Monk Posted July 21, 2011 Share Posted July 21, 2011 VALVe has announced that serverside FPS will be locked to 66hz in the next update and will not be allowed to be changed. About time. Link to comment Share on other sites More sharing options...
Goran Posted July 21, 2011 Share Posted July 21, 2011 Well that will have a huge influence on the market, on the other hand it's pretty neat! If anyone is interested here's the original post: A near-future update (not necessarily the next one) will change the way that framerate is handled in the dedicated server. All users, especially those with very low pings, should receive a smoother gameplay experience with less jitter and more consistent-feeling latency. Another effect of these changes is that all Orange Box (TF2, CS:S, etc) dedicated servers will run with a locked framerate, similar to L4D/L4D2. The fps_max convar will not have any effect on servers. (It remains as a client option since limiting your FPS can reduce GPU heat and overall power consumption.) Although we don't normally give notice before updates, this is a potentially disruptive change for the server rental market, so those who currently charge premiums for "higher framerates" should probably start considering their options now. Link to comment Share on other sites More sharing options...
CobbyJUK Posted July 21, 2011 Share Posted July 21, 2011 what will the FPS be limited to? at the moment i sell mine at 512 FPS? what will be standerd? Link to comment Share on other sites More sharing options...
Monk Posted July 21, 2011 Author Share Posted July 21, 2011 66hz (66fps) Link to comment Share on other sites More sharing options...
Flightwatch Posted July 21, 2011 Share Posted July 21, 2011 Do you have a link to the original post? Link to comment Share on other sites More sharing options...
marrr Posted July 21, 2011 Share Posted July 21, 2011 Do you have a link to the original post? it was posted on the valve mailing list. Link to comment Share on other sites More sharing options...
Flightwatch Posted July 21, 2011 Share Posted July 21, 2011 Ha ok , forgot to check it Thanks Link to comment Share on other sites More sharing options...
SickPuppy Posted July 21, 2011 Share Posted July 21, 2011 Well I am glad that we decided to not upgrade our operating systems so we could offer 1000 FPS servers Link to comment Share on other sites More sharing options...
Goran Posted July 21, 2011 Share Posted July 21, 2011 well i am glad that we decided to not upgrade our operating systems so we could offer 1000 fps servers +1 Link to comment Share on other sites More sharing options...
ECF Posted July 21, 2011 Share Posted July 21, 2011 This will cause quite a stir in the Source Engine game market. No more 1000 FPS means everyone is on a level playing field and there will be no more super expensive 1000fps servers. I think it is a good move on Valve's part as a lot of people do not know how to run a stable 1000 FPS server. Curious to see how this will pan out... @SickPuppy - You just saved some cash there Link to comment Share on other sites More sharing options...
CobbyJUK Posted July 21, 2011 Share Posted July 21, 2011 does anyone know if it will effect CS 1.6? and does anyone know the highest fps you can set in it as in server side? Link to comment Share on other sites More sharing options...
djonz Posted July 21, 2011 Share Posted July 21, 2011 The update is for the Orange engine only. This update should not affect 1.6 servers. Link to comment Share on other sites More sharing options...
adamnp Posted July 22, 2011 Share Posted July 22, 2011 Saw this on the mailing list - I honestly have no issues as long as the gameplay remains the same. Will definately shakeup the price market a bit here - curious if certain providers will use this as positive manner to reinforce pricing, or will they go the other route and slash pricing and further cripple the market....Only time will tell! Link to comment Share on other sites More sharing options...
GS-Liam Posted July 22, 2011 Share Posted July 22, 2011 Well I am glad that we decided to not upgrade our operating systems so we could offer 1000 FPS servers Glad we didn't either Link to comment Share on other sites More sharing options...
deadheart Posted July 23, 2011 Share Posted July 23, 2011 I believe the FPS issue is a long time coming, glad its here. However there will always be a mod or plugin im sure that will come out to disable the limit. Always is. Same reason 100 tickrate was disabled but clients still wanted it, when there is a demand some one always comes out with a fix, so we dont recommend it but we offer 100 tickrates with a plugin. I hope we will put an end to different fps orders but time will see. Link to comment Share on other sites More sharing options...
icekohl Posted July 23, 2011 Share Posted July 23, 2011 and I just setup my boosted addons >.>! Better though. Link to comment Share on other sites More sharing options...
Monk Posted July 23, 2011 Author Share Posted July 23, 2011 I believe the FPS issue is a long time coming, glad its here. However there will always be a mod or plugin im sure that will come out to disable the limit. Always is. Same reason 100 tickrate was disabled but clients still wanted it, when there is a demand some one always comes out with a fix, so we dont recommend it but we offer 100 tickrates with a plugin. I hope we will put an end to different fps orders but time will see. No, there will not be a plugin to do this. They are removing it completely from the code and making it static, similar to quake 1's hz. Of course, most people that heard of quake 1 were in diapers when it was released. Link to comment Share on other sites More sharing options...
adamnp Posted July 25, 2011 Share Posted July 25, 2011 No, there will not be a plugin to do this. They are removing it completely from the code and making it static, similar to quake 1's hz. Of course, most people that heard of quake 1 were in diapers when it was released. lol.... Link to comment Share on other sites More sharing options...
Brett Posted July 25, 2011 Share Posted July 25, 2011 lol.... I laughed too. I have been modding Valve game servers (SM/MMS/VSP plugins) as a freelance job for 3 years, and I don't think I have ever seen anything actually removed from the game files. Link to comment Share on other sites More sharing options...
adamnp Posted July 25, 2011 Share Posted July 25, 2011 I laughed too. I have been modding Valve game servers (SM/MMS/VSP plugins) as a freelance job for 3 years, and I don't think I have ever seen anything actually removed from the game files. I was laughing at the quake reference Link to comment Share on other sites More sharing options...
Monk Posted July 26, 2011 Author Share Posted July 26, 2011 I laughed too. I have been modding Valve game servers (SM/MMS/VSP plugins) as a freelance job for 3 years, and I don't think I have ever seen anything actually removed from the game files. And I've been writing mods for Quake engine games (OSP), writing anti-cheat stuff, did OS development long before you ever wrote your first plugin. Will they remove it from being modified via plugin? Probably not. But private emails from Alfred suggest otherwise. Link to comment Share on other sites More sharing options...
adamnp Posted July 26, 2011 Share Posted July 26, 2011 Gary, how the hell can I contact you now a days? Looking to buy some of those articles, if your still interested in writing some:) Link to comment Share on other sites More sharing options...
bullfrog3459 Posted July 27, 2011 Share Posted July 27, 2011 Adam, When you figure it out, let me know. I have him as a contact and its impossible to get a hold of him Thanks Link to comment Share on other sites More sharing options...
adamnp Posted July 30, 2011 Share Posted July 30, 2011 Adam, When you figure it out, let me know. I have him as a contact and its impossible to get a hold of him Thanks who are you and what did you do with Jon?....lol Link to comment Share on other sites More sharing options...
bullfrog3459 Posted August 1, 2011 Share Posted August 1, 2011 who are you and what did you do with Jon?....lol LOL. Thanks Man, i feel loved >.>. Jon is still around, just busy busy busy these days. I keep him on his toes with all of the paperwork and calling and complaining to our providers Thanks Link to comment Share on other sites More sharing options...
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