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COD4 memory use


lkonig

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Mine are about the same, if not more. It's a real RAM grabber!

I think it's improved with 1.4 though, when 1.0 was first released, we saw it grabbing over 500mb over time and not releasing it when players were gone, until the game process was restarted.

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We find we have little choice but to charge low for COD4, simply because everyone else is! If we don't compete, we don't sell, bottom line.

I agree though, it sucks. For the support and time involved being a gsp, most people are practically giving servers away at their prices these days.

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It seems the GSP's kill themselves all in all.

 

The big boys usually win in the end that's what I am afraid of.

 

The object is not to compete with the big GSPs. You need to set your prices for what you feel will allow you to bring in a profit and grow your business. Let your services and server performance drive your business, not your prices.

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Thats what you get for using Internap :)

 

As games get more and more complex I think BW usage is going to start shooting up. Games with dynamically generated landscapes ARE coming.

 

HL had bullet holes, but just think when craters start forming from shots and the playing fields are every increasing the size of traffic that we could be looking at.

 

Also as voip is getting more and more bundled ....

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On average a customer of ours who runs a COD4 tournament used 2-2.5 megs per month. A few customers who have dedicated servers run 4-6 COD servers and average around 6-10 megs. So as long as you charge and made a bit off of each server. Ram is would be the lest of my worries.

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