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Everything posted by LFA
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Create a support ticket with the login to the server and IP and port of the game server that does not start.
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Your database is updated. The problem was when updating the files. To confirm go to a game's settings and click on save. If your database is not updated it will show an error about a missing column.
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For those of you having problems with the update try replacing TCAdminUpdateTool.exe with this one: http://master.tcadmin.com/TCAdminUpdateTool.zip Then do a manual update again.
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Create a support ticket with the login to your server and I see why it is not updating.
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Before starting the update again check if this folder exists and delete it: TCAdmin2\Temp\Upgrade
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For those of you having problems with the update try replacing TCAdminUpdateTool.exe with this one: http://master.tcadmin.com/TCAdminUpdateTool.zip Then do a manual update again.
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My guess is that there is an error when connecting to the database. TCAdmin is ignoring the error and thinks the user does not have permissions. Install 2.0.31. I have updated some functions where tcadmin would ignore a database error. Also to reduce connection errors enable connection pooling: http://serverip:8880/Interface/Configuration Click on next until you get to the database settings. Set additional parameters to this: Pooling=true;Compress=false;Connection Lifetime=900; Click on next until you reach the end. Select the option to restart the monitor.
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New Features Added 'Sync Service IPs with Billing' recurring action. This process will connect to WHMCS or other billing software and update the server IP and port. Can log in to control panel and FTP with email instead of username. The email login will fail if more than one user with the same email exists. Added permreset command to the Teamspeak 3 service actions. Encoding can be set when editing text files. Billing ids can be set when creating a game/voice service. IPv6 support. They can be imported in Server ] Server IPs. If a game supports IPv6 you can enable in the game's IP and Ports settings. Random rcon password is generated when creating a game/voice service. TS3 default welcome message can be configured. Added option in game's custom variable to preserve the value when the service is reinstalled. Enable this option for the Xmx and Xms variables in the Minecraft settings. Added option in game's custom variable to use the value as the max memory in the service live stats. For example enable this option in the Minecraft's Xmx variable. If you have a Minecraft server with Xmx=1024, the max value in the live memory meter will be 1024MB instead of the total system memory. Sent emails are added to the mail log. Deleted users and services are added to the delete log. Service port variables are available in before start and after stopped events**. Added validations after stopping a Linux service to prevent duplicate processes**. **To activate this feature on existing services select the game in General Settings ] Games and click on Update Existing Services. Bug Fixes Duplicate key error when creating more than one service at the same time. Error when editing files that have been added to favorites. Error importing v1 configs with config editors that contained some characters. When creating a game and voice server together with the billing api it always creates game server on master. When the billing api selects a server the IPs are not checked to see if one of them has game/voice hosting enabled. Error in commandline manager when a mod imported from v1 is installed. When importing a v1 config the install/uninstall script variables are not replaced correctly. Scheduled tasks calendar not rendering correctly on some installations. RCon port not set correctly when used in config files. File manager sometimes does not render correctly. Change of role type should not be allowed after creating the role. FTP IPv6 shown for resellers instead of IPv4. Error executing SQL on remotes with remote DB connections disabled. Duplicate billing ids are no longer allowed by the billing api. Permissions by file name are not applied correctly with a Linux file manager connecting to a Windows remote. Zombie processes left by monitor and service manager. The same server IP can be added twice. Error in custom commandline when using a dropdown with default value selected. Service manager makes WmPrvSE.exe use lots of CPU time. Can't change game type in service settings. Bandwidth monitor stops working when service ports are changed. Fixed query for UT2004. Query port should be set to 7778 (game port + 1).
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Run the game server manually to see why it does not start after changing the commandline: http://help.tcadmin.com/Troubleshooting_Game_%26_Voice_Services#Running_the_Service_Manually_2
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What database type are you using? If you are using MySQL is the database on another server?
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Where do you get that error? On the master or on the remote? If you have a firewall make sure the secure and standard ports are open.
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What you can do is configure the classic theme theme by default. This will make it easier for users to figure out what to do: http://clientforums.tcadmin.com/showthread.php?t=8483 We will add a way for you to specify what the user sees when he logs in.
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The minecraft configuration is included by default. Just place minecraft_server.jar in /home/tcadmin/tcafiles/games/minecraft
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Place the zip file outside of the bf2 folder. C:\TCAFiles\Games\bf2.zip
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-condebug in the commandline should work
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You can import v1 configs into v2
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Currently you can only configure it to download the files from other monitors. You can configure more than one monitor to hold the game files. It does not have to be the master. If you compress the game files and enable the option to keep a copy of downloaded files the monitor will only download the file if it does not exist locally or if the file on the master has been modified. If you do it this way the remote monitor does not have to download from the master every single time.
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I don't think network drives are available for services. They are only available for interactive logons. If you start the monitor in console mode it will probably work. Why don't you compress the game files and configure the monitor to download them using ftp?
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If you do it from the control panel just select the different server in the voice server tab. If you do it from the billing api send different game_datacenter and voice_datacenter ids. If they are created in the same server and you are sure the game and voice datacenters are different create a support ticket and I will tell you how to fix it.
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Do this: First make sure you can run the TS server manually with the non-root user. Get the TS3 service id. You can find it by running the service browser: cd /home/tcadmin/Monitor ./servicebrowser Create the file /home/tcadmin/tca2beta/Monitor/Services/ServiceId/User.config with the following. Replace tcagame with the user that will run the ts server. <?xml version="1.0" encoding="utf-16" standalone="yes"?> <values> <add key="Service.User" value="tcagame" type="System.String,mscorlib" /> </values> Restart the service from the control panel or from the service browser
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Delete the compressed file and compress the folder again using the compress script.
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For better performance build the latest mono from source and configure tcadmin to use it: http://help.tcadmin.com/Mono#Build_from_Source If you have centos this command installs all packages required to build mono: yum install make glib2-devel libpng-devel libjpeg-devel giflib-devel libtiff-devel libX11-devel gcc-c++ fontconfig-devel bison gettextUncomment these lines in /home/tcadmin/Monitor/mono-config: #MONO_OPTIONS="--gc=sgen"; #MONO_GC_PARAMS="nursery-size=4m";sgen is faster and uses less resources but it still has a few bugs. Your monitor might crash randomly.
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Commandlines - Variable calling defaut variable if checkbox = true
LFA replied to WolwX's topic in Linux Support
If you want to have a checkbox when the user creates a new custom commandline I have configured an example in our demo panel. You can log in with demoadmin/demoadmin : Select the Commandlines tab. You can see I replaced -nohltv with ![HLTV] tv_port $[service.CustomPort1] in all commandlines. http://www.tcadmin.com:8880/Interface/GameHosting/EditGame.aspx?gameid=1 I created the variable named HLTV. In the Commandline Parameter Options tab I configured it as a checkbox. When checked the value is -tv_enable 1 -tv_maxclients 50 when unchecked the value is -nohltv http://www.tcadmin.com:8880/Interface/GameHosting/EditGameCustomVariable.aspx?gameid=1&variableid=6 When the user is building a commandline he will see a checkbox to enable/disable hltv. I created 2 commandlines here: http://www.tcadmin.com:8880/Interface/GameHosting/ServiceCmdLine.aspx?serviceid=7 Select the Custom Commandlines tab. One has hltv enabled the other has it disabled. The ports are assigned when the game server is created. After it is created the only way you can assign new ports is in the service settings. -
The email templates can be disabled in General Settings > Templates. If you want me to take a look create a ticket with the url and login for your control panel, login for the server and the IP and port of a game server that has this problem.