proclan Posted February 17, 2015 Share Posted February 17, 2015 ... and how is Java protected in the game folder? The access permission is assign to the tcadmin/custom user, checking the console the default setup tries to run java from the windows/system32/java folder. We do not install java on our boxes like that too much of a security issue it's just common sense not to. It's bad enough installing all of the different c++ distributions all of these games want so we keep our installs to the bare minimum. Link to comment Share on other sites More sharing options...
Dennis Posted February 19, 2015 Share Posted February 19, 2015 But what about security updates for Java? Are you manually going to replace all the Java files in each game folder? We're hosting more than 100 Minecraft servers at the moment, and having to replace the files whenever there's an update would be something that I'd hate. Link to comment Share on other sites More sharing options...
proclan Posted February 21, 2015 Share Posted February 21, 2015 Use the batch updater tool java does not update that often anyways and the file size is rather small compared to other updates. Sounds like more work but it's rather easy to do. Link to comment Share on other sites More sharing options...
Dennis Posted February 21, 2015 Share Posted February 21, 2015 Use the batch updater tool Care to explain? I'm interested in this. It sounds really clever to have the files in the game server directory, but I just can't see how you would update it... Link to comment Share on other sites More sharing options...
Raizio Posted February 21, 2015 Share Posted February 21, 2015 You can make zipfiles and add them as updates. Then TCAdmin can push the update/zipfile via it's own system. It'll extract the new java files, boom ting done. Link to comment Share on other sites More sharing options...
proclan Posted February 22, 2015 Share Posted February 22, 2015 You can make zipfiles and add them as updates. Then TCAdmin can push the update/zipfile via it's own system. It'll extract the new java files, boom ting done. exactly we did this with another game and the patch files were about 1 gig in size it does work quite well. Link to comment Share on other sites More sharing options...
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