gemcneill Posted November 17, 2008 Share Posted November 17, 2008 I am having a problem with mods downloading in COD5. I found this article on how to setup mods http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Starting_Mods However I can not join the server for it says it cant download the mod. If i download the mod to my client and set it up in the documents setttings folder it works but I cant find a way to force it to download from the client or a fast download server properly. Can anyone shed any light on this issue? George Link to comment Share on other sites More sharing options...
ECF Posted November 17, 2008 Share Posted November 17, 2008 In COD4 we played with a few mods. We were finally able to get them working only after we loaded something like AWE Mod. Link to comment Share on other sites More sharing options...
gemcneill Posted November 17, 2008 Author Share Posted November 17, 2008 COD4 is different in how it handles mods for the client sided. It stores the mod files in the cod4 directory, but codwaw stores it in this location for xp Documents and Settings/YOUR_USERNAME/Local Settings/Application Data/Activision/CoDWaW Because of this the mod can load if you set it in the command line, but when the player connects it trys to download the mod from that location above on the server, instead of in the server path. It is very annoying but the link I posted above is suppose to over come this with this setting. +set fs_localAppData The example they give is this. +set fs_localAppData "F:\Call of duty 5 server" +set fs_game mods/whatever where +set fs_localAppData is suppose to set the location of the files to the location you want instead of in the documents and settings, but now when I join the server it does not download any files and its says the mod is running but nothing dealing with the mod is working on the client. I am so confused at this point. Link to comment Share on other sites More sharing options...
Drakar Posted November 18, 2008 Share Posted November 18, 2008 I get that the client download with direct download. With http download the client enters in a loop. Link to comment Share on other sites More sharing options...
gemcneill Posted November 18, 2008 Author Share Posted November 18, 2008 Do you mind posting your command line for me. It doesnt matter about the mod but I would like to see the structure of the command line so I can see if I can get mine to work. Link to comment Share on other sites More sharing options...
Drakar Posted November 18, 2008 Share Posted November 18, 2008 No problem, were are here to share. An example mod running: +set fs_savepath %userfilespath% +set dedicated 2 +set net_ip %serverip% +set net_port %serverport% +set sv_maxclients %slots% +set sv_punkbuster "1" +exec server.cfg +set fs_localAppData %userfilespath% +set fs_game mods/damn-1.35 +map_rotate If somebody gets to download by http please tell me. At this moment we get the download but the client aborts the download at the end and begin again and again... Do you mind posting your command line for me. It doesnt matter about the mod but I would like to see the structure of the command line so I can see if I can get mine to work. Link to comment Share on other sites More sharing options...
gemcneill Posted November 19, 2008 Author Share Posted November 19, 2008 Thanks alot worked like a champ. George Link to comment Share on other sites More sharing options...
Drakar Posted November 19, 2008 Share Posted November 19, 2008 Have you tested the http redirections in the downloads? Link to comment Share on other sites More sharing options...
biker Posted November 25, 2008 Share Posted November 25, 2008 No problem, were are here to share. An example mod running: +set fs_savepath %userfilespath% +set dedicated 2 +set net_ip %serverip% +set net_port %serverport% +set sv_maxclients %slots% +set sv_punkbuster "1" +exec server.cfg +set fs_localAppData %userfilespath% +set fs_game mods/damn-1.35 +map_rotate If somebody gets to download by http please tell me. At this moment we get the download but the client aborts the download at the end and begin again and again... Thank You Link to comment Share on other sites More sharing options...
leetservers Posted November 25, 2008 Share Posted November 25, 2008 Thats a pretty unsafe way of doing a mod/maps. Treyarch will have to fix this asap!! Link to comment Share on other sites More sharing options...
DougK94 Posted November 25, 2008 Share Posted November 25, 2008 Many of the modder communities are requesting the mod developers NOT release any maps/mods until Treyarch fixes this in a patch like it was for CoD4. Link to comment Share on other sites More sharing options...
Kian Posted February 28, 2009 Share Posted February 28, 2009 Hi Sorry if bump this topic but i've a problem running mods. At the moment i'm trying to run mods with this command line with no success. +set fs_savepath %userfilespath% +set dedicated 2 +set net_ip %serverip% +set net_port %serverport% +set sv_maxclients %slots% +set sv_punkbuster "1" +exec server.cfg +set fs_localAppData %userfilespath% What is wrong? Thank you for your time Link to comment Share on other sites More sharing options...
Kian Posted February 28, 2009 Share Posted February 28, 2009 I've found the problem. When i create +set fs_game Mods/modname this line is not saved. In preview fs_game value is not present. It's really strange. Maybe have i to recreate all CodWaW services? Link to comment Share on other sites More sharing options...
JTRipper Posted March 1, 2009 Share Posted March 1, 2009 this is how set up mods in CoD:WaW in supported games > CODWAW > Game mods create new mod fill in the details of the mod & the zip file in TCA.MODS create a new commandline - ticked Default Commandline settings +set fs_savepath %userfilespath% +set fs_localAppData %userfilespath% +set dedicated 2 +set net_ip %serverip% +set net_port %serverport% +set sv_maxclients %slots% +set fs_game mods/yourmod +set fs_basegame mods/yourmod +set sv_punkbuster "1" +exec server.cfg +map_rotate Configuration file settings uses configuration file - ticked Config File Name: mods/yourmod/server.cfg (Relative to Game Root) make sure you have a server.cfg in your mods folder for some reason if its made as a private server it wont give you a new commandline in the game commandline changer & i also had an issue with the mods folder if its called Mods - changed to mods & works fine Link to comment Share on other sites More sharing options...
Kian Posted March 1, 2009 Share Posted March 1, 2009 Thank you for reply me But in this way client can't upload new mods, thery are forced to use the mods available in TCA.Mods folder only. Link to comment Share on other sites More sharing options...
JTRipper Posted March 1, 2009 Share Posted March 1, 2009 hmm never noticed that but your right about the commandline parameters not showing as for the mods, I like to know what mods are going on my servers anyway Link to comment Share on other sites More sharing options...
JasonF Posted March 1, 2009 Share Posted March 1, 2009 You need to add the command line parameters to the command line changer feature and they can put what ever mod they want. Link to comment Share on other sites More sharing options...
Kian Posted March 1, 2009 Share Posted March 1, 2009 I've all command line parametres in cmd line changer but when you Submit / Prewiev command line +set fs_game part is missing Link to comment Share on other sites More sharing options...
JTRipper Posted March 1, 2009 Share Posted March 1, 2009 concur with Kian Link to comment Share on other sites More sharing options...
Kian Posted March 2, 2009 Share Posted March 2, 2009 Plese anyone have a solution? I've many clients with this problem for too long time Link to comment Share on other sites More sharing options...
studeggle Posted March 2, 2009 Share Posted March 2, 2009 I've all command line parametres in cmd line changer but when you Submit / Prewiev command line +set fs_game part is missing You may need to add it to the command line changer settings, I'm not looking at your tcadmin config for CODWAW so can't be certian. But no problem with that command here. Link to comment Share on other sites More sharing options...
Kian Posted March 2, 2009 Share Posted March 2, 2009 Editing user command line Default command line +set fs_savepath %userfilespath% +set dedicated 2 +set net_ip %serverip% +set net_port %serverport% +set sv_maxclients %slots% +set sv_punkbuster "1" +exec server.cfg +map_rotate +set fs_game Custom command line +set fs_savepath %userfilespath% +set dedicated 2 +set net_ip %serverip% +set net_port %serverport% +set sv_maxclients %slots% +set sv_punkbuster "1" +exec server.cfg +set fs_localAppData %userfilespath% +set fs_game Command line parametres Link to comment Share on other sites More sharing options...
studeggle Posted March 2, 2009 Share Posted March 2, 2009 You don't have a user commandline in your custom command line. usercommandline is the option in tcadmin that adds whatever is entered in command line builder. And you don't need to enter a command that exists in the command line builder, so since you have fs_game you don't need it. Change to this. +set fs_savepath %userfilespath% +set dedicated 2 +set net_ip %serverip% +set net_port %serverport% +set sv_maxclients %slots% +set sv_punkbuster "1" +exec server.cfg +set fs_localAppData %userfilespath% %usercmdline% You may also want to review your COD WAW command line options, there are numerous other things I would change personally. But as they are game specific, not tcadmin specific I'll leave that to you. Link to comment Share on other sites More sharing options...
Kian Posted March 2, 2009 Share Posted March 2, 2009 Only want to say thank you and DHO! Was trying tons of cmd line and i missed the main field :S thank you again Link to comment Share on other sites More sharing options...
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