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Dennis

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Everything posted by Dennis

  1. You can create a simple Python script that prints the username and password: import clr; import System; clr.AddReference("TCAdmin.SDK"); Script.WriteToConsole(ThisService.Variables["MySQLUser"]); Script.WriteToConsole(ThisService.Variables["MySQlPassword"]);
  2. Hmm, I can't get that working. I've created the files just now on the local server, but TCAdmin keeps trying to get the files from the master (which it's configured to). Is anything specific needed to make this work?
  3. Rename redis-server.exe to redis-server-USERID.exe and kill that instead - that was what we did for ARK Remote a long time ago
  4. Ah, that's great to hear! So, when setting up a new game service, TCAdmin looks for the newest (last modified) files?
  5. Server-hierarchy added. Explained: For most games, we want TCAdmin to grab the installation files for a specific game from the Master server. However, some games take up so much space that it takes a very long time to transfer an extract these files. Some files we'd like to have locally and just have them moved, while most other games are downloaded and extracted from the Master server. If TCAdmin sees the files locally, it should use them instead of downloading them from another source.
  6. And what's wrong about that? I don't know if Github will be the way to go, though. You can't really make anything from the code of an exported .xml file, so it might just be worse than what's being offered right now.
  7. If I understand correctly: No. You can create a public repository on Github with all the different configs, and other users can contribute to it by creating a pull request. This costs nothing XenForo is by far the best forum software in my opinion. The Xenforo Resource Manager lets you upload files (configs and themes fx). Spigot is also using it: https://www.spigotmc.org/resources/ The creator of a theme/config can charge for access to a given resource he or she uploads.
  8. A game that's not optimised from the same people the developed ARK? No way! ;-)
  9. The query port needs to be the same as the game port now.
  10. I'm not on any side, I'm just sharing my side. I don't care that TCAdmins WHMCS design is outdated - our clients are not going to see that, and the backend is patched, so any TCAdmin customer's information is as safe as in any other WHMCS installation. It's been explained that action is being taken
  11. The backend can be updated (which it has). It looks to be running WHMCS 7.x (not sure of the exact version). No need to worry. If you're tired of the design, just use https://clients.tcadmin.com/index.php?systpl=six They don't - there's lots of software. One open source alternative has more than 800 online users on a Discord channel most of the time. It kind of is
  12. Is it all files or just some? You might want to take a look at file system permissions.
  13. Almost - I think it would be 27036. You can always try for yourself and watch what ports are listening in Resource Monitor.
  14. I've made your config work. The problem is that the query port needs to be 27016 if the game port is 2302, and 27116 if the game port is 2402. Just let the ports increment with 100.
  15. Conan Exiles doens't use that executable to run the server. ConanSandboxServer.exe is only a wrapper, I think. Open up 'Resource Monitor' in Windows and see what the actual executable is. Ours has been set to ConanSandbox\Binaries\Win64\ConanSandboxServer-Win64-Test.exe as this is what's actually running.
  16. And remember to go to each and 7 Days to Die customer's 'Service Settings' page and enable the game switcher Also see this: https://help.tcadmin.com/TCAdmin2_advanced_module_for_WHMCS#Sending_Allowed_Games_for_Game_Switching
  17. We did something else instead. This doesn't really work well, since you need to manually set the query port for each client that decides to update to experimental. Instead, we made a copy of our config, imported it as '7 Days to Die experimental', configured the ports, setup the configuration file and allowed users to use the game switcher.
  18. Ah yes - didn't even see your reply. What you said is correct
  19. Sorry for being unclear. The way it works right now is that you need one license per game server you want to use. These licenses can be reused once a game server is no longer active. So, if you want to host a total of 50 game servers at once, you order only 50 licenses. If 10 clients terminate their game server, you can still reuse the 10 licenses :-)
  20. It's not that bad. It's definately more expensive than any other game, but the amount you pay for the license is only gonna take 1 extra month of hosting to earn - and that's only for the first client. Once a license is paid for, you can keep using that (on a single server).
  21. No, you can run 1 server with the same key. When the service is terminated, you can reuse that key.
  22. You can reuse the key. That expense will be covered very quickly.
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