Flightwatch Posted January 19, 2011 Share Posted January 19, 2011 Hello, I noticed that ET uses much bandwitdh when the gameserver is empty with a CPU usage of 0%. It's sending about 5,5 MB of data a minute. 1 mbit/s is a little to much for one empty gameserver Screenshot in attach. I'm running it on Windows 2008 64 bit. Any idea? Link to comment Share on other sites More sharing options...
Flightwatch Posted January 20, 2011 Author Share Posted January 20, 2011 Did some research. When I changed to port from 27960 to 27961, traffic usage is reduced by 1mbit/s. So it seems the port is under attack. I found the problem: http://www.wolffiles.de/index.php?news-26 and http://www.splashdamage.com/forums/showthread.php?t=22936 For most et servers it started begin of January. There is a fix but only for Linux. Does anybody also experience this problem? Link to comment Share on other sites More sharing options...
Wizard220 Posted July 8, 2011 Share Posted July 8, 2011 Have also noticed this. Today ran a test and with empty server running it was using 1 megabit per sec on boot. After a few minutes it would climb to 2 megabits a sec bandwidth. Any thoughts on this and is there a windows fix. Wizz Link to comment Share on other sites More sharing options...
Goran Posted July 8, 2011 Share Posted July 8, 2011 when you run the game server by limited user you will avoid the problem. At least that worked for us. Link to comment Share on other sites More sharing options...
Wizard220 Posted July 8, 2011 Share Posted July 8, 2011 when you run the game server by limited user you will avoid the problem. At least that worked for us. Hi and thanks for the reply. Can you please explain this "limited user" inref to tcadmin. It is my understanding that tcadmin uses admin rights on the box. How can we set the game to be run as limited user. Wizz Link to comment Share on other sites More sharing options...
SickPuppy Posted July 8, 2011 Share Posted July 8, 2011 When I try to setup a Wolf ET server as limited user I get and error when trying to start the server. Link to comment Share on other sites More sharing options...
Goran Posted July 8, 2011 Share Posted July 8, 2011 I'm using the script by dimitri.. win2008x64 Link to comment Share on other sites More sharing options...
SickPuppy Posted July 8, 2011 Share Posted July 8, 2011 I'm using the script by dimitri.. win2008x64 I just installed his 2003 script and it creates the user account like it should and assigns the service to that user account. The issue I am having now is the server will not start. I get a 1053 error: The service did not respond to the start request in a timely fashion. Link to comment Share on other sites More sharing options...
ECF Posted July 8, 2011 Share Posted July 8, 2011 Make sure that the user has permissions to that folder?... Link to comment Share on other sites More sharing options...
SickPuppy Posted July 8, 2011 Share Posted July 8, 2011 The user permissions are being created on the folder Link to comment Share on other sites More sharing options...
SickPuppy Posted July 9, 2011 Share Posted July 9, 2011 I have the service running as a limited user still did not stop the high bandwidth load. An empty Wolf ET server is using 2 Mbps Link to comment Share on other sites More sharing options...
SickPuppy Posted July 11, 2011 Share Posted July 11, 2011 when you run the game server by limited user you will avoid the problem. At least that worked for us. That was a waste of time. We set up all the ET servers as limited users and it did absolutely nothing to stop the high bandwidth. Link to comment Share on other sites More sharing options...
Goran Posted July 11, 2011 Share Posted July 11, 2011 That was a waste of time. We set up all the ET servers as limited users and it did absolutely nothing to stop the high bandwidth. Waste or not, it fixed the problem with our servers... Link to comment Share on other sites More sharing options...
SickPuppy Posted July 11, 2011 Share Posted July 11, 2011 Waste or not, it fixed the problem with our servers... How does it fix the problem, creating a limited user does not restrict access to the game server so the exploit can still send 1000s of getstats request. We are going to have a coder look at it and see if he can convert the Linux fix to work with windows. Link to comment Share on other sites More sharing options...
SickPuppy Posted July 14, 2011 Share Posted July 14, 2011 This is how I fixed the getstats exploit. I purchased Beethink IP Blocker and added China, Russia, Korea, and Taiwan to the country ban list and the problem stopped. So the attacks were being generated from one of those locations. Not the best solution but until we can get the exploit fixed it will have to do. You still have to manually ban the U.S. Ip addresses but they are easy to identify. Thanks Nate Link to comment Share on other sites More sharing options...
SickPuppy Posted July 15, 2011 Share Posted July 15, 2011 We are talking to a coder trying to have an IP blocker created that will monitor a set IP and Port and auto ban if traffic exceeds a given value. Link to comment Share on other sites More sharing options...
dimitrifrom31 Posted July 16, 2011 Share Posted July 16, 2011 We are talking to a coder trying to have an IP blocker created that will monitor a set IP and Port and auto ban if traffic exceeds a given value. if you get someone able to code that kind of tool (assuming its for any game not just ET) I would be interested and willing to share development fees. You can email me at admin[at]roxservers[dot]com didnt have problems of that kind yet but Id rather prevent it Link to comment Share on other sites More sharing options...
ECF Posted July 17, 2011 Share Posted July 17, 2011 I would imagine it would work for all Q3 based games?... Link to comment Share on other sites More sharing options...
LFA Posted July 17, 2011 Share Posted July 17, 2011 Use ipsec to block countries: http://www.spambutcher.com/art1/425770/ Link to comment Share on other sites More sharing options...
SickPuppy Posted July 17, 2011 Share Posted July 17, 2011 What we are trying to develop should work for any game as it should monitor packet flow per IP and port. Now that would have been a TCAdmin V2 feature that I would have paid for. Link to comment Share on other sites More sharing options...
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