForcePSSetTeamSlot[30]=0

ForcePSSetTeamSlot[31]=0

bTournamentMode=False

bEnableMapTesting=True

bEnableCodeTesting=True

bWeaponStay=False

bAllowWeaponThrowing=True

ResetTimeDelay=0

GoalScore=0

MaxLives=0

 

[AGP_Gameplay.AGP_MapList]

Maps=Pipeline.aao

Maps=MOUT_McKenna.aao

Maps=Tunnel.aao

Maps=Bridge.aao

Maps=Insurgent_Camp.aao

Maps=HQ_Raid.aao

MapNum=6

 

[XInterface.IRC_System]

ServerHistory=irc.americasarmy.com

ChannelHistory=#aa-newplayers

ChannelHistory=#americasarmy

ChannelHistory=#aa-support

ChannelHistory=#irc-ops

ChannelHistory=#usarmy

 

[XInterface.IRC_Page]

MaxChatScrollback=250

IRCTextColor=(R=251,G=248,B=229,A=0)

IRCNickColor=(R=168,G=201,B=156,A=0)

IRCActionColor=(R=255,G=0,B=0,A=0)

IRCInfoColor=(R=217,G=180,B=52,A=0)

IRCLinkColor=(R=82,G=82,B=159,A=0)

 

[AGP.AGP_GameInfo]

MaxAuthConnections=1

 

[Engine.DemoController]

DemoPlayTriggerTime=300

SavedDemos[0]=AA_Demo_01

SavedDemos[1]=

SavedDemos[2]=

SavedDemos[3]=

SavedDemos[4]=

SavedDemos[5]=

SavedDemos[6]=

SavedDemos[7]=

SavedDemos[8]=

SavedDemos[9]=

SavedDemos[10]=

SavedDemos[11]=

SavedDemos[12]=

SavedDemos[13]=

SavedDemos[14]=

SavedDemos[15]=

SavedDemos[16]=

SavedDemos[17]=

SavedDemos[18]=

SavedDemos[19]=

SavedDemos[20]=

SavedDemos[21]=

SavedDemos[22]=

SavedDemos[23]=

SavedDemos[24]=

SavedDemos[25]=

SavedDemos[26]=

SavedDemos[27]=

SavedDemos[28]=

SavedDemos[29]=

SavedDemos[30]=

SavedDemos[31]=

 

[AGP_Gameplay.AGP_GameTeam]

FFScoreLimit=400

MaxTeamSize=16

bPlayersBalanceTeams=False

bAutoBalanceBetweenRounds=False

bNeverAutoBalance=False

bSpectatePlayersOnly=True

bSpectateFirstPersonOnly=False

bSpectateFriendsOnly=True

bSpectateBodies=False

bEnableROEKickTimer=True

bEnableROEKick=True

bEnableROEKickDeath=False

bForcePSSet=False

TeamZeroPSSet=0

TeamOnePSSet=0

ForcePSSetTag[0]=None

ForcePSSetTag[1]=None

ForcePSSetTag[2]=None

ForcePSSetTag[3]=None

ForcePSSetTag[4]=None

ForcePSSetTag[5]=None

ForcePSSetTag[6]=None

ForcePSSetTag[7]=None

ForcePSSetTag[8]=None

ForcePSSetTag[9]=None

ForcePSSetTag[10]=None

ForcePSSetTag[11]=None

ForcePSSetTag[12]=None

ForcePSSetTag[13]=None

ForcePSSetTag[14]=None

ForcePSSetTag[15]=None

ForcePSSetTag[16]=None

ForcePSSetTag[17]=None

ForcePSSetTag[18]=None

ForcePSSetTag[19]=None

ForcePSSetTag[20]=None

ForcePSSetTag[21]=None

ForcePSSetTag[22]=None

ForcePSSetTag[23]=None

ForcePSSetTag[24]=None

ForcePSSetTag[25]=None

ForcePSSetTag[26]=None

ForcePSSetTag[27]=None

ForcePSSetTag[28]=None

ForcePSSetTag[29]=None

ForcePSSetTag[30]=None

ForcePSSetTag[31]=None

ForcePSSetTeamSlot[0]=0

ForcePSSetTeamSlot[1]=0

ForcePSSetTeamSlot[2]=0

ForcePSSetTeamSlot[3]=0

ForcePSSetTeamSlot[4]=0

ForcePSSetTeamSlot[5]=0

ForcePSSetTeamSlot[6]=0

ForcePSSetTeamSlot[7]=0

ForcePSSetTeamSlot[8]=0

ForcePSSetTeamSlot[9]=0

ForcePSSetTeamSlot[10]=0

ForcePSSetTeamSlot[11]=0

ForcePSSetTeamSlot[12]=0

ForcePSSetTeamSlot[13]=0

ForcePSSetTeamSlot[14]=0

ForcePSSetTeamSlot[15]=0

ForcePSSetTeamSlot[16]=0

ForcePSSetTeamSlot[17]=0

ForcePSSetTeamSlot[18]=0

ForcePSSetTeamSlot[19]=0

ForcePSSetTeamSlot[20]=0

ForcePSSetTeamSlot[21]=0

ForcePSSetTeamSlot[22]=0

ForcePSSetTeamSlot[23]=0

ForcePSSetTeamSlot[24]=0

ForcePSSetTeamSlot[25]=0

ForcePSSetTeamSlot[26]=0

ForcePSSetTeamSlot[27]=0

ForcePSSetTeamSlot[28]=0

ForcePSSetTeamSlot[29]=0

ForcePSSetTeamSlot[30]=0

ForcePSSetTeamSlot[31]=0

MinNetPlayers=1

InitialWarmupTime=0

bCycleMaps=False

RoundsPerMatch=15

MatchesBeforeCycle=1

bKickIdlePlayersTimed=False

bKickIdlePlayersRounds=True

bKickIdleSpectators=False

IdlePlayerKickTime=2

IdlePlayerKickRounds=2

bTournamentMode=False

bRequireAuthorization=True

bMPCheatsEnabled=False

VoteKick_Cooldown=3.000000

MinHonor=1

MaxHonor=100

ForceGameplay=FORCE_None

bEnableMapTesting=True

bEnableCodeTesting=True

bWeaponStay=False

bAllowWeaponThrowing=True

ResetTimeDelay=0

GoalScore=0

MaxLives=0

TimeLimit=10

 

</CONTENTS>

<DESCRIPTION>Americas Army default configuration</DESCRIPTION>

<DISPLAYNAME>AA Configration</DISPLAYNAME>

<RELATIVEPATH>ArmyOps.ini</RELATIVEPATH>

</CONFIGFILE>

</DEFAULTCONFIGFILES>

<RCONCOMMANDS />

</GAME></pre></div>

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hm when i installed someone of u guys say that i have a german windows and he have to do something on the box!

 

 

 

i wrote a tiket........

 

 

 

 

 

now what i can do?!

 

 

 

i need aao support because at the moment iam only running aao servers!

 

 

 

can some of your coder have a look on my server?

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This was due to the fact that AA does not like spaces. it essentailly couldn't find the file due to the space in between the users first name and his last name. This is for informational purposes for eveyone else as well.

 

 

 

The coder has responded to your ticket Jagl. Check it for more details.

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if you want rcon supported for any game, just look for documentation or source code examples for that game's rcon protocol and create a ticket at support.tcadmin.com and i'll see what I can do.

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In AAO there is a easy way to switch Maps und Kick/Bann Players!

 

I think that will work with all Games using Punkbuster!

 

 

 

Its called Punkbuster Webtool!

 

 

 

A quick install Guid:

 

 

 

To execute,

 

 

 

Run this in your server file.

 

 

 

<div class="pre"><pre>

// Setup WebTool Create a file called pbsv.cfg in your PB folder with this entrys:

 

pb_sv_httpPort 8080

pb_sv_httpAddr "server-IP"

pb_sv_httpRefresh 10

pb_sv_httpKey "password"

pb_sv_httpMaps Mapnames here -->Example: pipeline tunnel sfhospital

</pre></div>

 

 

 

Works perfect and easy to setup ...

 

 

 

Just fill in the server IP address (NO QUOTATION MARKS) and a password (NO QUOTATION MARKS) that you want to use.

 

 

 

Then go to http://serverip:8080/ in your web browser.

 

You will see the website, type the password in the "Web Key" and click on Playerlist (DO NOT HIT "ENTER"!).

 

 

 

It is very easy to use!

 

 

 

PB Webtool allows remote administration- meaning you can kick, ban and request PBSS from the internet.

 

 

 

If u Guys need a Demp of the Webtool plz feel free to contact me ;)

 

 

 

 

 

Here u can see how it looks like: http://213.218.170.159:1716

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  • 1 month later...

I stumbled across this today Jaggl. It may be of interest to you.

 

 

 

http://www.tcadmin.com/downloads/aasminstaller.zip

 

 

 

It is a server management program for AA servers. It has 2 parts, 1 that runs on the server itself and the client. This file link is for the client. I haven't really found any documentation on the server side. But from what I can tell it will give you some good control over your servers.

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I didn't take a close look at it sorry. Thought it might have been worth a shot. As for AA rcon, when we do add it, it will be exactly what you can do within the game console. So I don't see a huge benefit of it. But it is on the list somewhere :cool:

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