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Everything posted by Dennis
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TCAdmin denies access to a few file extensions by default. DLL files are one of them. If you want to allow clients access to .dll files, you can configure it from System > Settings > Game & Other Voice Services > Select the game > File System Permissions. Under "User Files", expand the "Add Permissions By File Name" section and remove "*.dll;" from the "File Names" field. Please be aware of the consequences, though. DLL files are potentially dangerous and allowing your clients to upload those files could compromise your server.
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In TCAdmin, navigate to System > Settings > Scheduled Tasks and check the log for the task. A common issue is that you don't have the files for the game server downloaded before configuring the server.
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Do you have the Steam client running on the same machine? Did you try to launch the game service with -NOSTEAM on the commandline?
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What's New in Version 1.0.3 [Fixed] Startup settings for Linux
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windows/linux [Official] Minecraft (Automatic Java Version - Multiple Mods)
Dennis replied to Dennis's topic in Game Config Files
What's New in Version 2.4.0 [Added] Support for Java 21 (required as of Minecraft 1.20.5) -
TCAdmin should work just fine on Debian 12.
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windows/linux Rust - Automatic wipe/update, Oxide, Plugin Installer
Dennis replied to Dennis's topic in Game Config Files
Hey, @Uzumi18 and welcome to the forums. To be honest, I haven't been very active the last few months and haven't even heard of Carbon before you mentioned it. I could look into implementing it the same way that I've implemented Oxide. Forced wipes has been a thing in Rust for a long time - but people have still wanted to manually wipe. Is this no longer the case? -
CS2 Server - Error creating a command line (startup)
Dennis replied to LawrenceR2's topic in Game Server Help
Go to the game settings in TCAdmin and select "variables". From here, you should be able to see the host_workshop_collection. Access that variable and check under "Variable settings" if it has a regex. -
BattleMetrics query was broken. We don't know how they fixed it - they aren't going to share it.
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I've never seen that before. Without more details, it's difficult to troubleshoot. Do you have admin access to the server?
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The server query issue is not something TCAdmin can fix. It's an issue with Palworld. All Palworld servers on BattleMetrics are also reporting back as offline. There is no way to make querying work at the moment.
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@ottofunhouse that is most definitely a firewall issue.
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Make a suggestion to have that as a feature
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It is and has been for years (since August 2019, v2.0.133) You can configure TCAdmin to delete scheduled tasks after X days. You can even configure it to only delete tasks with a certain status or on a specific server. Create a new Recurring Task with the action "Delete Scheduled Tasks".
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@Ascend Server Solutions version 2.0.190.0 of TCAdmin supports the Palworld query. You need to make sure "Palworld" is selected as the query protocol and that the query port is equal to the game port. You also need to add "-queryport $[ThisService.QueryPort]" to the commandline if it's not already there.
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Are you sure the login information for the administrator user is correct?
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Installing to remote server from WHMCS Order when Master is full
Dennis replied to REDRUM's topic in Windows Support
You should only configure your master in WHMCS. TCAdmin decides where to put the next service. If you disable new services on the server in TCAdmin, no new services should be created on that specific server. -
@MisterPrince Steam Workshop doesn't work for all mods at this time. It is only enabled for admins.
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windows/linux ARK: Survival Evolved (Supports Clusters)
Dennis replied to Dennis's topic in Game Config Files
You don't ever just download DLLs from random websites. You could end up with a compromised system. You install Direct X instead. Direct X is required by ARK. -
@CloudNine We're not able to just add support for EOS. We add support for specific games that use EOS. Palworld, ARK: SA, The Isle, Satisfactory etc. all have their own client ID, client secret, deployment ID and grant methods. We don't know any of the information for Satisfactory.
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windows/linux ARK: Survival Evolved (Supports Clusters)
Dennis replied to Dennis's topic in Game Config Files
Can you run the service manually? https://docs.tcadmin.com/using-tcadmin/manage-game-voice-services/troubleshooting-game-voice-services/#running-the-service-manually -
Yes, you need the 64-bit DLLs. That's also what the post says
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Make sure your services has a query port assigned and that -queryport <QueryPory> is added to the command line.
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Can you start the service manually? https://docs.tcadmin.com/using-tcadmin/manage-game-voice-services/troubleshooting-game-voice-services/#running-the-service-manually
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It'll also introduce support for ARK: SA. The EOS protocol is not the same for all games. Palworld and ARK: SA uses the EOS matchmaking protocol but they respond different to queries. Edit: Not to mention that each game requires it's own "Deployment ID" which is not publically available (at least officially).