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CODWAW mods


gemcneill

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I am having a problem with mods downloading in COD5. I found this article on how to setup mods

 

http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Starting_Mods

 

However I can not join the server for it says it cant download the mod. If i download the mod to my client and set it up in the documents setttings folder it works but I cant find a way to force it to download from the client or a fast download server properly. Can anyone shed any light on this issue?

 

George

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COD4 is different in how it handles mods for the client sided. It stores the mod files in the cod4 directory, but codwaw stores it in this location for xp

 

Documents and Settings/YOUR_USERNAME/Local Settings/Application Data/Activision/CoDWaW

 

Because of this the mod can load if you set it in the command line, but when the player connects it trys to download the mod from that location above on the server, instead of in the server path. It is very annoying but the link I posted above is suppose to over come this with this setting.

 

+set fs_localAppData

 

The example they give is this.

 

+set fs_localAppData "F:\Call of duty 5 server" +set fs_game mods/whatever

 

where +set fs_localAppData is suppose to set the location of the files to the location you want instead of in the documents and settings, but now when I join the server it does not download any files and its says the mod is running but nothing dealing with the mod is working on the client. I am so confused at this point.

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No problem, were are here to share.

 

An example mod running:

 

+set fs_savepath %userfilespath% +set dedicated 2 +set net_ip %serverip% +set net_port %serverport% +set sv_maxclients %slots% +set sv_punkbuster "1" +exec server.cfg +set fs_localAppData %userfilespath% +set fs_game mods/damn-1.35 +map_rotate

 

If somebody gets to download by http please tell me. At this moment we get the download but the client aborts the download at the end and begin again and again...

 

Do you mind posting your command line for me. It doesnt matter about the mod but I would like to see the structure of the command line so I can see if I can get mine to work.
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No problem, were are here to share.

 

An example mod running:

 

+set fs_savepath %userfilespath% +set dedicated 2 +set net_ip %serverip% +set net_port %serverport% +set sv_maxclients %slots% +set sv_punkbuster "1" +exec server.cfg +set fs_localAppData %userfilespath% +set fs_game mods/damn-1.35 +map_rotate

 

If somebody gets to download by http please tell me. At this moment we get the download but the client aborts the download at the end and begin again and again...

 

Thank You :)

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  • 3 months later...

Hi

 

Sorry if bump this topic but i've a problem running mods. At the moment i'm trying to run mods with this command line with no success.

+set fs_savepath %userfilespath% +set dedicated 2 +set net_ip %serverip% +set net_port %serverport% +set sv_maxclients %slots% +set sv_punkbuster "1" +exec server.cfg +set fs_localAppData %userfilespath%

What is wrong?

 

Thank you for your time

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this is how set up mods in CoD:WaW

 

in supported games > CODWAW > Game mods

 

create new mod

 

fill in the details of the mod & the zip file in TCA.MODS

 

create a new commandline - ticked

 

Default Commandline settings

 

+set fs_savepath %userfilespath% +set fs_localAppData %userfilespath% +set dedicated 2 +set net_ip %serverip% +set net_port %serverport% +set sv_maxclients %slots% +set fs_game mods/yourmod +set fs_basegame mods/yourmod +set sv_punkbuster "1" +exec server.cfg +map_rotate

 

Configuration file settings

 

uses configuration file - ticked

 

Config File Name: mods/yourmod/server.cfg (Relative to Game Root)

 

make sure you have a server.cfg in your mods folder

 

for some reason if its made as a private server it wont give you a new commandline in the game commandline changer

 

& i also had an issue with the mods folder if its called Mods - changed to mods & works fine

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I've all command line parametres in cmd line changer but when you Submit / Prewiev command line +set fs_game part is missing

 

You may need to add it to the command line changer settings, I'm not looking at your tcadmin config for CODWAW so can't be certian. But no problem with that command here.

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Editing user command line

cmdy.jpg

Default command line

+set fs_savepath %userfilespath% +set dedicated 2 +set net_ip %serverip% +set net_port %serverport% +set sv_maxclients %slots% +set sv_punkbuster "1" +exec server.cfg +map_rotate +set fs_game

Custom command line

+set fs_savepath %userfilespath% +set dedicated 2 +set net_ip %serverip% +set net_port %serverport% +set sv_maxclients %slots% +set sv_punkbuster "1" +exec server.cfg +set fs_localAppData %userfilespath% +set fs_game

Command line parametres

cmdser.jpg

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You don't have a user commandline in your custom command line. usercommandline is the option in tcadmin that adds whatever is entered in command line builder. And you don't need to enter a command that exists in the command line builder, so since you have fs_game you don't need it. Change to this.

+set fs_savepath %userfilespath% +set dedicated 2 +set net_ip %serverip% +set net_port %serverport% +set sv_maxclients %slots% +set sv_punkbuster "1" +exec server.cfg +set fs_localAppData %userfilespath% %usercmdline%

 

You may also want to review your COD WAW command line options, there are numerous other things I would change personally. But as they are game specific, not tcadmin specific I'll leave that to you.

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