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Request C&C Renegade


tangogc

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lol thanks but I have it ...

 

 

 

My customer gived me the official login

 

 

 

Here the config file

 

 

 

But the tcadmin query don't work, did you know the query port ?

 

 

 

<?xml version="1.0" standalone="yes"?>

 

<GAME>

 

<GAMEID>TC7876302660867</GAMEID>

 

<NAME>COMMAND & CONQUER - Renegade</NAME>

 

<SHORTNAME>C&C-Renegade</SHORTNAME>

 

<DEFAULTPORT>4848</DEFAULTPORT>

 

<DEFAULTQUERYPORT>25300</DEFAULTQUERYPORT>

 

<DEFAULTRCONPORT>4949</DEFAULTRCONPORT>

 

<FILESFOLDER>Renegade</FILESFOLDER>

 

<RELATIVEEXECUTABLE>server\RenegadeServer.exe</RELATIVEEXECUTABLE >

 

<RELATIVEWORKINGDIRECTORY>\server\data</RELATIVEWORKINGDIRECTORY >

 

<RELATIVEUSERFILES>\server</RELATIVEUSERFILES>

 

<INSTALLEDPATCH />

 

<FILEMAN_ACCESS>True</FILEMAN_ACCESS>

 

<FTP_ACCESS>True</FTP_ACCESS>

 

<IS_VOICE_SERVER>False</IS_VOICE_SERVER>

 

<DEFAULTCMDLINE />

 

<DEFAULTCUSTOMCMDLINE>%usercmdline%</DEFAULTCUSTOMCMDLINE>

 

<PRIVATECMDLINE />

 

<PRIVATECUSTOMCMDLINE>%usercmdline%</PRIVATECUSTOMCMDLINE>

 

<COMPATIBILITY>67</COMPATIBILITY>

 

<DEFAULTCONFIGFILES>

 

<CONFIGFILE>

 

<GAMEID>TC7876302660867</GAMEID>

 

<CONTENTS>;

 

; This file contains the default gameplay settings.

 

;

 

; Most of the settings below can be changed while the game is in progress and

 

; the changed settings will take effect the next time the map cycles.

 

;

 

 

 

[settings]

 

ConfigName=Default C&C Server Settings

 

 

 

;

 

; The name of the server as it appears in the lobby list. This has a limit of

 

; 25 characters in GameSpy mode.

 

;

 

bGameTitle = %hostname%

 

 

 

;

 

; This is the Message of the day. Any text placed here will show in a pop-up

 

; dialog box on the screen of any player joining the game.

 

;

 

bMotd=

 

 

 

;

 

; Set ModName to load a custom MOD package. All clients who join the server

 

; will need to have the MOD package also.

 

;

 

; ModName=ModTest.pkg

 

;

 

ModName=

 

 

 

;

 

; If DoMapsLoop is set then the map cycle will start again from the beginning

 

; once all maps have been played.

 

;

 

DoMapsLoop=yes

 

 

 

;

 

; The time limit for each game.

 

;

 

TimeLimitMinutes=30

 

 

 

;

 

; Radar mode.

 

;

 

; 0 = No radar.

 

; 1 = Show only friendly units on the radar.

 

; 2 = Show all units on the radar.

 

;

 

RadarMode=1

 

 

 

;

 

; Allows the server to automatically restart after a connection loss, system

 

; failure, or crash. To restart after a system failure, Windows must be set to

 

; automatically log in.

 

; Enabling auto restart also allows automatic unattended updating if a patch

 

; becomes available (Westwood Online mode only).

 

;

 

IsAutoRestart=yes

 

 

 

;

 

; Set to yes to make a passworded game.

 

;

 

IsPassworded=%isprivate%

 

 

 

;

 

; The password required for players to join the game.

 

;

 

bPassword=%privatepassword%

 

 

 

;

 

; Allow players to join this server when they select 'Quick Match' (Westwood

 

; Online mode only).

 

;

 

IsQuickMatch=yes

 

 

 

;

 

; Should this server be laddered? A laddered server reports game game results

 

; and statistics to the Westwood Online ladder system at the end of each game.

 

;

 

IsLaddered=yes

 

 

 

;

 

; Team remixing causes teams to be re-balanced at the beginning of every map.

 

; Disabling RemixTeams can cause a game to become unbalanced over time as

 

; players drop in and out.

 

;

 

RemixTeams=yes

 

 

 

;

 

; Allows buildings to be repaired. Turning this off will result in much

 

; shorter games.

 

;

 

CanRepairBuildings=yes

 

 

 

;

 

; This setting effects whether a vehicle driver also controls the vehicles gun.

 

; Disabling this will allow vehicle passengers to control the gun. Most players

 

; seem to prefer this setting on.

 

;

 

DriverIsAlwaysGunner=yes

 

 

 

;

 

; Enabling weapon spawning will cause extra weapons to be available for pickup

 

; at various locations in the map.

 

;

 

SpawnWeapons=no

 

 

 

;

 

; Enable this to allow friendly units to damage each other. Friendly fire games

 

; are generally more open to abuse by 'grief' players.

 

;

 

IsFriendlyFirePermitted=no

 

 

 

;

 

; This allows players in the game to change teams at will.

 

;

 

IsTeamChangingAllowed=no

 

 

 

;

 

; Set this to 'yes' to allow clans to play in this server (Westwood Online mode

 

; only). Only two clans can play in a server at once.

 

;

 

IsClanGame=no

 

 

 

;

 

; The maximum number of players allowed in a game. Generally this should be set

 

; to an even number to avoid unbalanced teams. Maximum number of players is 127.

 

;

 

MaxPlayers = %slots%

 

 

 

;

 

; Setting this causes the game to end when all the buildings belonging to a

 

; team are destroyed.

 

;

 

BaseDestructionEndsGame=yes

 

 

 

;

 

; This enables winning the game by placing a superweapon beacon on the enemy

 

; teams pedestal.

 

;

 

BeaconPlacementEndsGame=yes

 

 

 

;

 

; The number of credits each player gets when they join the game.

 

;

 

StartingCredits=0

 

 

 

;

 

; This is the name of the first map in the map cycle.

 

;

 

MapName=C&C_Field.mix

 

 

 

;

 

; The map cycle. This is the order that maps will be played. There must be at

 

; least one map in the list.

 

;

 

MapName00=C&C_Field.mix

 

MapName01=C&C_City_Flying.mix

 

MapName02=C&C_Under.mix

 

MapName03=C&C_Walls_Flying.mix

 

MapName04=C&C_Volcano.mix

 

MapName05=C&C_Canyon.mix

 

MapName06=C&C_Hourglass.mix

 

MapName07=C&C_Mesa.mix

 

MapName08=C&C_Islands.mix

 

MapName09=C&C_Complex.mix

 

</CONTENTS>

 

<DESCRIPTION>Data server config file</DESCRIPTION>

 

<DISPLAYNAME>svrcfg_cnc.ini</DISPLAYNAME>

 

<RELATIVEPATH>\data\svrcfg_cnc.ini</RELATIVEPATH>

 

<EDITOR_CONTENTS />

 

</CONFIGFILE>

 

<CONFIGFILE>

 

<GAMEID>TC7876302660867</GAMEID>

 

<CONTENTS>;

 

;

 

; Server Settings .INI file for Renegade Free Dedicated Server.

 

;

 

; This file controls the behavior of a Renegade Free Dedicated Server. The

 

; first instance of the server is referred to as the Master Server and it can

 

; control up to seven other local instances of the server. These are referred

 

; to as Slave Servers.

 

;

 

; Each slave server must have it's own login information and serial number.

 

; Each slave server can have it's own game settings, seperate from the master.

 

;

 

;

 

;

 

; ============================================================ ================

 

; ============================================================ ================

 

;

 

; This section of the file is generated automatically - do not edit

 

;

 

; Available Westwood Servers:

 

;

 

; Pacific Server

 

; European Server

 

; USA Server

 

;

 

; End generated section.

 

;

 

; ============================================================ ================

 

; ============================================================ ================

 

 

 

 

 

;

 

; Renegade Master Server settings.

 

;

 

; This section contains the settings for the Master Renegade Server.

 

 

 

[server]

 

 

 

; Config =

 

;

 

; This specifies the location of the game settings file used by the master

 

; server. You can change this to point to any Renegade server settings .ini

 

; file or change the default .ini file to reflect the game settings you would

 

; like for your server.

 

 

 

Config = svrcfg_cnc.ini

 

 

 

 

 

; GameType =

 

;

 

; Set this to WOL for a Westwood Online dedicated server.

 

; Set this to GameSpy for a GameSpy mode dedicated server.

 

; Set this to LAN for a LAN mode dedicated server.

 

;

 

 

 

GameType = WOL

 

 

 

 

 

; Nickname =

 

;

 

; This is the Westwood Online nickname you will use when logging into the

 

; Westwood Online matchmaking system. You can use a nickname from a previous

 

; Westwood Studios game or apply for a new one by copying the following line

 

; and pasting it into your web browsers address window

 

;

 

; http://register.westwood.com

 

 

 

Nickname = WESTWOOD

 

 

 

 

 

;

 

; Password =

 

;

 

; This is the password that matches the nickname used above.

 

 

 

Password = WESTWOOD

 

 

 

 

 

; Serial =

 

;

 

; The serial number that you specified when installing the Renegade Dedicated

 

; Server.

 

 

 

Serial = WESTWOOD

 

 

 

; LoginServer =

 

;

 

; This field can be used to specify the Westwood Online matchmaking server

 

; to connect to. If left blank, the Renegade Server will connect to the

 

; closest matchmaking server. To specify a server to connect to, use one of

 

; the names listed above in the section 'Available Westwood Servers'.

 

 

 

LoginServer = European Server

 

 

 

 

 

; Port =

 

;

 

; This is the UDP port that the Renegade Dedicated Server will use to

 

; communicate with game clients. This should normally be left at 0 and the

 

; Server will decide for itself what port to use. This should work with most

 

; firewalls and NAT connections but, if you need to manually set a port, you

 

; can do it here.

 

 

 

Port = %queryport%

 

 

 

 

 

; GameSpyGamePort =

 

;

 

; This is the UDP port that the Renegade Dedicated Server will use to

 

; communicate with game clients, while running as a GameSpy Server. When running

 

; as a GameSpy server this port value will be used instead of the above Port value.

 

; The default value is 4848.

 

 

 

GameSpyGamePort = 0

 

 

 

 

 

; GameSpyQueryPort =

 

;

 

; This is the UDP port that the Renegade Dedicated Server will use to

 

; communicate with the GameSpy Master Server and GameSpy clients. The default

 

; value is 25300. If this port is in use Renegade will find another port

 

; to use instead(25301, 25302, ...).

 

 

 

GameSpyQueryPort = 0

 

 

 

 

 

; BandwidthUp =

 

;

 

; If you know how much bandwidth you want to allocate for the Renegade

 

; Server to use then you can specify it here. A minimum of 60k bits per second

 

; is recommended for each client you plan to connect to. If you leave this

 

; value as 0 (the default) then the available bandwidth will be automatically

 

; detected(WOL only). Some guidelines follow.

 

;

 

; Set to 1500000 for a 32 player game

 

; Set to 750000 for a 16 player game

 

; Set to 250000 for an 8 player game

 

;

 

; Make sure you don't set the Bandwidth number to be higher than your

 

; actual available bandwidth or gameplay performance will be poor.

 

 

 

BandwidthUp = 256000

 

 

 

; NetUpdateRate =

 

;

 

; Set this to control the frequency of network updates sent to clients. This

 

; is the number of updates sent per second. Higher values increase network

 

; traffic, lower values decrease traffic. Valid values must be in the 5 - 30

 

; range. As you increase NetUpdateRate the values set for BandwidthUp must

 

; also scale accordingly. The default is 10.

 

 

 

NetUpdateRate = 10

 

 

 

 

 

; AllowRemoteAdmin =

 

;

 

; Set this to true to enable remote server administration via the RenRem

 

; tool. You must also set a password for remote administration to be

 

; allowed.

 

; Slave servers inherit this setting from the master.

 

 

 

AllowRemoteAdmin = true

 

 

 

 

 

; RemoteAdminPassword =

 

;

 

; This is the password required to connect to a server with the RenRem

 

; admin too.

 

; Slave servers inherit this setting from the master.

 

 

 

RemoteAdminPassword =%rconpassword%

 

 

 

 

 

; RemoteAdminIp =

 

;

 

; This is the ip that the remote administration service will listen for

 

; incoming request on. The default is to listen on ALL ip addresses. If

 

; you have an internal ip address and only want to administer internally

 

; set this to your internal ip address.

 

;

 

 

 

RemoteAdminIP =

 

 

 

 

 

; RemoteAdminPort =

 

;

 

; The port to connect to for remote administration.

 

; This can be set per slave. The default slave ports will be shown when

 

; connecting to the master with the RenRem tool.

 

 

 

RemoteAdminPort =%rconport%

 

 

 

 

 

;

 

; Renegade Slave Server settings.

 

;

 

; These sections contain the settings for the Renegade Slave Servers. Each

 

; additional server you want to run can be configured seperately by modifying

 

; the corresponding section below.

 

;

 

; The settings for a slave server are the same as for a master with the

 

; exception of the 'enable' flag. Setting Enable = 1 will enable the given

 

; Slave Server. The Slave Server will start automatically at the same time

 

; as the Master Renegade Server.

 

;

 

; Each Slave Server must have it's own login name, password & serial number.

 

;

 

[slave1]

 

Enable = 0

 

Config = svrcfg_cnc.ini

 

Nickname =

 

Password =

 

BandwidthUp = 0

 

Serial =

 

Port = 0

 

RemoteAdminPort =

 

 

 

[slave2]

 

Enable = 0

 

Config = svrcfg_cnc.ini

 

Nickname =

 

Password =

 

BandwidthUp = 0

 

Serial =

 

Port = 0

 

RemoteAdminPort =

 

 

 

[slave3]

 

Enable = 0

 

Config = svrcfg_cnc.ini

 

Nickname =

 

Password =

 

BandwidthUp = 0

 

Serial =

 

Port = 0

 

RemoteAdminPort =

 

 

 

[slave4]

 

Enable = 0

 

Config = svrcfg_cnc.ini

 

Nickname =

 

Password =

 

BandwidthUp = 0

 

Serial =

 

Port = 0

 

RemoteAdminPort =

 

 

 

[slave5]

 

Enable = 0

 

Config = svrcfg_cnc.ini

 

Nickname =

 

Password =

 

BandwidthUp = 0

 

Serial =

 

Port = 0

 

RemoteAdminPort =

 

 

 

[slave6]

 

Enable = 0

 

Config = svrcfg_cnc.ini

 

Nickname =

 

Password =

 

BandwidthUp = 0

 

Serial =

 

Port = 0

 

RemoteAdminPort =

 

 

 

[slave7]

 

Enable = 0

 

Config = svrcfg_cnc.ini

 

Nickname =

 

Password =

 

BandwidthUp = 0

 

Serial =

 

Port = 0

 

RemoteAdminPort =</CONTENTS>

 

<DESCRIPTION>server config file</DESCRIPTION>

 

<DISPLAYNAME>server.ini</DISPLAYNAME>

 

<RELATIVEPATH>\server.ini</RELATIVEPATH>

 

<EDITOR_CONTENTS />

 

</CONFIGFILE>

 

</DEFAULTCONFIGFILES>

 

<RCONCOMMANDS />

 

</GAME>

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for the query to work you have to enable gamespy in server.ini with the following values:

 

 

 

GameType = GameSpy

 

Port = 4848

 

GameSpyGamePort = 4848

 

GameSpyQueryPort = 25300

 

 

 

There is another problem. Renegadeserver.exe launches a different process named server.dat. With the current version, when you stop the service it only stops Renegadeserver.exe so the server is left running. :mad: I'll try to get this fixed in the next update.

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<table border="0" align="center" width="90%" cellpadding="3" cellspacing="1"><tr><td class="SmallText">ChrisOlver wrote on Sun, 21 August 2005 14:18</td></tr><tr><td class="quote">

Oooo do you already host them? Stupid question but how did you get a serial for the servers?

 

 

 

 

 

http://www.fileshack.com/file.x?fid=700

</td></tr></table>

 

 

 

 

 

You need a serial from EA Games (Westwood) and now they stopped handing them out.

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