Treborresor Posted March 28, 2008 Share Posted March 28, 2008 Is there anyway I could get Republic Commando to work with my dedicated server box through TCAdminControlPanel so I could give other users the ability to configure and provide maintenance on the server without giving them full box access? Thank You! Link to comment Share on other sites More sharing options...
JasonF Posted March 29, 2008 Share Posted March 29, 2008 I will buy this game and give it a try and let you know. Going to take some time for the game to arrive after I purchase it via Ebay. Link to comment Share on other sites More sharing options...
HIS-MOTHER Posted March 29, 2008 Share Posted March 29, 2008 The game runs in console with the same command line as most Rcon based games. COD, COD4, MOHAA, etc... TCA runs it just fine. Vet >> Shoulda just went to Target or Wally world and grabbed the best of 5 pack, all the games in one DVD. Republic commando, JK2, JKO, battlefront and the likes. I grabbed it for 29.99 Link to comment Share on other sites More sharing options...
Treborresor Posted March 29, 2008 Author Share Posted March 29, 2008 But how would I get TCA to work with RC is my question. Link to comment Share on other sites More sharing options...
JasonF Posted March 29, 2008 Share Posted March 29, 2008 I see it runs on the UT engine. I already own Battlefront II, JKJO and JKJA HIS-Mother but I would not mind having the original Battlefront to add to my game list. Also I am probably going to pick up a copy of Grand Theft Auto and play around with that one. Link to comment Share on other sites More sharing options...
JasonF Posted April 1, 2008 Share Posted April 1, 2008 I have the TCAdmin config made, just uploading the game server files to test it out. Link to comment Share on other sites More sharing options...
JasonF Posted April 1, 2008 Share Posted April 1, 2008 I did not find any server config or command line options that allow the admin to specify the IP so I have it bound to the main server IP. The map rotation is at the bottom of the server.ini and needs to be configured. I created a server and it queries via TCAdmin and Qtracker but did not get a chance to join the server since I am at work. Here is a resource for the command line (I could not get the command line for max players to work so I added it to the server.ini and it works fine): http://www.lucasforums.com/showthread.php?t=146144 Creating a command line for a SWRC Dedicated Server The basic command-line for a Republic Commando dedicated server looks like the following: SWRepublicCommando.exe <map>?game=<gametype>[?MapListType=<MapListType>?<maplist>][?option1[?option2...]] -server In other words, the type of game and various other settings are specified in a long command sequence, where options are separated out by question mark symbols ('?'). Let's examine each of the possible options. Required Info -- -server The -server flag must appear at the end of the command-line. <map> The first map in the map rotation (or, perhaps, the only map) is specified at the beginning of the command-line, immediately following the executable name. Deathmatch and team deathmatch maps are found in the Maps subdirectory and begin with the three characters 'dm_'. Capture the Flag and Assault maps begin with the four characters 'ctf_'. The type of map should match the game type specified on the command-line. game=<gametype> Game types are as follows: mpgame.dmgame Death Match game. Maps should begin with 'dm_'. mpgame.tdgame Team Death Match game. Maps should begin with 'dm_'. mpgame.ctfgame Capture the Flag game. Maps should begin with 'ctf_'. mpgame.asgame Assault game. Maps should begin with 'ctf_'. So, to start a dedicated server with a single map in Death Match mode, the command line would be: SWRepublicCommando.exe dm_canyon.ctm?game=mpgame.dmgame -server Additional Options: Map Lists & Maps -- Specifying a map list type and maps (to allow map cycling) involves adding some additional information to the command-line. This information must include a map list type and a series of maps. MapListType=MapListDeathMatch Death match map list specified. Game type should be mpgame.dmgame. All maps should begin with 'dm_'. MapListType=MapListTeamDeathMatch Team death match map list specified. Game type should be mpgame.tdgame. All maps should begin with 'dm_'. MapListType=MapListCaptureTheFlag Capture the Flag map list specified. Game type should be mpgame.ctfgame. All maps should begin with 'ctf_'. MapListType=MapListAssault Assault map list specified. Game type should be mpgame.asgame. All maps should begin with 'ctf_'. Specifying an additional map into the rotation is done with the format: ?maps+=<mapname> So, for example, to specify a map rotation with two maps, in death match mode, the command-line would look like so: SWRepublicCommando.exe dm_canyon.ctm?game=mpgame.dmgame?MapListType=MPGam e.MapListDeathMatch?maps+=dm_canyon?maps+=dm_deten tion -server Additional Options: Time & Score Limits -- Specifying a time limit, in minutes, is done by adding the option ?TimeLimit=<time> Where <time> is a non-negative integer (0 means unlimited). If 0 is set, the game will run until a set number of scores is reached by any player (or team, in team games). Specifying a score limit is done by adding the option ?GoalScore=<score> Where <score> is a non-negative integer (0 means unlimited). If 0 is set, the game will run until time runs out. In team games, a match will not end at the time limit unless one team has achieved a higher score than the other. Additional Options: Assault Games -- Setting the number of assault rounds per map: ?RoundsPerMap=<rounds> where <rounds> is a positive integer. Setting the time per round ?RoundTime=<time> where <time> is the positive number of minutes in the round. Additional Options: Miscellaneous -- Setting the maximum number of players: ?MaxPlayers=<1-16> specifies a maximum number of players. Dedicated servers support games of up to 16 players. Numbers larger than 16 are not supported, but can be specified. Setting the respawn delay: ?RespawnDelay=<time> <time> is the number of seconds before a killed player will respawn. Setting the game speed: ?GameSpeed=<fraction> <fraction> indicates the speed of the game. The menu supports speeds of .75, 1.0, or 1.25, though other positive values are possible. Setting whether dropped weapons stay: ?WeaponStay=<true or false> Setting WeaponStay as true means that weapons will stay in the world when dropped. False indicates that they will vanish after a short period of time. Setting Team Autobalancing: ?BalanceTeams=<true or false> Setting BalanceTeams to true will cause teams to autobalance between map rotations. False will turn this feature off. Setting Friendly Fire scaling: ?FF=<ff scale> Friendly fire can be scaled to a non-negative floating point value. If <ff scale> is set to 0.0, no friendly fire will be dealt. If set to 1.0, full damage will be dealt to team mates by other team mates.Star Wars Republic Commando.txt Link to comment Share on other sites More sharing options...
Treborresor Posted April 13, 2008 Author Share Posted April 13, 2008 Is there anyway to start up the server without the game disk? Like with a steam game where all you need is the free HLDS Update Tool? Link to comment Share on other sites More sharing options...
ECF Posted April 13, 2008 Share Posted April 13, 2008 Pretty sure you need the files from the CD. Link to comment Share on other sites More sharing options...
JasonF Posted April 13, 2008 Share Posted April 13, 2008 I bought the game, uploaded it to the server and used the above config and it works fine. I went in-game to test it and all was well. Link to comment Share on other sites More sharing options...
impulseg Posted April 18, 2008 Share Posted April 18, 2008 I bought the game, uploaded it to the server and used the above config and it works fine. I went in-game to test it and all was well. I've been running Republic Commando fine on TCAdmin. The problem I've always had was trying to get more then one instance running at a time. It seems to like the main ip and no other. I've tried multiple instances on the same ip but different ports also. Has anyone successfully ran more then one instance on the same machine? Link to comment Share on other sites More sharing options...
JasonF Posted April 18, 2008 Share Posted April 18, 2008 It binds to the primary IP so you have to use that one. It should increment ports on that IP address with my config. Link to comment Share on other sites More sharing options...
impulseg Posted April 20, 2008 Share Posted April 20, 2008 It binds to the primary IP so you have to use that one. It should increment ports on that IP address with my config. I went ahead and tried this config. I get the same result as the other I was using. If you create 2 or more instances on the same server, only 1, if any, will accept client connections, although they all appear to be running. Have you actually ran and logged in to more then 1 instance on the same machine? Link to comment Share on other sites More sharing options...
JasonF Posted April 20, 2008 Share Posted April 20, 2008 208.100.34.12:7777 -> Vetwebhosting 2 Server -> Query Port 11138 208.100.34.12:7778 -> Vetwebhosting 1 Server -> Query Port 11139 I will leave these up for 24 hrs so you can test it. I joined both servers and they were fine. You NEED to use the primary IP and let TCAdmin increment ports. If you try to put 2 servers on different IPs and the stock port of 7777 they will compete for this port and only 1 will work or neither will. Link to comment Share on other sites More sharing options...
impulseg Posted April 20, 2008 Share Posted April 20, 2008 I think incrementing the Query Port is what I overlooked. Thanks!!! Link to comment Share on other sites More sharing options...
JasonF Posted April 21, 2008 Share Posted April 21, 2008 My pleasure. Link to comment Share on other sites More sharing options...
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