
fjamieson
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Everything posted by fjamieson
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What was told to me Only one that sort of works is Slot Detection but you have to work around it... It is using the total number of players that have been on your server over time rather than the active number of concurrent players.. so if your server is set for 20 slots and you have had 30 players connect over time ... failure I am still testing this out as I only just added the Eco Server query option to my game definition. But I am still getting "...is not responding to query" when I do the Current Activity and Stats, so trying to resolve that...
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Numpty, Just found out from another TCA admin that the query options do work as expected.. Back to Square 1
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Found it... "Eco Global Survival" Need more coffee!!
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Anyone figured out what 'Query Protocol' to use? Have not had any luck with the regular options.
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DrunkMunki, Thanks for sharing your config. I have been beating my head against the wall with my own and using yours.. still cannot get the server to respond when I search for it using the Steam GetServersAtAddress API call.... Not sure if it is because Rend wants Visual C++ 2015 or not.. have 2017 and 2013 on the server... If you have any other info on getting this working, it would be greatly appreciated.
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Thanks for the update and help.
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Thanks for the info.. Got it to work with a static message.. but cannot get it to give me a prompt :-( Thanks Defined the variable (ThisServiceBroadcastMessage) as a Script Parameter. Did the whole script config setup.. but it just gives me a "OK" "Cancel" block and no option to input the message.. Any suggestions would be greatly appreciated.
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Hi Dennis, Initially tried it.. would not work.. Worked on KGM6911 for over an hour.. .. then ... figured.. let me give your method a try again.... it started to work.... weird!! But Still cannot get it to schedule a message :-( Thanks for your input and help!!
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Anyone been able to send RCON broadcast messages to an ARK server? Read an old thread that this did not work... hope it may have been fixed and I am just overlooking something. RCON messages from a third party sender work, but not from within TCAdmin using a 'Scheduled Task'
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I am trying to set up an email for a custom rule detection However when I click on the User and Admin email template options there is nothing to select. I created an email template for this but there appears to be no way to associate it with the query/rule. Any suggestions? Thanks
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Does anyone have a config they would care to share... working or not. :-) I am curious to see how you dealt with the "MaxPlayersPerTeam" as it relates to "$Service.slots" Thanks in advance
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Numpty, Is this script specific to one game? I saw another post referencing Arma3. I am interested in something for ARK. Thx
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I have several ARK servers, where the server name displayed in TCadmin has a version number on the end of it , eg (v272.11) It even shows this when I query the server in https://serverranks.com/ The server has been updated to the latest release, 276.0 My question is, where is this 'version' information being pulled from? As I think this may be causing issues when searching for the server in the in-game Session List.
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I am trying to automate downloading the latest Oxide-Rust.zip file to my RUST/TCA.Mods folder. Because the posted link continuously changes now, and the thread notifications are unreliable, I end up with unhappy users. I have a Powershell script that is called from a Windows batch file, using the Windows Task scheduler, but would rather this be under the control of TCAdmin. My question is can I paste the following script into a TCA scheduled task ~~~~ getoxide.bat powershell -ExecutionPolicy ByPass -File oxide.ps1 ~~~~ oxide.ps1 $json = Invoke-RestMethod -Uri "https://api.github.com/repos/OxideMod/Oxide.Rust/releases/latest" $url = $json.tag_name $url = "https://github.com/OxideMod/Oxide.Rust/releases/download/$url/Oxide.Rust.zip" echo $url (New-Object System.Net.WebClient).DownloadFile($url, "Oxide-Rust.zip") ~~~~ Or is there a better way to achieve this update process? Thanks in advance for any suggestions and comments.
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Is the file at the start of this thread the one with the updated .xml config that resolves the world creation? I am running into the same issue... 'Cannot create world on server startup' :-( Thanks
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Are TCAdmin patches cumulative? Currently on 2.0.109, do I have to apply 2.0.112 before 2.0.113 or can I go straight to 2.0.113?
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Okay. Thx
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Hi Brit, No, not yet.. got side tracked with other stuff...
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Brit, Thanks ... no problem.. fully understand.. sites being down is a #1 priority.
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Brit, From what you are saying the batch file should only have: <path to java>\java -server -d64 pause the rest is passed by TCadmin? Sorry.. the old DOS/batch file programmer in me is still confused... I dont fully understand how TCAdmin injects the command line info into the call. Thanks BTW: Thanks for sharing all your hard work on the game file definitions.
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I am looking to update all our Minecraft server definitions, but based on my understanding of Windows, TCadmin etc, I find myself confused. Hope someone here can shed some light. The traditional way to launch MC (any flavor) is using a batch file...said batch file contains all the command line options. Yet looking at the existing definitions we have in our TCadmin, we call the batch file but have additional parameters in the command line definition. So a users command line includes: "minecraft-server.bat java -Xmx1024M -Xms1024M -jar <java file> nogui" This does not make sense as the batch contains: <path to jave>\java.exe -server -d64 -Xmx1024M -Xms1024M -jar <java file> nogui So the 'command line' options (java -Xmx![Xmx]M -Xms![Xms]M -jar ![jar] nogui) are theoretically ignored. As a result, any time we set up a Minecraft server we have to go in and edit the batch file with the appropriate info, which seems counter productive. Does someone have a working config file they could send me/post that I could use to update our definitions. Thanks in advance.
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Brit, I managed to get it working Did a reinstall. Also, added on Custom Port1 -> Rconport -1 and Custom Port2 - Rconport -2 Found in the logs that it was trying to communicate in the two ports below the Rcon port. If you have a look at my connection log file (connection_log_7777.txt) on the first page of this post you will see what I mean. Really appreciate the GitHub idea. Thanks again
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Hi Brit, Thanks for all your hard work on the configs. Really appreciate it. I used tour latest config to set up a new server. Server starts, but does not seem to be creating the logs in the " \DNL\Binaries\Win64\" folder or any of the other folders ... appcache, logs or config. so I cannot do any further troubleshooting :-( Any suggestions
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Okay. Thx. Was going off the time stamp of the post... and time differences between here and there :-)