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dimitrifrom31

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Everything posted by dimitrifrom31

  1. fixed forcing an update of the master monitor/web files
  2. Hi, Ive been using TCA v1 (enterprise) for years but I started having issues with the web interface, at least with the supported_game_details.aspx page when trying to edit a game details: Erreur source: Une exception non gérée s'est produite lors de l'exécution de la demande Web actuelle. Les informations relatives à l'origine et l'emplacement de l'exception peuvent être identifiées en utilisant la trace de la pile d'exception ci-dessous. Trace de la pile: [NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.] Web.supported_game_details.xde97676d01739ced(Object xe0292b9ed559da7d, EventArgs xfbf34718e704c6bc) +1712 System.EventHandler.Invoke(Object sender, EventArgs e) +0 System.Web.UI.Control.OnLoad(EventArgs e) +99 System.Web.UI.Control.LoadRecursive() +50 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +627 Has anyone else experimented such an issue recently? I tried removing latest windows updates but that did not fix the issue.
  3. Yep, I had the proper files actually but most of my gameinstall files got corrupt and I had to recreate the archives from scratch. I found the old .exe but not the old steam.dll which is apparently the only one working. The game only has 24 active servers listed at the moment, mostly due to this issue aside from being an "old" game. I brwsed numerous forums, google etc without luck so far. Only got 1 active customer on this game so just trying to please him btw the PM were disabled? Member "PCGamersportal" sent me a PM about this file back in 2014 but I cant find the PM section anymore.
  4. Hi, I had to wipe my game files and re download, forgot about that stupid version issue. I got the exe but not the proper steam.dll, anyone mind to share ? Thx
  5. rocket loader does include autosave feature, take a look in its config files. Does not require any rocket plugin.
  6. Well that was my best shot, included all the parameters in config file and created templates for command line replacing command by map name however it still gives issues with the last arguments to include ( not the ones with an ? prefix but the ones with an -)
  7. Has anyone figured a way to give users ability to set the map AND other parameters from the command line builder ? Issue with TCA v1 is that you MUST specify a command line "command" name to be used in the template and map name in an ARK server is the first argument in command line without any "command". My custom command line template is as follows: TheIsland?MaxPlayers=%slots%?MultiHome=%serverip%?Port=%serverport%?QueryPort=%queryport%?listen?%usercmdline% -nosteamclient -game -server -log Where map is enforced on TheIsland giving no choice for user to change it. %usercmdline% is at the end of game parameters because my last command is -TotalConversionMod= so users can set mods from the command line. Example of a command line set by user: TheIsland?MaxPlayers=64?MultiHome=X.X.X.X?Port=7777?QueryPort=27015?listen??SessionName="SERVER NAME"?ServerAdminPassword=AdminPassword?ServerPVE=false?ServerHardcore=false?ServerCrosshair=true?ServerForceNoHUD=false?GlobalVoiceChat=true?ProximityChat=true?NoTributeDownloads=false?AllowThirdPersonPlayer=true?AlwaysNotifyPlayerLeft=true?DontAlwaysNotifyPlayerJoined=false?MapPlayerLocation=true -TotalConversionMod=561820195,693416678,538986229,642935680,613864333,655581765,592595740,515417044,693416678,564895376,479884434,621154190,600705968 -nosteamclient -game -server -log
  8. Hi there, I am running into an issue with the command line changer for chivalry medieval warfare. Here is an example of a custom command line: AOCTO-Shore_alpha_p?steamsockets?MaxPlayers=10?modname=BlackKnight -seekfreeloadingserver -multihome=1.2.3.4 -port=12345 -sdkfileid=230012942 -sdkfileid=232823090 -sdkfileid=229405113 I bolded the parts that must be customizable by end user (client). As a result I am facing two major issues with TCA v1: - the customizable parts are splitted in 2 parts as the game mode (AOCTO) and the starting map (Shore_alpha_p) must be the first parameter and the sdkfileid must be at the end (at least after the parameters set with an ?) - sdkfileid must be repeated for each file id to add To my knowledge the custom command line has only one variable and custom parameters must be listed consecutively (cannot be separated by non customizable content). Also each custom parameter is unique so I am not able to allow repeated use of the sdkfileid Does anyone have a workaround for this ? For the time being I am manually overriding the command line from service settings but that does not allow customers to set it themselves and switch when they like to.
  9. Dim command As String = "del %path%\*.log" + vbnewline + "del blablabla"
  10. I made a temp fix: http://clientforums.tcadmin.com/showthread.php?p=73642#post73642
  11. I made a temporary work around for the steamcmd issue in TCA v1. How does it work? It will stop the tcadmin monitor service and instead create a "gaming service" in tcadmin launching the MonitorConsole.exe from a batch. The "gaming service" will be running under SYSTEM account. When deleting/uninstalling the game server it will set the standard TCAdmin service back up. How to install: - Import the attached game config - Create a "Game Files Folder" named "TCAmonitorconsole" on your files server and drop a dummy file inside (some .txt file or whatever you want) just to make TCA believe the game files exists. - Now for each machine you want to apply the fix to create a new game server selecting the game "TCAdmin monitor console". Slots and rconpassword do not matter as they are unused. I recommend you to install it on 1 machine first and make sure it works fine before going further. If any issue/question please post in this thread. No follow up guaranteed but will try to assist if possible. TCAdmin monitor console.txt
  12. You can just use the tcadmin game updates for that.
  13. Quote from Luis: But he did not comment further and it works indeed but running all our monitors in console mode is not really an option...
  14. same with TCAv1: http://clientforums.tcadmin.com/showthread.php?p=73625#post73625
  15. Hey, Steam update button has stopped working (tested on 2 different tcadmin setups) all of a sudden, possibly after steamcmd binary update. I tried updating it manually, same result. The steam update window only shows server getting stopped/started:
  16. I am running latest TCA v1 version and the issue was not fixed. I submitted an answer to an existing ticket about TS3 three days ago but got no reply yet, Luis might be in holidays. I did not get hit directly by this exploit and will post when I get an answer from Luis.
  17. Hi, I just found a bug in TCAv1 billing API or better call it an exploit. If the client stops his teamspeak server then upgrades/downgrades his plan (from whmcs for example) the slots won't change. That said you can order a 100 slots server, stop it, downgrade to 10 slots so you are billed for 10 slots then start it and it will still have 100 slots. The reason being that stopped servers can't be edited. A work around would be to get tcadmin to start the server if stopped, change the slots and stop it again.
  18. nvm my issue is apparently coming from a faulty RAM module as I got no issues on other machines.
  19. edit Spoke too soon lol it was players count but somehow my test server is now listed all of a sudden why I thought it was ok...
  20. Did anyone make progress here? Situation seems to be getting worse with only about 20 servers listed now.
  21. It worked for a while then it got delisted for no reason and without making any change. I Managed to get it listed randomly but it keep disappearing not sure why. Looking at the amount of servers listed it looks like there are less and less so it may be a master server issue.
  22. Your in the v1 forums, v1 doesnt support linux
  23. I used to host MW3 servers without issue some time ago, trying to set one up now , it works fine but not listed in the game servers list (nor steam servers list). I suspect it to be related to a wrong steam.dll (I used the one I got in my steam folder and an old one I had from my old tcadmin archive for MW3, both had different sizes) with no luck. Could someone zip me the steam.dll hes using for MW3 servers so I can ccompare and test ? Thanks
  24. try replacing the variables by actual values in your script and run it manually to see if you get any error.
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