studeggle Posted September 18, 2007 Share Posted September 18, 2007 Here is a working configuration file for Team Fortress 2 for TcAdmin. It has been tested several time, on several different servers. Please note the default server.cfg is still mostly blank as I'm not sure which source commands are good for TF2 and which aren't. I also only did, 2 RCON, and 2 command line changers.HL2_-_Team_Fortress_2.txt Link to comment Share on other sites More sharing options...
studeggle Posted September 18, 2007 Author Share Posted September 18, 2007 Warning: Switch game compatibility in my config from “Source” too “HalfLife2” for some reason “Source” results in some false negative checks on whether the server is running. Also this game currently realy seems to likes to use CPU 0 , you will need to make use of TcAdmins affinity setting to get it to balance better on multy CPU or multy core machines. I only have one machine where it is balancing on its own. (Hopefully valve fixes this soon) Link to comment Share on other sites More sharing options...
JasonF Posted September 18, 2007 Share Posted September 18, 2007 Almost every GSP was preselling this game as a 32 slot game and it maxes out at 24. LMAO!:grin: Link to comment Share on other sites More sharing options...
adamnp Posted September 18, 2007 Share Posted September 18, 2007 I noticed that a lot of GSP's were doing that. I initially didn't set a slot release for that purpose. I remembered way back when We still did well with it yesterday never-the-less! Thanks for sharing the config stud! Link to comment Share on other sites More sharing options...
studeggle Posted September 18, 2007 Author Share Posted September 18, 2007 Almost every GSP was preselling this game as a 32 slot game and it maxes out at 24. LMAO!:grin: It also seems to be pulling more resources then other Source games. These are the reasons I'm not a big fan of preselling. Add to that how am I supposed to propely support client questions about the game when I just installed it for the first time myself. Link to comment Share on other sites More sharing options...
JasonF Posted September 18, 2007 Share Posted September 18, 2007 A full 24 slot server running at 66 tic uses 35%-40% of a single core on a 2.4 Ghz Kentsfield Quad Core. Link to comment Share on other sites More sharing options...
ShadowMoses Posted September 18, 2007 Share Posted September 18, 2007 Warning: Switch game compatibility in my config from “Source” too “HalfLife2” for some reason “Source” results in some false negative checks on whether the server is running. Hi stud, Thank you for the config however what do you mean by change compatibility to "HalfLife2"? All I see for compatibility is a number "37" Thank you, Shadow Link to comment Share on other sites More sharing options...
studeggle Posted September 18, 2007 Author Share Posted September 18, 2007 When you load it, go to supported games, click on it, then change the compatibility. I'm not sure on the number equivalent for Halflife2. Link to comment Share on other sites More sharing options...
adamnp Posted September 26, 2007 Share Posted September 26, 2007 http://forums.steampowered.com/forums/showthread.php?p=6755034#post6755034 This thread explains how to attain 32 player servers and higher. Kid Tested, and mother approved....This does infact work! unf Link to comment Share on other sites More sharing options...
Nemesis Posted September 26, 2007 Share Posted September 26, 2007 I'm having a problem. the program excutable srcds.exe is not there when I installed TF2. Now the server wont start. >.< how do I get srcds.exe Link to comment Share on other sites More sharing options...
ECF Posted September 27, 2007 Share Posted September 27, 2007 Re-run the hldsupdate again. Link to comment Share on other sites More sharing options...
adamnp Posted September 27, 2007 Share Posted September 27, 2007 Redownload the game. HldsUpdateTool.exe -command update -game tf -dir . It may crash, run it again from within the same dir immediately, and it will attempt again and finish the files. Link to comment Share on other sites More sharing options...
Nemesis Posted September 27, 2007 Share Posted September 27, 2007 use -dir? where should that be exactly? Should it go "C:/GameInstalls/TF" ? EDIT: I did -command update -game tf -dir C:/GameInstalls/TF and it worked perfectly. Thank you. Link to comment Share on other sites More sharing options...
adamnp Posted September 27, 2007 Share Posted September 27, 2007 The -dir . makes it go into your 'current active directory' or the directory your in at the time you ran the command, anything else will point to whatever you put. Haha ECF hit enter a c-hair before me! Link to comment Share on other sites More sharing options...
JasonF Posted September 27, 2007 Share Posted September 27, 2007 I modified a clients server to 32 and it crashed 4 hrs later. Don't think this will be very stable. Link to comment Share on other sites More sharing options...
ECF Posted September 27, 2007 Share Posted September 27, 2007 Steam forums are full of posts saying servers are crashing when set to 32 players. Personally I think 24 players is more than enough for the map sizes. Link to comment Share on other sites More sharing options...
adamnp Posted September 27, 2007 Share Posted September 27, 2007 Ours has been running fine...It crashed because steam updated, but has been fine since going on 5.5 hours now. Whereas 24 is fine, 32 is fine for some maps aswell...Not all, but some :} Game is great though! Link to comment Share on other sites More sharing options...
nosit1 Posted September 30, 2007 Share Posted September 30, 2007 I'm trying 32 for now...see how it goes. Link to comment Share on other sites More sharing options...
adamnp Posted September 30, 2007 Share Posted September 30, 2007 We have 2 32 man servers that have been full nonstop since I made them, not crashing at all. Both servers are static maps, maybe its a specific map that might be crashing your server? or the map rotation in general? dewt Link to comment Share on other sites More sharing options...
ECF Posted September 30, 2007 Share Posted September 30, 2007 The reports I heard about the crashing is durig map changes. So maybe static maps do not crash? Personally I think 24 players is more than enough for the maps. Link to comment Share on other sites More sharing options...
JasonF Posted October 1, 2007 Share Posted October 1, 2007 The 32 man server stability has dramatically increased since it started. Link to comment Share on other sites More sharing options...
ECF Posted October 1, 2007 Share Posted October 1, 2007 The 32 man server stability has dramatically increased since it started. Well they have been pushing out an update a day since release... Link to comment Share on other sites More sharing options...
Todd Holley Posted October 1, 2007 Share Posted October 1, 2007 I have a problem, I run it and tell it to interact with desktop. I watch it and it appears to be running, but TCADMIN says it is unresponsive. I am using the config located in this thread and am also using newly downloaded files. Link to comment Share on other sites More sharing options...
evo|dex Posted October 8, 2007 Share Posted October 8, 2007 What ports is it using? I can only see 27015... I can connect to the game but its not sending any data back to the server status script. Link to comment Share on other sites More sharing options...
ECF Posted October 8, 2007 Share Posted October 8, 2007 Sounds like a blocked port issue. Here is our config that we currently have in the demo panel. I know it works as we have one runnig right now in the demo panel with it.Team_Fortress_2.txt Link to comment Share on other sites More sharing options...
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