ECF Posted June 23, 2005 Share Posted June 23, 2005 That command line looks fine to me. Almost identical to the one I just created except for the multilhome command on the end of ours. C:/GameInstalls/AA/System/Server.exe global pipeline.aao ini=armyops.ini multihome=xx.xx.xx.xx Link to comment Share on other sites More sharing options...
Jaggl Posted June 23, 2005 Author Share Posted June 23, 2005 Generated Command Line: D:/Gamepanel/Benutzer/Roland Steger/GameServers/TC55463776832188307800082/system/server.exe global pipeline.aao ini=armyops.ini multihome=213.218.170.159 Link to comment Share on other sites More sharing options...
Jaggl Posted June 23, 2005 Author Share Posted June 23, 2005 DANG and still the same error! <div class="pre"><pre>Log: Log file open, 06/23/05 20:45:40 Init: Name subsystem initialized Init: Detected: Microsoft Windows XP 5.2 (Build: 3790) Init: Unreal Version: 3339 Init: AGP Version: 3339.2.4.0 Init: Character set: Unicode Init: Base directory: D:\Gamepanel\Benutzer\Roland Steger\GameServers\TC55463776832188307800082\system\ Init: Ini:armyops.ini UserIni:User.ini Init: Build label: Build AmericasArmy_Build_[2004-06-01_02.01.01] Init: Object subsystem initialized Log: Executing Class Engine.ServerCommandlet Log: Cheat protection disabled Log: Browse: global?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255 Localization: No localization: Engine.Progress.LoadingMap (int) Warning: Failed to load 'global': Can't find file 'global' Warning: Failed to load 'Level None.MyLevel': Can't find file 'global' Critical: Failed to enter global: Can't find file 'global' Exit: Executing UObject::StaticShutdownAfterError Critical: UGameEngine::Init Critical: UServerCommandlet::Main Exit: Exiting. Log: FileManager: Reading 0 GByte 11 MByte 817 KByte 901 Bytes from HD took 0.041000 seconds (0.039000 reading, 0.002000 seeking). Log: FileManager: 0.006000 seconds spent with misc. duties Uninitialized: Name subsystem shut down Uninitialized: Log file closed, 06/23/05 20:45:41</pre></div> Link to comment Share on other sites More sharing options...
Jaggl Posted June 23, 2005 Author Share Posted June 23, 2005 MY .cfg File: <div class="pre"><pre><?xml version="1.0" standalone="yes"?> <GAME> <GAMEID>TC4031046603668</GAMEID> <NAME>Americas Army</NAME> <SHORTNAME>AAO</SHORTNAME> <DEFAULTPORT>1716</DEFAULTPORT> <DEFAULTQUERYPORT>1717</DEFAULTQUERYPORT> <DEFAULTRCONPORT>1716</DEFAULTRCONPORT> <FILESFOLDER>AAO</FILESFOLDER> <RELATIVEEXECUTABLE>/system/server.exe</RELATIVEEXECUTABLE> <RELATIVEWORKINGDIRECTORY>/system/</RELATIVEWORKINGDIRECTORY> <RELATIVEUSERFILES>/system/</RELATIVEUSERFILES> <INSTALLEDPATCH /> <DEFAULTCMDLINE>global pipeline.aao ini=armyops.ini</DEFAULTCMDLINE> <DEFAULTCUSTOMCMDLINE>global pipeline.aao %usercmdline%</DEFAULTCUSTOMCMDLINE> <PRIVATECMDLINE>global pipeline.aao ini=armyops.ini</PRIVATECMDLINE> <PRIVATECUSTOMCMDLINE>global pipeline.aao %usercmdline%</PRIVATECUSTOMCMDLINE> <COMPATIBILITY>28</COMPATIBILITY> <DEFAULTCONFIGFILES> <CONFIGFILE> <GAMEID>TC4031046603668</GAMEID> <CONTENTS> Protocol=armyops ProtocolDescription=ArmyOps Protocol Name=Recruit Map=Entry.aao LocalMap=Entry.aao NetBrowseMap=Entry.aao Host= Portal= MapExt=aao EXEName=armyops.exe SaveExt=usa Port=%serverport% Class=AGP_Characters.AGP_Character ;Character=Recruit [FirstRun] FirstRun=240000 [Engine.Engine] RenderDevice=D3DDrv.D3DRenderDevice ;RenderDevice=D3D9Drv.D3D9RenderDevice ;RenderDevice=Engine.NullRenderDevice ;RenderDevice=OpenGLDrv.OpenGLRenderDevice ;RenderDevice=PixoDrv.PixoRenderDevice AudioDevice=ALAudio.ALAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=Engine.Console ;Console=XInterface.ExtendedConsole GUIController=AGP_Interface.AAGUIController StreamPlayer=Engine.StreamInteraction Language=int Product=ArmyOps GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine DefaultGame=AGP_Gameplay.AGP_GameSinglePlayer DefaultServerGame=AGP_Gameplay.AGP_GameTeamObjective ViewportManager=WinDrv.WindowsClient ;ViewportManager=XboxDrv.XboxClient ;ViewportManager=SDLDrv.SDLClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas DetectedVideoMemory=0 ServerReadsStdin=False CdPath=R:/America's Army/internal/2.4.0 ContentOnCD=True [Core.System] PurgeCacheDays=30 SavePath=../Save CachePath=../Cache CacheExt=.uxx CacheRecordPath=../System/*.ucl MusicPath=../Music SpeechPath=../Speech Paths=../System/*.u Paths=../Maps/*.aao Paths=../Textures/*.utx Paths=../Sounds/*.uax Paths=../Music/*.umx Paths=../StaticMeshes/*.usx Paths=../Animations/*.ukx Paths=../Saves/*.uvx Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevCompile Suppress=DevBind Suppress=DevBsp Suppress=DevNet Suppress=DevLIPSinc Suppress=DevKarma Suppress=RecordCache Suppress=MapVoteDebug Suppress=Init Suppress=MapVote Suppress=VoiceChat Suppress=ChatManager Suppress=Timer [Engine.GameEngine] CacheSizeMegs=32 UseSound=True VoIPAllowVAD=False ServerActors=IpDrv.GameSpyQR ServerActors=IpDrv.SimpleQR ServerActors=IpDrv.SCIQR ;ServerActors=UTelnet.TelnetServer ;ServerActors=UWeb.WebServer ;ServerActors=IpDrv.MasterServerUplink ServerPackages=Core ServerPackages=Engine ServerPackages=Fire ServerPackages=Editor ServerPackages=IpDrv ;ServerPackages=UWeb ServerPackages=GamePlay ServerPackages=AGP_Effects ServerPackages=AGP_UI ServerPackages=AGP ServerPackages=AGP_Gameplay ServerPackages=AGP_Characters ServerPackages=AGP_AI ServerPackages=AGP_Inventory ServerPackages=AGP_Script ServerPackages=AGP_Objects UseStaticMeshBatching=True ColorHighDetailMeshes=False ColorSlowCollisionMeshes=False ColorNoCollisionMeshes=False ColorWorldTextures=False ColorPlayerAndWeaponTextures=False ColorInterfaceTextures=False MainMenuClass=AGP_Interface.AAMainMenu ConnectingMenuClass=AGP_Interface.AAServerLoading DisconnectMenuClass=AGP_Interface.AADisconnectOptionPage LoadingClass=AGP_Interface.AALevelLoading ;SinglePlayerMenuClass=GUI2K4.UT2K4SP_Main [WinDrv.WindowsClient] WindowedViewportX=800 WindowedViewportY=600 FullscreenViewportX=800 FullscreenViewportY=600 MenuViewportX=640 MenuViewportY=480 Brightness=0.800000 Contrast=0.700000 Gamma=1.000000 UseJoystick=False CaptureMouse=True StartupFullscreen=True ScreenFlashes=True NoLighting=False MinDesiredFrameRate=35.000000 AnimMeshDynamicLOD=0.0 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=Normal TextureDetailTerrain=Normal TextureDetailWeaponSkin=Normal TextureDetailPlayerSkin=Normal TextureDetailWorld=Normal TextureDetailRenderMap=Normal TextureDetailLightmap=UltraHigh TextureMaxLOD=0 TextureMinLOD=0 NoFractalAnim=False ScaleHUDX=0.0 MouseXMultiplier=1.000 MouseYMultiplier=1.000 UseSpeechRecognition=True WeatherEffects=True DrawDistanceLOD=1.0 [SDLDrv.SDLClient] WindowedViewportX=800 WindowedViewportY=600 FullscreenViewportX=800 FullscreenViewportY=600 TextureDetail=High SkinDetail=High LightmapDetail=High TextureMinLOD=0 TextureMaxLOD=12 MenuViewportX=800 MenuViewportY=600 Brightness=0.800000 Contrast=0.700000 Gamma=1.000000 UseJoystick=False JoystickNumber=0 IgnoreHat=False JoystickHatNumber=0 CaptureMouse=True StartupFullscreen=True ScreenFlashes=True NoLighting=False DeadZoneXYZ=True DeadZoneRUV=False InvertVertical=False ScaleXYZ=1000.000000 ScaleRUV=2000.000000 MinDesiredFrameRate=35.000000 AnimMeshDynamicLOD=0.0 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=Normal TextureDetailTerrain=Normal TextureDetailWeaponSkin=Normal TextureDetailPlayerSkin=Normal TextureDetailWorld=Normal TextureDetailRenderMap=Normal TextureDetailLightmap=UltraHigh TextureMaxLOD=0 TextureMinLOD=0 NoFractalAnim=False WeatherEffects=True DrawDistanceLOD=1.0 IgnoreUngrabbedMouse=False AllowUnicodeKeys=False AllowCommandQKeys=True MacFakeMouseButtons=True MacKeepAllScreensOn=False TextToSpeechFile= MacNativeTextToSpeech=True [Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 [ALAudio.ALAudioSubsystem] UseEAX=False Use3DSound=False UseDefaultDriver=True CompatibilityMode=False MaxEAXVersion=255 UsePrecache=True ReverseStereo=False Channels=32 MusicVolume=0.10000 AmbientVolume=0.500000 SoundVolume=0.30000 VoiceVolume=4.000000 VolumeScaleRec=0.100000 DopplerFactor=1.0 Rolloff=0.5 TimeBetweenHWUpdates=15 DisablePitch=False LowQualitySound=False UseVoIP=False UseVAD=False UseSpatializedVoice=False SpatializedVoiceRadius=100000 EnhancedDenoiser=False LocalZOffset=0.0 [IpDrv.TcpNetDriver] AllowDownloads=False ConnectionTimeout=60.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=20000 MaxInternetClientRate=10000 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=20 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload AllowPlayerPortUnreach=False LogPortUnreach=False MaxConnPerIPPerMinute=5 LogMaxConnPerIPPerMin=False [IpServer.UdpServerQuery] GameName=ut2 [IpDrv.MasterServerUplink] DoUplink=True UplinkToGamespy=True SendStats=True ServerBehindNAT=False [IpDrv.MasterServerLink] LANPort=11777 LANServerPort=10777 ;MasterServerList=(Address="ut2004master1.epicgames.com",Port=28902) ;MasterServerList=(Address="ut2004master2.epicgames.com",Port=28902) [IpDrv.HTTPDownload] RedirectToURL= ProxyServerHost= ProxyServerPort=3128 UseCompression=True [Engine.DemoRecDriver] ;AllowDownloads=True ;DemoSpectatorClass=UnrealGame.DemoRecSpectator MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=60 LanServerMaxTickRate=60 [Engine.GameReplicationInfo] ServerName=%hostname% ShortName=%hostname% ServerRegion=7 AdminName=www.hosters.at AdminEmail=admin@hosters.at MessageOfTheDay= Region=7 MOTDLine1= MOTDLine2= MOTDLine3= MOTDLine4= bHUDHideAmmoCount=False bHUDHideWeaponStatus=False bHUDHideWeapon=False bHUDHideGrenades=False bHUDHideMedical=False bHUDHideHealth=False bHUDHideCombatEffect=False bHUDHideOptics=False bHUDHideCompass=False bHUDHideTimer=False bHUDHideObjectives=False bHUDHideRadar=False [Engine.AccessControl] AdminPassword=%rconpassword% GamePassword=%privatepassword% IPPolicies[0]=ACCEPT,* IPPolicies[1]= IPPolicies[2]= IPPolicies[3]= IPPolicies[4]= IPPolicies[5]= IPPolicies[6]= IPPolicies[7]= IPPolicies[8]= IPPolicies[9]= IPPolicies[10]= IPPolicies[11]= IPPolicies[12]= IPPolicies[13]= IPPolicies[14]= IPPolicies[15]= IPPolicies[16]= IPPolicies[17]= IPPolicies[18]= IPPolicies[19]= IPPolicies[20]= IPPolicies[21]= IPPolicies[22]= IPPolicies[23]= IPPolicies[24]= IPPolicies[25]= IPPolicies[26]= IPPolicies[27]= IPPolicies[28]= IPPolicies[29]= IPPolicies[30]= IPPolicies[31]= IPPolicies[32]= IPPolicies[33]= IPPolicies[34]= IPPolicies[35]= IPPolicies[36]= IPPolicies[37]= IPPolicies[38]= IPPolicies[39]= IPPolicies[40]= IPPolicies[41]= IPPolicies[42]= IPPolicies[43]= IPPolicies[44]= IPPolicies[45]= IPPolicies[46]= IPPolicies[47]= IPPolicies[48]= IPPolicies[49]= BanListFilename=BanList.txt bDontKickLastPlayer=False bAllowMaybeFail=False asTeamPasswords[0]= asTeamPasswords[1]= PlayerAdmin==VAU=Jaggl[AUT] PlayerAdmin= PlayerAdmin= PlayerAdmin= [IpDrv.TcpipConnection] SimPacketLoss=0 SimLatency=0 [XboxDrv.XboxClient] TextureDetail=Medium SkinDetail=Medium LightmapDetail=High TextureMinLOD=6 TextureMaxLOD=9 Brightness=0.8 Contrast=0.7 Gamma=1.0 NoFractalAnim=True [XBoxAudio.XBoxAudioSubsystem] ReverseStereo=False Channels=32 MusicVolume=1.0 SoundVolume=1.0 AmbientFactor=1.0 UsePrecache=True [D3DDrv.D3DRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseTrilinear=True AdapterNumber=-1 ReduceMouseLag=True UseTripleBuffering=False UseHardwareTL=True UseHardwareVS=True UseCubemaps=True DesiredRefreshRate=60 UseCompressedLightmaps=False UseStencil=True Use16bit=False Use16bitTextures=False MaxPixelShaderVersion=255 UseVSync=False LevelOfAnisotropy=1 DetailTexMipBias=0.8 DefaultTexMipBias=-0.5 UseNPatches=False TesselationFactor=1.0 CheckForOverflow=False AvoidHitches=False OverrideDesktopRefreshRate=False ReportUnusedTextures=False [D3D9Drv.D3D9RenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseTrilinear=True AdapterNumber=-1 ReduceMouseLag=True UseTripleBuffering=False UseHardwareTL=True UseHardwareVS=True UseCubemaps=True DesiredRefreshRate=60 UseCompressedLightmaps=True UseStencil=False Use16bit=False Use16bitTextures=False MaxPixelShaderVersion=255 UseVSync=False LevelOfAnisotropy=1 DetailTexMipBias=0.0 DefaultTexMipBias=-0.5 UseNPatches=False TesselationFactor=1.0 CheckForOverflow=False OverrideDesktopRefreshRate=False [OpenGLDrv.OpenGLRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseTrilinear=True UseStencil=False MaxTextureUnits=8 VARSize=32 ReduceMouseLag=False UseVSync=False LevelOfAnisotropy=1.0 DetailTexMipBias=0.0 DefaultTexMipBias=-0.5 UseVBO=True UseVSync=False AppleVA=1 MultisampleBuffers=0 MultisampleSamples=0 MultisampleHint=2 DesiredRefreshRate=0 ForceCompression=False DetailTexMipBias=0.000000 TerrainLOD=0 SkyboxHack=False LowQualityTerrain=False Use16bitTextures=False Use16bit=False [PixoDrv.PixoRenderDevice] FogEnabled=True Zoom2X=True SimpleMaterials=True LimitTextureSize=True LowQualityTerrain=True TerrainLOD=10 SkyboxHack=True FilterQuality3D=1 FilterQualityHUD=1 HighDetailActors=False SuperHighDetailActors=False ReduceMouseLag=False DesiredRefreshRate=0 DetailTexMipBias=0.000000 Use16bitTextures=False Use16bit=True UseStencil=False UseCompressedLightmaps=False DetailTextures=False UsePrecaching=True [Engine.NullRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseStencil=False [Editor.EditorEngine] UseSound=True CacheSizeMegs=32 GridEnabled=True SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FovAngleDegrees=90.000000 GodMode=True AutoSave=True AutoSaveTimeMinutes=5 AutoSaveIndex=6 UseAxisIndicator=True MatineeCurveDetail=0.1 ShowIntWarnings=False LoadEntirePackageWhenSaving=0 UseSizingBox=True RenderDevice=D3DDrv.D3DRenderDevice ;RenderDevice=D3D9Drv.D3D9RenderDevice AudioDevice=ALAudio.ALAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=Engine.Console Language=ute AlwaysShowTerrain=False UseActorRotationGizmo=False LoadEntirePackageWhenSaving=0 AudioDevice=None Console=Class'Engine.Console' NetworkDevice=None Language=None C_WorldBox=(B=107,G=0,R=0,A=255) C_GroundPlane=(B=63,G=0,R=0,A=255) C_GroundHighlight=(B=127,G=0,R=0,A=255) C_BrushWire=(B=63,G=63,R=255,A=255) C_Pivot=(B=0,G=255,R=0,A=255) C_Select=(B=127,G=0,R=0,A=255) C_Current=(B=0,G=0,R=0,A=255) C_AddWire=(B=255,G=127,R=127,A=255) C_SubtractWire=(B=63,G=192,R=255,A=255) C_GreyWire=(B=163,G=163,R=163,A=255) C_BrushVertex=(B=0,G=0,R=0,A=255) C_BrushSnap=(B=0,G=0,R=0,A=255) C_Invalid=(B=163,G=163,R=163,A=255) C_ActorWire=(B=0,G=63,R=127,A=255) C_ActorHiWire=(B=0,G=127,R=255,A=255) C_Black=(B=0,G=0,R=0,A=255) C_White=(B=255,G=255,R=255,A=255) C_Mask=(B=0,G=0,R=0,A=255) C_SemiSolidWire=(B=0,G=255,R=127,A=255) C_NonSolidWire=(B=32,G=192,R=63,A=255) C_WireBackground=(B=0,G=0,R=0,A=255) C_WireGridAxis=(B=0,G=0,R=0,A=255) C_ActorArrow=(B=0,G=0,R=163,A=255) C_ScaleBox=(B=11,G=67,R=151,A=255) C_ScaleBoxHi=(B=157,G=149,R=223,A=255) C_ZoneWire=(B=0,G=0,R=0,A=255) C_Mover=(B=255,G=0,R=255,A=255) C_OrthoBackground=(B=163,G=163,R=163,A=255) C_StaticMesh=(B=255,G=255,R=0,A=255) C_DecoMesh=(B=128,G=255,R=0,A=255) C_VolumeBrush=(B=225,G=196,R=255,A=255) C_ConstraintLine=(B=0,G=255,R=0,A=255) C_AnimMesh=(B=28,G=221,R=221,A=255) EditPackages=Core EditPackages=Engine EditPackages=Fire EditPackages=Editor EditPackages=UnrealEd EditPackages=IpDrv EditPackages=UTelnet EditPackages=GamePlay EditPackages=XInterface EditPackages=AGP_UI EditPackages=AGP_Effects EditPackages=AGP EditPackages=AGP_Characters EditPackages=AGP_Game EditPackages=AGP_Gameplay EditPackages=AGP_AI EditPackages=AGP_Inventory EditPackages=AGP_Script EditPackages=AGP_Objects EditPackages=AGP_Security ;EditPackages=AGP_Auth EditPackages=AGP_Vehicles EditPackages=AGP_Interface CutdownPackages=Core CutdownPackages=Editor CutdownPackages=Engine CutdownPackages=Fire CutdownPackages=GamePlay CutdownPackages=IpDrv CutdownPackages=UnrealEd CutdownPackages=XInterface CutdownPackages=AGP_Game CutdownPackages=AGP_Gameplay CutdownPackages=AGP_Vehicles CutdownPackages=AGP_Interface [UnrealEd.UnrealEdEngine] AutoSaveIndex=7 GridEnabled=True SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) UseSizingBox=False UseAxisIndicator=True FovAngleDegrees=90.000000 GodMode=True AutoSave=True AutosaveTimeMinutes=5 GameCommandLine=-log EditPackages=Core EditPackages=Engine EditPackages=Fire EditPackages=Editor EditPackages=UnrealEd EditPackages=IpDrv EditPackages=UTelnet EditPackages=GamePlay EditPackages=AGP_Effects EditPackages=AGP_UI EditPackages=AGP EditPackages=AGP_Characters EditPackages=AGP_Gameplay EditPackages=AGP_AI EditPackages=AGP_Inventory EditPackages=AGP_Script EditPackages=AGP_Objects AlwaysShowTerrain=False UseActorRotationGizmo=False LoadEntirePackageWhenSaving=False ViewCorrected3DDrag=False AudioDevice=None Console=Class'Engine.Console' NetworkDevice=None Language=None CacheSizeMegs=32 UseSound=True C_WorldBox=(B=107,G=0,R=0,A=255) C_GroundPlane=(B=63,G=0,R=0,A=255) C_GroundHighlight=(B=127,G=0,R=0,A=255) C_BrushWire=(B=63,G=63,R=255,A=255) C_Pivot=(B=0,G=255,R=0,A=255) C_Select=(B=127,G=0,R=0,A=255) C_Current=(B=0,G=0,R=0,A=255) C_AddWire=(B=255,G=127,R=127,A=255) C_SubtractWire=(B=63,G=192,R=255,A=255) C_GreyWire=(B=163,G=163,R=163,A=255) C_BrushVertex=(B=0,G=0,R=0,A=255) C_BrushSnap=(B=0,G=0,R=0,A=255) C_Invalid=(B=163,G=163,R=163,A=255) C_ActorWire=(B=0,G=63,R=127,A=255) C_ActorHiWire=(B=0,G=127,R=255,A=255) C_Black=(B=0,G=0,R=0,A=255) C_White=(B=255,G=255,R=255,A=255) C_Mask=(B=0,G=0,R=0,A=255) C_SemiSolidWire=(B=0,G=255,R=127,A=255) C_NonSolidWire=(B=32,G=192,R=63,A=255) C_WireBackground=(B=0,G=0,R=0,A=255) C_WireGridAxis=(B=0,G=0,R=0,A=255) C_ActorArrow=(B=0,G=0,R=163,A=255) C_ScaleBox=(B=11,G=67,R=151,A=255) C_ScaleBoxHi=(B=157,G=149,R=223,A=255) C_ZoneWire=(B=0,G=0,R=0,A=255) C_Mover=(B=255,G=0,R=255,A=255) C_OrthoBackground=(B=163,G=163,R=163,A=255) C_StaticMesh=(B=255,G=255,R=0,A=255) C_DecoMesh=(B=128,G=255,R=0,A=255) C_VolumeBrush=(B=225,G=196,R=255,A=255) C_ConstraintLine=(B=0,G=255,R=0,A=255) C_AnimMesh=(B=28,G=221,R=221,A=255) C_TerrainWire=(B=255,G=255,R=255,A=255) [UMenu.UnrealConsole] RootWindow=UMenu.UMenuRootWindow UWindowKey=IK_Esc ShowDesktop=True [UMenu.UMenuMenuBar] ShowHelp=True GameUMenuDefault=UTMenu.UTGameMenu MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu OptionsUMenuDefault=UTMenu.UTOptionsMenu [Engine.GameInfo] bLowGore=False bVeryLowGore=False bChangeLevels=False GoreLevel=0 MaxSpectators=0 MaxPlayers=%slots% MaxAdmins=2 AutoAim=0.930000 bLocalLog=True bWorldLog=True GameDifficulty=1.000000 GameSpeed=1.000000 bChangeLevels=True bStartUpLocked=False bNoBots=False bAttractAlwaysFirstPerson=False NumMusicFiles=13 bEnableStatLogging=false HUDType=Engine.Hud MaxLives=0 TimeLimit=0 GoalScore=0 ;GameStatsClass=IpDrv.MasterServerGameStats ;SecurityClass=UnrealGame.UnrealSecurity AccessControlClass=Engine.AccessControl ;VotingHandlerType=xVoting.xVotingHandler MaxIdleTime=0.000000 ;ServerSetting=AGP_GameTeamObjective.TournamentWarmupTime ;ServerSetting=AGP_GameTeamObjective.TournamentStartTime ;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanAddToTeam ;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanStartTournament ;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanStartWarmUp ;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanSetStartTime ;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanStartCountDown ;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanRestartTournament bAllowBehindView=False bAdminCanPause=False bWeaponShouldViewShake=True bLargeGameVOIP=False MaplistHandlerType= GameStatsClass= SecurityClass= VotingHandlerType= ServerSkillLevel= bDeathMessages=True ScoreMode=SSM_On bBinaryAuthProtocol=False bSendDistributionHistory=True bSendRoundTimeInfo=True bSendExperienceTimestamp=False ServerSetting=AccessControl.AdminPassword ServerSetting=AccessControl.GamePassword ServerSetting=AGP_GameTeamObjective.MaxPlayers ServerSetting=AGP_GameTeamObjective.MaxAdmins ServerSetting=AGP_GameTeamObjective.ForceGameplay ServerSetting=AGP_GameTeamObjective.bRequireAuthorization ServerSetting=AGP_GameTeamObjective.bMPCheatsEnabled ServerSetting=AGP_GameTeamObjective.MinHonor ServerSetting=AGP_GameTeamObjective.MaxHonor ServerSetting=AGP_GameTeam.bSpectatePlayersOnly ServerSetting=AGP_GameTeam.bSpectateFriendsOnly ServerSetting=AGP_GameTeamObjective.FFScoreLimit ServerSetting=AGP_GameTeamObjective.MaxTeamSize ServerSetting=AGP_GameTeamObjective.bPlayersBalanceTeams ServerSetting=AGP_GameTeamObjective.bAutoBalanceBetweenRounds ServerSetting=AGP_GameTeamObjective.MinNetPlayers ServerSetting=AGP_GameTeamObjective.TimeLimit ServerSetting=AGP_GameTeamObjective.bMustJoinBeforeStart ServerSetting=AGP_GameTeamObjective.bSpectatePlayersOnly ServerSetting=AGP_GameTeamObjective.bSpectateFirstPersonOnly ServerSetting=AGP_GameTeamObjective.bSpectateFriendsOnly ServerSetting=AGP_GameTeamObjective.RoundsPerMatch ServerSetting=AGP_GameTeamObjective.MatchesBeforeCycle ServerSetting=AGP_GameTeamObjective.bCycleMaps ServerSetting=AGP_GameTeamObjective.bKickIdlePlayersTimed ServerSetting=AGP_GameTeamObjective.bKickIdleSpectators ServerSetting=AGP_GameTeamObjective.IdlePlayerKickTime ServerSetting=AGP_GameTeamObjective.bKickIdlePlayersRounds ServerSetting=AGP_GameTeamObjective.IdlePlayerKickRounds ServerSetting=AGP_GameTeamObjective.bTournamentMode ServerSetting=GameReplicationInfo.bHUDHideAmmoCount ServerSetting=GameReplicationInfo.bHUDHideWeaponStatus ServerSetting=GameReplicationInfo.bHUDHideWeapon ServerSetting=GameReplicationInfo.bHUDHideGrenades ServerSetting=GameReplicationInfo.bHUDHideHealth ServerSetting=GameReplicationInfo.bHUDHideMedical ServerSetting=GameReplicationInfo.bHUDHideCombatEffect ServerSetting=GameReplicationInfo.bHUDHideOptics ServerSetting=GameReplicationInfo.bHUDHideCompass ServerSetting=GameReplicationInfo.bHUDHideTimer ServerSetting=GameReplicationInfo.bHUDHideObjectives ServerSetting=GameReplicationInfo.bHUDHideRadar [Engine.AmbientSound] AmbientVolume=0.25 [Engine.LevelInfo] PhysicsDetailLevel=PDL_Medium MeshLODDetailLevel=MDL_Medium bLowSoundDetail=False DecalStayScale=1.0 bNeverPrecache=false TimeMarginSlack=1.35 [Engine.Console] ConsoleKey=9 [XInterface.ExtendedConsole] ConsoleHotKey=192 ;NeedPasswordMenuClass=GUI2K4.UT2K4GetPassword NeedPasswordMenuClass=AGP_Interface.AAGetPassword bSpeechMenuUseMouseWheel=True bSpeechMenuUseLetters=False SMOriginX=0.01 SMOriginY=0.3 LetterKeys[0]=IK_Q LetterKeys[1]=IK_W LetterKeys[2]=IK_E LetterKeys[3]=IK_R LetterKeys[4]=IK_A LetterKeys[5]=IK_S LetterKeys[6]=IK_D LetterKeys[7]=IK_F LetterKeys[8]=IK_Z LetterKeys[9]=IK_X ;MusicManagerClassName=GUI2K4.StreamPlayer MusicManagerClassName=AGP_Interface.StreamPlayer [Engine.MaplistManager] [XInterface.GUIController] MenuMouseSens=1.25 bModAuthor=false bExpert=false [UTelnet.TelnetServer] Application=UTelnet.HelloTelnet Password=%rconpassword% bEnabled=True [WindowPositions] GameLog=(X=30,Y=393,XL=768,YL=597) CrashBox=(X=391,Y=743,XL=542,YL=274) VFToolbar=(X=3,Y=3,XL=418,YL=24) PictureButton=(X=730,Y=8,XL=22,YL=20) Surface Properties=(X=0,Y=-38,XL=437,YL=267) WPropertyPage=(X=2258,Y=1096,XL=0,YL=0) Terrain Editing=(X=0,Y=-38,XL=577,YL=426) SubTools=(X=18,Y=205,XL=542,YL=211) Matinee=(X=0,Y=-38,XL=394,YL=426) Build Options=(X=0,Y=-38,XL=368,YL=430) BottomBar=(X=0,Y=0,XL=1212,YL=36) BottomBarStandard=(X=69,Y=960,XL=884,YL=35) TopBar=(X=0,Y=0,XL=1280,YL=32) ThinScrollBar=(X=64,Y=0,XL=4,YL=926) EditorToolbar=(X=0,Y=0,XL=68,YL=926) Sound Browser=(X=4,Y=32,XL=840,YL=705) Music Browser=(X=4,Y=32,XL=840,YL=705) Group Browser=(X=4,Y=32,XL=840,YL=705) Master Browser=(X=167,Y=40,XL=856,YL=787) Texture Browser=(X=175,Y=152,XL=840,YL=705) Static Mesh Browser=(X=175,Y=152,XL=840,YL=705) Actor Browser=(X=175,Y=152,XL=840,YL=705) Prefab Browser=(X=175,Y=152,XL=840,YL=705) Mesh Browser=(X=175,Y=152,XL=840,YL=705) Load Errors=(X=394,Y=281,XL=491,YL=358) Check Map=(X=400,Y=328,XL=479,YL=263) Scale Lights=(X=494,Y=409,XL=291,YL=102) Progress=(X=459,Y=417,XL=362,YL=85) Search for Actors=(X=387,Y=320,XL=506,YL=280) Replace Textures=(X=378,Y=299,XL=524,YL=322) Rotate Brush=(X=193,Y=174,XL=285,YL=179) Find/Replace=(X=254,Y=239,XL=458,YL=193) CodeFrame=(X=153,Y=82,XL=811,YL=738) InAnimWindowProperties=(X=378,Y=100,XL=120,YL=250) Animation Browser=(X=175,Y=152,XL=840,YL=705) EditorLog=(X=100,Y=62,XL=450,YL=450) MdiFrameBottom=(X=68,Y=960,XL=1212,YL=36) MdiFrameLeft=(X=0,Y=70,XL=68,YL=926) MdiFrameTop=(X=0,Y=38,XL=1280,YL=32) Import Texture=(X=-14,Y=200,XL=366,YL=249) WSplitterContainer=(X=310,Y=224,XL=705,YL=633) WSplitter=(X=799,Y=224,XL=6,YL=633) WSplitterPane=(X=805,Y=224,XL=209,YL=633) StaticMeshProperties=(X=0,Y=445,XL=840,YL=260) Tip of the Day=(X=435,Y=325,XL=410,YL=269) UDN=(X=0,Y=0,XL=1,YL=1) ActorProperties=(X=604,Y=278,XL=660,YL=711) EditorFrame=(X=189,Y=189,XL=640,YL=480) Material Properties=(X=-14,Y=80,XL=692,YL=629) Rename=(X=174,Y=309,XL=308,YL=107) ActorProperties.Split=240 [Engine.StatLog] LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT.exe LocalBatcherParams= LocalStatsURL=../NetGamesUSA.com/ngStats/html/ngStats_Main.html WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe WorldBatcherParams=-d ../NetGamesUSA.com/ngWorldStats/logs -g UT WorldStatsURL=http://www.netgamesusa.com LocalLogDir=../Logs bWorldLog=True WorldLogDir=../Logs bWorldBatcherError=False bBatchLocal=False [IpDrv.GameSpyQR] ;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP) IP=%serverip% bNAT=True [IpDrv.SCIQR] ;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP) IP=%serverip% [AGP_Gameplay.AGP_GameSinglePlayer] ForceGameplay=FORCE_Normal [AGP_Gameplay.AGP_GameTeamObjective] MinHonor=1 MaxHonor=100 bRequireAuthorization=true bMPCheatsEnabled=false bPlayersBalanceTeams=false bAutoBalanceBetweenRounds=true bNeverAutoBalance=false VoteKick_Cooldown=3.000000 MaxTeamSize=13 MinNetPlayers=0 FFScoreLimit=400 TimeLimit=10 bKickIdleSpectators=false bKickIdlePlayersTimed=False IdlePlayerKickTime=2 bKickIdlePlayersRounds=true IdlePlayerKickRounds=2 bSpectatePlayersOnly=true bSpectateFirstPersonOnly=False bSpectateFriendsOnly=True ForceGameplay=FORCE_Normal RoundsPerMatch=7 MatchesBeforeCycle=1 bCycleMaps=false InitialWarmupTime=0 bAllowPrivateChat=True bAllowNonTeamChat=False ForceObjectiveGroupTag[0]=None ForceObjectiveGroupTag[1]=None ForceObjectiveGroupTag[2]=None ForceObjectiveGroupTag[3]=None ForceObjectiveGroupTag[4]=None ForceObjectiveGroupTag[5]=None ForceObjectiveGroupTag[6]=None ForceObjectiveGroupTag[7]=None ForceObjectiveGroupTag[8]=None ForceObjectiveGroupTag[9]=None ForceObjectiveGroupTag[10]=None ForceObjectiveGroupTag[11]=None ForceObjectiveGroupTag[12]=None ForceObjectiveGroupTag[13]=None ForceObjectiveGroupTag[14]=None ForceObjectiveGroupTag[15]=None ForceObjectiveGroupTag[16]=None ForceObjectiveGroupTag[17]=None ForceObjectiveGroupTag[18]=None ForceObjectiveGroupTag[19]=None ForceObjectiveGroupTag[20]=None ForceObjectiveGroupTag[21]=None ForceObjectiveGroupTag[22]=None ForceObjectiveGroupTag[23]=None ForceObjectiveGroupTag[24]=None ForceObjectiveGroupTag[25]=None ForceObjectiveGroupTag[26]=None ForceObjectiveGroupTag[27]=None ForceObjectiveGroupTag[28]=None ForceObjectiveGroupTag[29]=None ForceObjectiveGroupTag[30]=None ForceObjectiveGroupTag[31]=None ForceObjectiveSlot[0]=0 ForceObjectiveSlot[1]=0 ForceObjectiveSlot[2]=0 ForceObjectiveSlot[3]=0 ForceObjectiveSlot[4]=0 ForceObjectiveSlot[5]=0 ForceObjectiveSlot[6]=0 ForceObjectiveSlot[7]=0 ForceObjectiveSlot[8]=0 ForceObjectiveSlot[9]=0 ForceObjectiveSlot[10]=0 ForceObjectiveSlot[11]=0 ForceObjectiveSlot[12]=0 ForceObjectiveSlot[13]=0 ForceObjectiveSlot[14]=0 ForceObjectiveSlot[15]=0 ForceObjectiveSlot[16]=0 ForceObjectiveSlot[17]=0 ForceObjectiveSlot[18]=0 ForceObjectiveSlot[19]=0 ForceObjectiveSlot[20]=0 ForceObjectiveSlot[21]=0 ForceObjectiveSlot[22]=0 ForceObjectiveSlot[23]=0 ForceObjectiveSlot[24]=0 ForceObjectiveSlot[25]=0 ForceObjectiveSlot[26]=0 ForceObjectiveSlot[27]=0 ForceObjectiveSlot[28]=0 ForceObjectiveSlot[29]=0 ForceObjectiveSlot[30]=0 ForceObjectiveSlot[31]=0 bSpectateBodies=False bEnableROEKickTimer=True bEnableROEKick=True bEnableROEKickDeath=False bForcePSSet=False TeamZeroPSSet=0 TeamOnePSSet=0 ForcePSSetTag[0]=None ForcePSSetTag[1]=None ForcePSSetTag[2]=None ForcePSSetTag[3]=None ForcePSSetTag[4]=None ForcePSSetTag[5]=None ForcePSSetTag[6]=None ForcePSSetTag[7]=None ForcePSSetTag[8]=None ForcePSSetTag[9]=None ForcePSSetTag[10]=None ForcePSSetTag[11]=None ForcePSSetTag[12]=None ForcePSSetTag[13]=None ForcePSSetTag[14]=None ForcePSSetTag[15]=None ForcePSSetTag[16]=None ForcePSSetTag[17]=None ForcePSSetTag[18]=None ForcePSSetTag[19]=None ForcePSSetTag[20]=None ForcePSSetTag[21]=None ForcePSSetTag[22]=None ForcePSSetTag[23]=None ForcePSSetTag[24]=None ForcePSSetTag[25]=None ForcePSSetTag[26]=None ForcePSSetTag[27]=None ForcePSSetTag[28]=None ForcePSSetTag[29]=None ForcePSSetTag[30]=None ForcePSSetTag[31]=None ForcePSSetTeamSlot[0]=0 ForcePSSetTeamSlot[1]=0 ForcePSSetTeamSlot[2]=0 ForcePSSetTeamSlot[3]=0 ForcePSSetTeamSlot[4]=0 ForcePSSetTeamSlot[5]=0 ForcePSSetTeamSlot[6]=0 ForcePSSetTeamSlot[7]=0 ForcePSSetTeamSlot[8]=0 ForcePSSetTeamSlot[9]=0 ForcePSSetTeamSlot[10]=0 ForcePSSetTeamSlot[11]=0 ForcePSSetTeamSlot[12]=0 ForcePSSetTeamSlot[13]=0 ForcePSSetTeamSlot[14]=0 ForcePSSetTeamSlot[15]=0 ForcePSSetTeamSlot[16]=0 ForcePSSetTeamSlot[17]=0 ForcePSSetTeamSlot[18]=0 ForcePSSetTeamSlot[19]=0 ForcePSSetTeamSlot[20]=0 ForcePSSetTeamSlot[21]=0 ForcePSSetTeamSlot[22]=0 ForcePSSetTeamSlot[23]=0 ForcePSSetTeamSlot[24]=0 ForcePSSetTeamSlot[25]=0 ForcePSSetTeamSlot[26]=0 ForcePSSetTeamSlot[27]=0 ForcePSSetTeamSlot[28]=0 ForcePSSetTeamSlot[29]=0 ForcePSSetTeamSlot[30]=0 ForcePSSetTeamSlot[31]=0 bTournamentMode=False bEnableMapTesting=True bEnableCodeTesting=True bWeaponStay=False bAllowWeaponThrowing=True ResetTimeDelay=0 GoalScore=0 MaxLives=0 [AGP_Gameplay.AGP_MapList] Maps=Pipeline.aao Maps=MOUT_McKenna.aao Maps=Tunnel.aao Maps=Bridge.aao Maps=Insurgent_Camp.aao Maps=HQ_Raid.aao MapNum=6 [XInterface.IRC_System] ServerHistory=irc.americasarmy.com ChannelHistory=#aa-newplayers ChannelHistory=#americasarmy ChannelHistory=#aa-support ChannelHistory=#irc-ops ChannelHistory=#usarmy [XInterface.IRC_Page] MaxChatScrollback=250 IRCTextColor=(R=251,G=248,B=229,A=0) IRCNickColor=(R=168,G=201,B=156,A=0) IRCActionColor=(R=255,G=0,B=0,A=0) IRCInfoColor=(R=217,G=180,B=52,A=0) IRCLinkColor=(R=82,G=82,B=159,A=0) [AGP.AGP_GameInfo] MaxAuthConnections=1 [Engine.DemoController] DemoPlayTriggerTime=300 SavedDemos[0]=AA_Demo_01 SavedDemos[1]= SavedDemos[2]= SavedDemos[3]= SavedDemos[4]= SavedDemos[5]= SavedDemos[6]= SavedDemos[7]= SavedDemos[8]= SavedDemos[9]= SavedDemos[10]= SavedDemos[11]= SavedDemos[12]= SavedDemos[13]= SavedDemos[14]= SavedDemos[15]= SavedDemos[16]= SavedDemos[17]= SavedDemos[18]= SavedDemos[19]= SavedDemos[20]= SavedDemos[21]= SavedDemos[22]= SavedDemos[23]= SavedDemos[24]= SavedDemos[25]= SavedDemos[26]= SavedDemos[27]= SavedDemos[28]= SavedDemos[29]= SavedDemos[30]= SavedDemos[31]= [AGP_Gameplay.AGP_GameTeam] FFScoreLimit=400 MaxTeamSize=16 bPlayersBalanceTeams=False bAutoBalanceBetweenRounds=False bNeverAutoBalance=False bSpectatePlayersOnly=True bSpectateFirstPersonOnly=False bSpectateFriendsOnly=True bSpectateBodies=False bEnableROEKickTimer=True bEnableROEKick=True bEnableROEKickDeath=False bForcePSSet=False TeamZeroPSSet=0 TeamOnePSSet=0 ForcePSSetTag[0]=None ForcePSSetTag[1]=None ForcePSSetTag[2]=None ForcePSSetTag[3]=None ForcePSSetTag[4]=None ForcePSSetTag[5]=None ForcePSSetTag[6]=None ForcePSSetTag[7]=None ForcePSSetTag[8]=None ForcePSSetTag[9]=None ForcePSSetTag[10]=None ForcePSSetTag[11]=None ForcePSSetTag[12]=None ForcePSSetTag[13]=None ForcePSSetTag[14]=None ForcePSSetTag[15]=None ForcePSSetTag[16]=None ForcePSSetTag[17]=None ForcePSSetTag[18]=None ForcePSSetTag[19]=None ForcePSSetTag[20]=None ForcePSSetTag[21]=None ForcePSSetTag[22]=None ForcePSSetTag[23]=None ForcePSSetTag[24]=None ForcePSSetTag[25]=None ForcePSSetTag[26]=None ForcePSSetTag[27]=None ForcePSSetTag[28]=None ForcePSSetTag[29]=None ForcePSSetTag[30]=None ForcePSSetTag[31]=None ForcePSSetTeamSlot[0]=0 ForcePSSetTeamSlot[1]=0 ForcePSSetTeamSlot[2]=0 ForcePSSetTeamSlot[3]=0 ForcePSSetTeamSlot[4]=0 ForcePSSetTeamSlot[5]=0 ForcePSSetTeamSlot[6]=0 ForcePSSetTeamSlot[7]=0 ForcePSSetTeamSlot[8]=0 ForcePSSetTeamSlot[9]=0 ForcePSSetTeamSlot[10]=0 ForcePSSetTeamSlot[11]=0 ForcePSSetTeamSlot[12]=0 ForcePSSetTeamSlot[13]=0 ForcePSSetTeamSlot[14]=0 ForcePSSetTeamSlot[15]=0 ForcePSSetTeamSlot[16]=0 ForcePSSetTeamSlot[17]=0 ForcePSSetTeamSlot[18]=0 ForcePSSetTeamSlot[19]=0 ForcePSSetTeamSlot[20]=0 ForcePSSetTeamSlot[21]=0 ForcePSSetTeamSlot[22]=0 ForcePSSetTeamSlot[23]=0 ForcePSSetTeamSlot[24]=0 ForcePSSetTeamSlot[25]=0 ForcePSSetTeamSlot[26]=0 ForcePSSetTeamSlot[27]=0 ForcePSSetTeamSlot[28]=0 ForcePSSetTeamSlot[29]=0 ForcePSSetTeamSlot[30]=0 ForcePSSetTeamSlot[31]=0 MinNetPlayers=1 InitialWarmupTime=0 bCycleMaps=False RoundsPerMatch=15 MatchesBeforeCycle=1 bKickIdlePlayersTimed=False bKickIdlePlayersRounds=True bKickIdleSpectators=False IdlePlayerKickTime=2 IdlePlayerKickRounds=2 bTournamentMode=False bRequireAuthorization=True bMPCheatsEnabled=False VoteKick_Cooldown=3.000000 MinHonor=1 MaxHonor=100 ForceGameplay=FORCE_None bEnableMapTesting=True bEnableCodeTesting=True bWeaponStay=False bAllowWeaponThrowing=True ResetTimeDelay=0 GoalScore=0 MaxLives=0 TimeLimit=10 </CONTENTS> <DESCRIPTION>Americas Army default configuration</DESCRIPTION> <DISPLAYNAME>AA Configration</DISPLAYNAME> <RELATIVEPATH>ArmyOps.ini</RELATIVEPATH> </CONFIGFILE> </DEFAULTCONFIGFILES> <RCONCOMMANDS /> </GAME></pre></div> Link to comment Share on other sites More sharing options...
Jaggl Posted June 23, 2005 Author Share Posted June 23, 2005 oh man that cant be true, iam the only 1 with AAO Servers or what?? Link to comment Share on other sites More sharing options...
ECF Posted June 23, 2005 Share Posted June 23, 2005 Some others here run them as well. Link to comment Share on other sites More sharing options...
Jaggl Posted June 23, 2005 Author Share Posted June 23, 2005 so then is it a problem with my german version of windows server 2003? Link to comment Share on other sites More sharing options...
ECF Posted June 23, 2005 Share Posted June 23, 2005 I don't think so. I don't see how the language of the OS would cause something like that. Link to comment Share on other sites More sharing options...
Jaggl Posted June 23, 2005 Author Share Posted June 23, 2005 hm when i installed someone of u guys say that i have a german windows and he have to do something on the box! i wrote a tiket........ now what i can do?! i need aao support because at the moment iam only running aao servers! can some of your coder have a look on my server? Link to comment Share on other sites More sharing options...
ECF Posted June 23, 2005 Share Posted June 23, 2005 Sure, just drop a ticket into the support system with all the info. Link to comment Share on other sites More sharing options...
Jaggl Posted June 23, 2005 Author Share Posted June 23, 2005 rgr tiket is out.... help..........ahhhhhhh! Link to comment Share on other sites More sharing options...
ECF Posted June 23, 2005 Share Posted June 23, 2005 This was due to the fact that AA does not like spaces. it essentailly couldn't find the file due to the space in between the users first name and his last name. This is for informational purposes for eveyone else as well. The coder has responded to your ticket Jagl. Check it for more details. Link to comment Share on other sites More sharing options...
Jaggl Posted June 24, 2005 Author Share Posted June 24, 2005 all done now it works the only thing i need now is recon support 4 aao...or better 4 all games^^ is it possible?! mybe a integration of PB Webtool or something like that?! Link to comment Share on other sites More sharing options...
LFA Posted June 24, 2005 Share Posted June 24, 2005 if you want rcon supported for any game, just look for documentation or source code examples for that game's rcon protocol and create a ticket at support.tcadmin.com and i'll see what I can do. Link to comment Share on other sites More sharing options...
Jaggl Posted June 24, 2005 Author Share Posted June 24, 2005 In AAO there is a easy way to switch Maps und Kick/Bann Players! I think that will work with all Games using Punkbuster! Its called Punkbuster Webtool! A quick install Guid: To execute, Run this in your server file. <div class="pre"><pre> // Setup WebTool Create a file called pbsv.cfg in your PB folder with this entrys: pb_sv_httpPort 8080 pb_sv_httpAddr "server-IP" pb_sv_httpRefresh 10 pb_sv_httpKey "password" pb_sv_httpMaps Mapnames here -->Example: pipeline tunnel sfhospital </pre></div> Works perfect and easy to setup ... Just fill in the server IP address (NO QUOTATION MARKS) and a password (NO QUOTATION MARKS) that you want to use. Then go to http://serverip:8080/ in your web browser. You will see the website, type the password in the "Web Key" and click on Playerlist (DO NOT HIT "ENTER"!). It is very easy to use! PB Webtool allows remote administration- meaning you can kick, ban and request PBSS from the internet. If u Guys need a Demp of the Webtool plz feel free to contact me Here u can see how it looks like: http://213.218.170.159:1716 Link to comment Share on other sites More sharing options...
Jaggl Posted June 24, 2005 Author Share Posted June 24, 2005 but its better to take the rcon port and not 8080 4 the webtool Link to comment Share on other sites More sharing options...
ECF Posted August 8, 2005 Share Posted August 8, 2005 I stumbled across this today Jaggl. It may be of interest to you. http://www.tcadmin.com/downloads/aasminstaller.zip It is a server management program for AA servers. It has 2 parts, 1 that runs on the server itself and the client. This file link is for the client. I haven't really found any documentation on the server side. But from what I can tell it will give you some good control over your servers. Link to comment Share on other sites More sharing options...
Jaggl Posted August 8, 2005 Author Share Posted August 8, 2005 no thats only the tool to make easy a Server.ini (Armyops.ini)! did u find something out to make the recon administration possible via TCadmin, thats what i wonna see in the next update Link to comment Share on other sites More sharing options...
ECF Posted August 8, 2005 Share Posted August 8, 2005 I didn't take a close look at it sorry. Thought it might have been worth a shot. As for AA rcon, when we do add it, it will be exactly what you can do within the game console. So I don't see a huge benefit of it. But it is on the list somewhere Link to comment Share on other sites More sharing options...
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