Raizio Posted July 9, 2015 Share Posted July 9, 2015 yes, im testing it now, use RConPort=$[service.RConport]? but it set only rconport to 0 , so trying to find it out know, does rconport not work if its same as query port ?? Probably separate port, most UE games have it different port. Link to comment Share on other sites More sharing options...
MrLuke82 Posted July 10, 2015 Share Posted July 10, 2015 i made it work Link to comment Share on other sites More sharing options...
DJSean00 Posted July 10, 2015 Share Posted July 10, 2015 Since this version (185), the rcon is available add "?RCONPort=[rconport]?RCONEnabled=True" in the commandline I have choose "half life 2 new > cssource" version now i try to make webconsole available Hmm I get a blank black screen with Web console enabled. and get "The requested address is not valid in its context 119.252.189.95:0" Link to comment Share on other sites More sharing options...
DC-Game Posted July 10, 2015 Share Posted July 10, 2015 Hmm I get a blank black screen with Web console enabled. Actually... me too. Link to comment Share on other sites More sharing options...
m0nk3y Posted July 10, 2015 Share Posted July 10, 2015 hey guys any one got this mod working yet on there servers http://steamcommunity.com/sharedfiles/filedetails/?id=478227612 we seem to be having some issues with where the comand line needs to go to start it one way it downloads it and but does nothing on the server and the others dont do any think cheers Link to comment Share on other sites More sharing options...
DJSean00 Posted July 10, 2015 Share Posted July 10, 2015 Another question is how do you force TCAdmin to add rcon port +1 to deployed servers?! Link to comment Share on other sites More sharing options...
MrLuke82 Posted July 11, 2015 Share Posted July 11, 2015 Another question is how do you force TCAdmin to add rcon port +1 to deployed servers?! use rcon port same as queryport worked for me:cool Link to comment Share on other sites More sharing options...
MrLuke82 Posted July 11, 2015 Share Posted July 11, 2015 Since this version (185), the rcon is available add "?RCONPort=[rconport]?RCONEnabled=True" in the commandline I have choose "half life 2 new > cssource" version now i try to make webconsole available i cant not get half life 2 new to work in tcadmin, anyone know what rcon protocol ark using? Link to comment Share on other sites More sharing options...
SirEb Posted July 11, 2015 Share Posted July 11, 2015 Hehe ... it's like in rust, Half Life 2 doesn't work with tcadmin. Link to comment Share on other sites More sharing options...
MrLuke82 Posted July 11, 2015 Share Posted July 11, 2015 Hehe ... it's like in rust, Half Life 2 doesn't work with tcadmin. Do you know what to use? I only have desktop tools that works perfectly but want to use rcon web console if it can work Link to comment Share on other sites More sharing options...
SirEb Posted July 11, 2015 Share Posted July 11, 2015 Everything except tcadmin console works with ark and rust. ( Rusty Web, Rusty Standalone ... ). Link to comment Share on other sites More sharing options...
Jaggl Posted July 13, 2015 Share Posted July 13, 2015 someone have an updated config file? Link to comment Share on other sites More sharing options...
Dennis Posted July 14, 2015 Share Posted July 14, 2015 An updated config? Nothing has changed that should brake an older config. Link to comment Share on other sites More sharing options...
wirs Posted July 16, 2015 Share Posted July 16, 2015 Anyone else having the problem that the user's config file (ShooterGame/Saved/Config/LinuxServer/GameUserSettings.ini) gets reset everytime they do a restart ? Link to comment Share on other sites More sharing options...
Raizio Posted July 17, 2015 Share Posted July 17, 2015 In my experience, everytime the server saves (i.e. every 15 minutes by default) it overwrites the GameUserSettings.ini with it's current settings.... This is a common problem in Chivalry mapchanges as well I believe, but the main workaround to that is only modifying the GameUserSettings.ini when the server is stopped. If anyone's figured how to setup the query properly (It seemed to work with the first config) but that means running the game on port 7777... perhaps -port <port> works vs ?Port=<port> ? I'll have to try it sometime Link to comment Share on other sites More sharing options...
SirEb Posted July 17, 2015 Share Posted July 17, 2015 Anyone else having the problem that the user's config file (ShooterGame/Saved/Config/LinuxServer/GameUserSettings.ini) gets reset everytime they do a restart ? I would guess it's your commandline overwriting differents between itself and the ini. Link to comment Share on other sites More sharing options...
wirs Posted July 17, 2015 Share Posted July 17, 2015 I would guess it's your commandline overwriting differents between itself and the ini. Yeah that was it. 1 difference between the command line and the ini will result in a complete reset of the ini. Kinda strange Link to comment Share on other sites More sharing options...
Raizio Posted July 19, 2015 Share Posted July 19, 2015 Just wanted to update folks, I've changed my commandline to "TheIsland?SessionName=Feral-Frontier?QueryPort=31020?Port=31015?RCONPort=32331?RCONEnabled=True?MaxPlayers=25?ServerPassword=<snip>?ServerAdminPassword=<snip>?MultiHome=<snip>?listen" Kept the basic info so you can check if it's up or not. Which actually shows up on the server list and is queryable by TCadmin for slots. You'll also see the current version in the server name on TCAdmin like Feral-Frontier - (v187.2) and whether it is passworded or not. Everything else seems mostly gibberish like the version number or protocol on the query page. Here is the commandline as setup in template: "TheIsland?SessionName=$[HostName]?QueryPort=$[service.QueryPort]?Port=$[service.GamePort]?RCONPort=$[service.RConPort]?RCONEnabled=![RCONEnabled]?MaxPlayers=$[service.Slots]?ServerPassword=$[PrivatePassword]?ServerAdminPassword=$[RConPassword]?MultiHome=$[service.IpAddress]?listen" I'm not sure how the RCON works for this game yet, must be an Unreal Engine 4 protocol or some sort. Let me know if you figure it out. Link to comment Share on other sites More sharing options...
Raizio Posted July 21, 2015 Share Posted July 21, 2015 Updating to 188 overwrote my config file. Perhaps it's included in the SteamCMD branch? After I changed my config file and restarted the server, it kept the config thus far. Link to comment Share on other sites More sharing options...
Dennis Posted July 21, 2015 Share Posted July 21, 2015 Same here. New stuff was probably added to the config. Link to comment Share on other sites More sharing options...
galdor Posted July 21, 2015 Share Posted July 21, 2015 (edited) Hello everybody huh down the configuration file and uh modified some observations made and yet fails to make it work . Basically I do not appear in the listings of the game and also tells me the slot game Edited July 21, 2015 by galdor Link to comment Share on other sites More sharing options...
Dennis Posted July 21, 2015 Share Posted July 21, 2015 I guess this is why the config file was overwritten: * Fixed a bug with structure limits (PhysX overlap limit was being exceeded), and reset the default value to 6000 (should cover even the biggest current bases that we've seen on Official Servers). The new configurable/commandline value is: NewMaxStructuresInRange=6000 Link to comment Share on other sites More sharing options...
goatboynz Posted July 21, 2015 Share Posted July 21, 2015 Current Version: v188.0 Note: For ARK Server Admins, v188 will upon first launch overwrite your server's "ARK\ShooterGame\Saved\Config\LinuxOrWindowsServer\GameUserSettings.ini". This was an unintended side effect of modifying the Default INI that it derives from, but sadly we can't revert the change. So you can restore your server's previous GameUserSettings INI values after updating if you wish. We'll make sure that this INI overwrite doesn't happen again, however. Thank you very much ARK Server admins! ARK for the win once more lol Link to comment Share on other sites More sharing options...
Raizio Posted July 23, 2015 Share Posted July 23, 2015 Galdor: You need to set a Query Port in your Service Settings and include it in your command line. That's why TCadmin cannot read how many players are on your server. Link to comment Share on other sites More sharing options...
MrLuke82 Posted July 28, 2015 Share Posted July 28, 2015 After the patch v188 i cant see live player stats, its just gone like this: http://gyazo.com/ae0296454744109a0912f889523d3ca8 Anyone got the same? know about a fix for it? Link to comment Share on other sites More sharing options...
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