Jump to content

MW3 confgs


gemcneill

Recommended Posts

  • Replies 349
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

here is a typical config

 

 

// Modern Warfare 3 Server Configuration

 

 

//////////////////////////////////////////////////////////

// Server command-line parameters (this section is for documentation only)

 

// Specify server configuration file (this file)

//+set sv_config "server.cfg" (default "server.cfg")

 

// Specify server visibility (1 = LAN, 2 = Internet (default) )

//+set dedicated 1

 

// Open game port (Steam-visible server game port)

//+set net_queryPort 27014

 

// Secure game port

//+set net_port 27015

 

// Steam authentication port

//+set net_authPort 8766

 

// Steam master server (server browser) port

//+set net_masterServerPort 27016

 

 

 

//////////////////////////////////////////////////////////

// Server.cfg-configurable settings

 

// Server host name. This should always be set by the server admin.

set sv_hostname "WarServers.NET"

 

// Dedicated server play list (DSPL) specifying server map rotation.

// Valid game options are controlled via DSR (dedicated server recipe) specified in the DSPL.

seta sv_maprotation "default"

 

// Maximum number of clients that may connect to this server (range 1-18)

//set sv_maxclients 8

 

// Server password. If set, users will be prompted on join attempt.

set g_password ""

 

// Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) )

set sv_privateClients 0

 

// Password for the private slots on this server. If set, users will be prompted on join attempt.

// Users providing this password will have access to all slots.

// Users providing an incorrect password will have access to the (sv_maxClients - sv_privateClients) public slots.

set sv_privatePassword ""

 

// Remote console password. If set, users will have access to a remote console, allowing server administration from a connected client.

set rcon_password ""

 

// Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) )

set sv_voice 2

 

// Toggle voting for [player kick/map restart/next map] (0 or 1 (default) )

set g_allowVote 1

 

// Toggle allowing dead players to chat with living players (0 (default) or 1)

set g_deadChat 0

 

// Time in seconds before the server will kick a user for inactivity (range 0 - 10000)

set g_inactivity 90

 

// Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600)

set sv_kickBanTime 300

 

// Toggle flood protection (throttling of user commands - should be enabled for non-password-protected Internet servers) (0 or 1 (default))

set sv_floodProtect 1

 

set sv_mapRotation "gametype dm map mp_paris"

Link to comment
Share on other sites

So here is what i've gathered:

 

net_port is the only port the only port that you can change, all the others will default back to the default with a port is write protected error.

 

So basically this means that currently you can only run one server per IP which is shit. But Hopefully someone will have a workaround for this or they patch it.

 

Hopefully the first one because it could be a while for a patch.

Link to comment
Share on other sites

So here is what i've gathered:

 

net_port is the only port the only port that you can change, all the others will default back to the default with a port is write protected error.

 

So basically this means that currently you can only run one server per IP which is shit. But Hopefully someone will have a workaround for this or they patch it.

 

Hopefully the first one because it could be a while for a patch.

 

Changing the other ports seems to work fine for me using the commands in the arguments in the server.cfg, but you have to do it in the commands line obviously.

 

I take it from your reply the CMD Line is the same (But Different .exe?)

 

Correct!

Link to comment
Share on other sites

I was getting this error too, now I'm not getting this

 

Spawning map: mp_plaza2, gametype tdef

Initializing Steam Game Server: game port 27015, auth port 8766, query port 27017, gamedir modernwarfare3, version 1.0.0.0

 

 

Steam Game Server initialization failed. Unable to continue.

Check installation and verify port settings

Link to comment
Share on other sites

Yes, my upstream is not enough on my dedicated gigabit line server...

If I was causing this error I wouldn't be posting it here.

 

in the default.dspl i have change this and now working :)

*,TDM_default,1

mp_alpha,TDM_default,1

mp_bootleg,TDM_default,1

mp_bravo,TDM_default,1

Link to comment
Share on other sites

  • Who's Online   0 Members, 0 Anonymous, 22 Guests (See full list)

    • There are no registered users currently online

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use