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ECF

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Everything posted by ECF

  1. Try doing a manual update on the remotes.
  2. OK! For the record... I have the "largest" E-Penis here. So you can all settle down now and go back to what you were doing
  3. It won't work because most every link in the panel is based off of the users directory. How would having a separate directory for scripts outside of the user's game instance folder be useful?
  4. Go to System Settings>Game Tools. The script you mentioned is already there.
  5. You should be able to remove this: And add something like this: I would have to take a look at the DB for the proper client variable but I think that is correct.
  6. ECF

    Classic Theme (v1)

    Design ellements and html coding can be fixed. V2's layout was designed to make it easier to access features with less mouse clicks and less page re-loading than V1.
  7. Luis reasoning is the security feature within TCAdmin that allows you to lock out logins from admins by IP address.
  8. http://www.srcds.com/db/engine.php?subaction=showfull&id=1098643920&archive=
  9. It is because V2 allows you to run the master website on linux or windows.
  10. You can. But it is a beta and there will be bugs in it.
  11. It would not be since TS does not run as a service, rather TCA2 simply monitors and controls it via telnet commands. I am not sure but I don't think you could pull BW info via telnet for TS.
  12. Probably a small time before the beta is over.
  13. You have the command for setting the IP wrong. It should be... +set net_ip <ip address> For future reference: http://wolfet.co.uk/docs/tech_help/information/server_setup.htm#commandlineoptionsforexpertadmins
  14. Not currently, but it will be added as the beta progresses.
  15. We cannot provide this service as it would be illegal as Roy stated above.
  16. ECF

    Bug List

    Sounds like your firewall is blocking it.
  17. Thank you for sharing sir
  18. ECF

    Linux Games

    COD and Quake based games require you upload the contents of the game CDs. The only download you need is the linux server binaries which are easily found via Google search. Counterstrike you simply grab via the hldsupdatetool
  19. In the user setup there is a client ID field which you will need to enter the WHMCS clientid into. Also after you have created the client's game server/voice server in TCAdmin you will want to fill in the Billing ID (which will be WHMCS's) ID for that service into th service settings for the game and/or voice server. You will most likely want to keep the username the same as well.
  20. V1 has the batch update feature which did exactly what you said. It downloaded the files via the hldsupdatetool and created a zip file which could then be used to batch update all servers. One thing that we have seen in the past is many botched STEAM game updates. eg. Valve send out an update that breaks the server. They then release another patch shortly after fixing the mistake. The batch feature should do what you are asking. It will be added to V2 shortly. However we welcome any ideas on how to better the update system. Please be detailed as to how you wouldlike to see it work.
  21. Thanks for the input guys!
  22. Once we have the additonal features of V1 done for V2 Luis will make a migration tool. Basically all the functionality of V1 needs to be in V2 before you can migrate. Otherwise it would be quite a mess
  23. You can always perform a manual update as per the help wiki. I would start the monitor up and see what happens first though.
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