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Everything posted by krazos
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I just opened the config and removed the help/support links from the mod, that worked. Then just add them again after import.
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Hi! I have a question how you guys do backups of game servers for your customers. Initially i was thinking rsync incremental but each full backup will be very big and each restore more complex since i need to restore files from multiple backups (full+incremental diff). And it wont work on windows. Ideally the backup should run every 3 hours or so. The solution im working on to solve this is a python program that does the following: 1. Query the tcadmin database to get running servers on the machine in question, location of the master files and other file paths 2. Diff the customer files with the master (shallow on some to avoid byte comparison on large files) 3. Only save the diff files to an external backup server 4. Email result So this gives me: + full backup (single restore) of all customer modified or edited game server files. (Re-deploy and re-apply backed up files) + Low space requirement since customers dont usually add that many large files + Low transfer times for both backup and restore + Works on both linux and windows - Not everything is backed up so incompatibility between backed up files and current server files may occur But this is just my ide on how to do this. How do the rest of you out there do it?
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I run it as root as well, eBot still can't change map. Edit: Sry, it CAN change map, I was wrong. So it seems to be permission error.
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It doesnt do anything, really weird. For a small update, it seems the problem is that the server cant exec some configs, even tho they are there with the correct name. So, the question should rather be, have you had this problem with exec/configs before?
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Hi. I'm in a real hurry and need some help. eBot can't change maps, title, and other settings. It doesn't work fully as intended. Could this have anything to do with execute permissions? I know only srcds_linux and srcds_run should have +x, unfortunately many other files have it as well. I just removed it from instance .cfg, .bsp files and such, so the user could see and change these files from file-manager. When I remove them on a deployed server, tcagame doesnt have permission to the service folder and cant start the server. Anyone had this problem before? Just need any help whatsoever, any advice on what it might be would be great. I really appreciate it.
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I havent tried this yet, but this could be a good solution. https://mmonit.com/monit/ We use Zabbix to monitor our servers, and it's awesome. You could do something similar as restarting a process if Zabbix finds some error via http on tcadmin, it's very customizable. But Monit has this feature as default.
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Sorry for the late answer, I have been a bit busy. Do you have any suggestion of what I should set it to? I use xms the same as xmx.
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Okay thanks!
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Yes, but as I wrote, he used vanilla before. He recently switched to Spigot. The problem was there even under vanilla. :/
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Hi, So one of our customers rents a Minecraft server, 4GB. He ran Vanilla and is now running Spigot, with almost no plugins. However, RAM usage goes up to 108.95%, he is using 4.36 GB of RAM. It's weird because it has been this way since the beginning, doesn't matter if he restarts it, it goes up to over 4GB quite fast. The weird thing is that the server runs very smooth in-game, no problems at all. We or he doesn't experience any problems but I'm curious as to why it shows 108.95%. Is this normal? What should I do? Before he was using 3GB, same thing there, so he upgraded to 4GB (he wanted more players as well) but obviously he's using more RAM than he pays for (But I don't blame him, something is buggy), and this doesn't seem normal. Thanks in advance.
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I have "233780 -beta" in the template, and Verify/Validate & Update after created. But still its version 1.40, steam update says its already up to date. I see that other servers in the server browser are version 1.44. Initializing Steam... [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK. @ShutdownOnFailedCommand 1 "@ShutdownOnFailedCommand" = "1" @NoPromptForPassword ***** "@NoPromptForPassword ***** login "*****" "*****" Connecting anonymously to Steam Public...Logged in OK Waiting for license info...OK force_install_dir "" app_update 233780 -beta validate Success! App '233780' already up to date. exit
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Please, I'm getting somewhat desperate, how do I make input work? IF i get input to write something in the console, it just spams what command you sends to it.
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Yea I know, I meant in which file is this element so I can change it? I can't find it, theres like hundreds of CSS files.
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I cant get updates to work, I cant update my servers, even if I run a steam update its still 1.40 and I cant join the server. Im running steam for arma with "233780 -beta" and ive tried without the beta parameter, still doesn't work. Anyone know why?
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Thanks. But how do I make input work? Since the last update, Console does not work anymore for me, not even in Windows GUI.. It just opens rustdedicated window with nothing inside it, but I can join the server. Edit: oh and query doesn't work, it cant display players online etc.. It worked before, not now. I haven't changed anything.
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Have anyone got web console to work?
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Sorry for bumping, but which file is this? If you could write the whole path to it I would be very grateful.
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Hi! So I'm setting up Call of Duty 4, and I can't edit the predefined commandline, I edit it and save it, then when I deploy a server the punkbuster command is there anyway, and after I edit it and press f5 its there again. It refuses me to change predefined commandline in the template. Is this a bug or what is it that forces this option to be there? Its already in the server.cfg so It isn't needed there, and if you choose to enable or disable punkbuster in the server config it ignores that option since it's forced to "on" in the commandline. Both I and my users want to be able to disable/enable PB. Thanks in advance.
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Exactly what I was gonna do Kinda embarrassing because the answer was in the documentation. I did search there though, but didn't find this then. Here is the solution: help.tcadmin.com/Frequently_Asked_Questions#Some.2Fall_files_not_visible_in_FTP_or_file_manager
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I really don't want to misuse the support or disturb him or them since it's not urgent. I wanna try to figure it out with you users on this forum and by myself at first. Edit: Or well, that might be the only way. Thanks anyway!
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Well it's almost all files that doesnt show up, but some do. However, the text files are 200-400 Bytes.
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The file permissions are correct, they are owned by "tcagame_svc<serviceID>" And *.txt is whitelisted as editable files. Its really weird these can't be seen in file manager.
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Hi! In insurgency, there's alot of .txt files in /insurgency/ to specify mapcycles and such. However, I cant see or edit them through TCAdmin interface, not as a user or admin. But they are there, I checked through SSH. Ive checked the file permissions, and editable files extensions, and users and admin are allowed to see and edit .txt files, but they won't show up anyway. I need help to solve this, I dont think users/customers would be so happy that they can't edit mapcycles and stuff like that.
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Thank you Dennis! That is exactly what I was looking for. How could I have missed that..
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- change
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