Anubis1055 Posted May 21, 2009 Share Posted May 21, 2009 Ok.. I have a pretty well ranked CSS Server at the moment... Constantly running at 34-36 players. Command line is set for 100Tick and the rate settings are also appropriately set. Here is my problem.... At the beginning of the round the server is running at about 30Tick. When almost everyone is dead its at about 80 - 95 tick. Tick rate steadily increases when players die. Resources are fine. Processor never peaks beyond 30%. OS = Server 2003 x64 Server is running Mani and Eventscripts (Sourcemod actually caused alot of lag) Of course the FPSBoost is running. Anyone know what i am missing? Its almost like my network card is saying 'FU! I cant do that much!'. According to my provider (dedicated server) This onboard NVIDIA card runs just fine for several GSP's so apperently this is not the problem. Link to comment Share on other sites More sharing options...
JasonF Posted May 21, 2009 Share Posted May 21, 2009 I thought you were not supposed to run 100 tickrate wtih that many players? Link to comment Share on other sites More sharing options...
Anubis1055 Posted May 21, 2009 Author Share Posted May 21, 2009 I thought you were not supposed to run 100 tickrate wtih that many players? I actually have seen a 64 slot server full running a steady 100Tick. I havnt the slightest clue how they did it either. Actually.. not even sure if that server is around anymore. its been a while.. Link to comment Share on other sites More sharing options...
Admin-Nation-Servers Posted May 21, 2009 Share Posted May 21, 2009 show me your rates and how are you determining the tick by lag or net_graph or something else? Link to comment Share on other sites More sharing options...
Anubis1055 Posted May 21, 2009 Author Share Posted May 21, 2009 I have determined this by asking several people what their net_graph shows (including mine). The settings we have are listed below. // bandwidth rates/settings sv_minrate 13000 sv_maxrate 30000 sv_minupdaterate 67 sv_maxupdaterate 101 sv_mincmdrate 67 sv_maxcmdrate 101 sv_client_cmdrate_difference 1 sv_client_predict 1 sv_client_interpolate 1 sv_client_min_interp_ratio -1 sv_client_max_interp_ratio -1 Link to comment Share on other sites More sharing options...
ECF Posted May 21, 2009 Share Posted May 21, 2009 Are you sure you are not confusing tick rate with frames per second? Link to comment Share on other sites More sharing options...
Anubis1055 Posted May 21, 2009 Author Share Posted May 21, 2009 Are you sure you are not confusing tick rate with frames per second? certain. i check the server FPS by using rcon status. My gfx FPS stays steady at around 65 (yes i need to upgrade. im too cheap). i also thought it was wierd that it went up and down. Link to comment Share on other sites More sharing options...
JasonF Posted May 21, 2009 Share Posted May 21, 2009 Server side fps is not the same as client side fps. Also a user's computer and affect net_graph results. Link to comment Share on other sites More sharing options...
Anubis1055 Posted May 21, 2009 Author Share Posted May 21, 2009 i know there is a difference. i was covering both incase he thought i was looking at the wrong line on net_graph I was also aware that the clients computer can affect the net_graph results. This is why i asked multiple people to read off what they were getting from the server. Each one matched the others and mine. I can see it being a client computer if 1 or 2 people are having the problem. But asking 5+ and getting the same result isnt a coincidence. Has to be server side. Link to comment Share on other sites More sharing options...
Admin-Nation-Servers Posted May 21, 2009 Share Posted May 21, 2009 Try this and I hope it helps Config Generator Link to comment Share on other sites More sharing options...
Guest louise Posted May 21, 2009 Share Posted May 21, 2009 Seems like more of a FPS issue to me Here test your game server(s) http://fpsmeter.fragaholics.de/ Link to comment Share on other sites More sharing options...
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