peace Posted November 11, 2011 Share Posted November 11, 2011 Change path for config files to "admin" instead of "players2". Link to comment Share on other sites More sharing options...
gemcneill Posted November 11, 2011 Author Share Posted November 11, 2011 Here is a thought, instead of rar/zipping up the entire folder instead leave it as a folder. So instead of downloading the entire 13 gig file it would download 13 gigs of files, if I understand how tcadmin will work if there is no zip or rar file named that. It will take longer the first time around, but when new updates come out, it should be much faster. What are everyones thoughts on this? Link to comment Share on other sites More sharing options...
Spitfire Posted November 11, 2011 Share Posted November 11, 2011 Does the tcadmin config need to be changed at all here that you provided Peace. I think the server.cfg file location in default files needs to be changed right? You Can change the Location yourself? the Save the Template - Then Restart your MW3 Servers Link to comment Share on other sites More sharing options...
peace Posted November 11, 2011 Share Posted November 11, 2011 Here is a thought, instead of rar/zipping up the entire folder instead leave it as a folder. So instead of downloading the entire 13 gig file it would download 13 gigs of files, if I understand how tcadmin will work if there is no zip or rar file named that. It will take longer the first time around, but when new updates come out, it should be much faster. What are everyones thoughts on this? As we host only 1 game type on each machine we have no archives but only folders (it reduce CPU usage on new server install) with Download Game Files from FTP Server deactivated. Link to comment Share on other sites More sharing options...
gemcneill Posted November 11, 2011 Author Share Posted November 11, 2011 Peace can you please post your most current config with the changes. I thought I had your latest one but the server.cfg shows to be in main folder instead of the players folder, which is now the admin folder Link to comment Share on other sites More sharing options...
WYD-KEN Posted November 11, 2011 Share Posted November 11, 2011 When I use the TCA file posted earlier the server won't load +set dedicated 2 +set net_ip 209.105.235.24 +set net_queryPort 27016 +set net_masterServerPort 27015 +set net_port 27017 +set net_authPort 8766 +set sv_config server.cfg +set sv_maxclients 18 +start_map_rotate But I can over ride the command line with below and it works? Whats the difference. +set dedicated 2 +set net_ip 209.105.235.24 +set net_queryPort 27301 +set net_port 27302 +set net_masterServerPort 27300 +set net_authPort 27303 +set sv_maxclients 18 +set sv_config server.cfg +start_map_rotate Link to comment Share on other sites More sharing options...
peace Posted November 11, 2011 Share Posted November 11, 2011 Here's latest config that is in use (change comments in config templates cause now they are on russian). But i guess config will be changed again when everything with ports is clear. Because there's no console in main menu and i cant check what port is actually the game connection port. HLSW and GameTracker need different ports to monitor server. Its kinda messed up.Call of Duty 8.txt Link to comment Share on other sites More sharing options...
benty Posted November 12, 2011 Share Posted November 12, 2011 Wen I use that cfg 20min or so the servers just stop working in tca any one getting this to? Or how can I fix this Link to comment Share on other sites More sharing options...
KevinJ Posted November 13, 2011 Share Posted November 13, 2011 For me it seems settings below 16 clients do not work via command line? Or is it possible to have less than 16 for max clients? Link to comment Share on other sites More sharing options...
peace Posted November 13, 2011 Share Posted November 13, 2011 We have servers with less than 16 maxplayers. It all works fine through cmd. Link to comment Share on other sites More sharing options...
NothinG Posted November 14, 2011 Share Posted November 14, 2011 I found disabling Game Compatibility and adding a Custom Port 3 for net_authPort worked. I also had to force all MW3 servers to a single IP because one of the ports is using 0.0.0.0 (all of the IP's allotted to that server). 65k port range, we really aren't upset...just had to rearrange some port ranges for specific games. Here is my new CMD line with everything modified (as defined above). +set dedicated 2 +set net_ip %serverip% +set net_queryPort %serverport% +set net_masterServerPort %customport2% +set net_port %customport1% +set net_authPort %customport3% +set sv_config server.cfg +set sv_maxclients %slots% +set sv_maxplayers %slots% +start_map_rotate Enjoy! Link to comment Share on other sites More sharing options...
rustgame Posted November 14, 2011 Share Posted November 14, 2011 you could post a final version of your working configuration please? Link to comment Share on other sites More sharing options...
peace Posted November 14, 2011 Share Posted November 14, 2011 It was posted above by me. With that config we already have few servers running on different IPs on 1 machine. Also it was tested with 3 servers on the same IP. Link to comment Share on other sites More sharing options...
KevinJ Posted November 14, 2011 Share Posted November 14, 2011 Anyone getting rare but random "not responding" emails for MW3 or CoD4 in TCAdmin? It started the day MW3 launched, and I thought it was just GameSpy being overloaded, but it's still going. Link to comment Share on other sites More sharing options...
cass Posted November 17, 2011 Share Posted November 17, 2011 anyone got a patch zip for the server update that was out yesterday? Link to comment Share on other sites More sharing options...
peace Posted November 17, 2011 Share Posted November 17, 2011 There's nothing new through Hldsupdatetool since 11 november update. Link to comment Share on other sites More sharing options...
omnigenus Posted November 17, 2011 Share Posted November 17, 2011 (edited) There are changes to some MP files...i don't give a damn about HLDSUPDATE tool and what it thinks \---zone \---english code_post_gfx_mp.ff code_pre_gfx_mp.ff localized_code_post_gfx_mp.ff localized_code_pre_gfx_mp.ff localized_ui_mp.ff patch_mp.ff patch_mp_underground.ff patch_so_survival_mp_village.ff ui_mp.ff Edited November 17, 2011 by omnigenus Link to comment Share on other sites More sharing options...
peace Posted November 17, 2011 Share Posted November 17, 2011 When this update was released? There's no news on sledgehammer site and twitter, neither on Steam. Link to comment Share on other sites More sharing options...
omnigenus Posted November 17, 2011 Share Posted November 17, 2011 Yesterday...my Steam MW3 game was updated and those are MP files that were changed Link to comment Share on other sites More sharing options...
peace Posted November 17, 2011 Share Posted November 17, 2011 server exe was changed but it has exact the same 3,938,816 bytes size that is in hldsupdatetool files update on 11 november. Link to comment Share on other sites More sharing options...
omnigenus Posted November 17, 2011 Share Posted November 17, 2011 (edited) Server exe file was not changed... mp exe file was EDIT: i don't care if there are real changes in there or not..must say that Edited November 17, 2011 by omnigenus Link to comment Share on other sites More sharing options...
peace Posted November 17, 2011 Share Posted November 17, 2011 Omnigenus, can you please reply in a thread about cod4 getstatus flood? Link to comment Share on other sites More sharing options...
omnigenus Posted November 17, 2011 Share Posted November 17, 2011 Sure... Link to comment Share on other sites More sharing options...
Stryker Posted November 18, 2011 Share Posted November 18, 2011 If Peace is out there, We need your help We've had servers up and running then our had to replace hardware and did a full reinstall of TCA. We backed up our game files and replaced them along with the working config files of the game (MW3 posted by peace). Now when we launch servers they stay up for maybe 5 minutes then crash and I have no idea why. This never happened before and the configs and templates are in place correctly to the best of my knowledge. The servers launch, stay up for about 5 minutes, then unexpectedly crash. Our main tech (Spitfire on theses forums) is away until Sunday but the problem is we need support for our pro teams now. We have some major online cups and competitions in the next few days and without these servers functioning correctly we're up the river.Its vital to our organization that we have these up and functional in the next day or so and we'd be willing to compensate anyone who is willing to help us fix this crash problem. This is our command line: +set dedicated 2 +set net_ip $[service.IpAddress] +set net_queryPort $[service.CustomPort1] +set net_masterServerPort $[service.GamePort] +set net_port $[service.CustomPort2] +set net_authPort 8766 +set sv_config server.cfg +set sv_maxplayers $[service.Slots] +start_map_rotate Ports Used: Game Port: 27015 Query Port: 27015 RCon Port: 27016 Custom Port 1: 27017 Custom Port 2: 27018 Default Config: // Modern Warfare 3 Server Configuration ////////////////////////////////////////////////////////// // Server command-line parameters (this section is for documentation only) // Specify server configuration file (this file) //+set sv_config "filename" (default "server.cfg") // Specify server visibility (1 = LAN, 2 = Internet (default) ) //+set dedicated 1 // Open game port (Steam-visible server game port) //+set net_queryPort 27014 // Secure game port //+set net_port 27015 // Steam authentication port //+set net_authPort 8766 // Steam master server (server browser) port //+set net_masterServerPort 27016 ////////////////////////////////////////////////////////// // Server.cfg-configurable settings // Server host name. This should always be set by the server admin. seta sv_hostname "Modern Warfare 3" // Dedicated server play list (DSPL) specifying server map rotation. // Valid game options are controlled via DSR (dedicated server recipe) specified in the DSPL. seta sv_maprotation "default" // Maximum number of clients that may connect to this server (range 1-18) seta sv_maxclients 16 // Server password. If set, users will be prompted on join attempt. seta g_password "" // Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) ) seta sv_privateClients 0 // Password for the private slots on this server. If set, users will be prompted on join attempt. // Users providing this password will have access to all slots. // Users providing an incorrect password will have access to the (sv_maxClients - sv_privateClients) public slots. seta sv_privatePassword "" // Remote console password. If set, users will have access to a remote console, allowing server administration from a connected client. seta rcon_password "" // Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) ) seta sv_voice 2 // Toggle voting for [player kick/map restart/next map] (0 or 1 (default) ) seta g_allowVote 1 // Toggle allowing dead players to chat with living players (0 (default) or 1) seta g_deadChat 0 // Time in seconds before the server will kick a user for inactivity (range 0 - 10000) seta g_inactivity 120 // Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600) seta sv_kickBanTime 300 // Toggle flood protection (throttling of user commands - should be enabled for non-password-protected Internet servers) (0 or 1 (default)) seta sv_floodProtect 1 The template we're using was posted by Peace and i read something about him having a russian localization. I don't know if that's the problem or why these servers keep crashing minutes after creation but I'm inviting you to help us in any way that you can. As i said before, it is VITAL that we have these functioning for the many teams we support throughout Europe and without them, we'll lose our competitive edge and ANY and ALL help or insight would be highly appreciated. Link to comment Share on other sites More sharing options...
dimitrifrom31 Posted November 18, 2011 Share Posted November 18, 2011 did you try reinstalling one of these servers (basically u only have to backup config folder, reinstall and restore) test after reinstall before and after recovering config Link to comment Share on other sites More sharing options...
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