adamnp
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Nice! I like this idea...
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I'm assuming the cpanel samples over a longer length of time. If you use top, or sar, you'll can exact measurements from the kernel. However, if you ever sit there and watch a process, you will notice it spikes up and down up and down, it never runs at a nominal level. When TCA collects its samples, it more than likely falls on a valley in the graph vs a peak, or its using an average based on a number of samples. Mono is going to utilize a decent amount of memory, remember its an emulator, so its running a program through a program, thus consuming the memory of the later. You can use the following commands in *ix to get a better idea of how things have been running: if you wanted to view the load averages for your server from the 23rd of the month, you would run this command: [user@host ~]$ sar -q -f /var/log/sa/sa23 (ls -al /var/log/sa/ and see which dates are available, substitte as needed) Current CPU usage Run "top", and on the line that says "Cpu(s)", check the "%id" section which shows the percentage of which your CPUs are idle. The higher the number the better. A 99% idle CPU is not doing much of anything, and a 1% idle CPU is heavily tasked. [user@host ~]$ top c Tip: hit "P" to sort by processes that are currently consuming the most CPU. Historical CPU usage Check the "%idle" column: [user@host ~]$ sar -p Current memory usage: [user@host ~]$ free -m Tip: run "top c" and hit "M" to see which processes are consuming the most memory. Historical memory usage This depends on the version of sar, which used to use '-r' to show %memused and %swpused (swap memory used), but later changed to '-S' to show %swpused. Check "%memused" and "%swpused": [user@host ~]$ sar -r Hope that helps
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Looking for some one to set up my TCAdmin (PAID)
adamnp replied to LazyBrit's topic in TCAdmin Version 2
I've been talkin to him, should be able to get him setup ready to go, with no fees -
my skype is galoregameservers Depends on what you want done and what you are willing to pay. Not looking for a perm job, got 3 of those already. -Adam
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Cheers - Mines a little different than yours, so if anyone has any issues I can post mine as well - verified working obviously. Appears valve is starting to heed some of the communities wants finally. Yay -Adam
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lol...That came outta left field....I'm assuming you aren't running TCA2 then, or you would already know the answer to that....
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Whoops - Sorry, good catch. I fixed that and re-uploaded. -Adam
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If you are having issues with the automatic way, you can still do it manually easily. I'm a manual guy, and I always like doing things manually to ensure its done properly whenever I can. This is how I completed the task in such a fashion for all my servers in under 2 hours. Step 1. BACKUPS! -- Back up TCA2 db. (I have daily backups of server files, but if you don't you should backup server files also for each server) Step 2. Installed new servers for every gameserver I had utilizing new steampipe gametype, and using 1 port number higher on same ip. Step 3. Copied *addons* / *cfg* / *maps* from old server, to new server directories. Step 4. Deleted old servers from TCA2 Step 5. Changed IP's 1 port number down to reflect original port number. Step 6. Update server modifications (Sourcemod, Metamod, Eventscripts, SPE, and all plugins) The only thing that then needs to be set is the command line, and any specific TCA user permissions to the gameserver.
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Hey guys, I went ahead and edited kaosx's config and just changed a few things to remove the 'beta' params and release as a new config for the official steampipe css build. Credit goes to Kaosx for the original. -Adam Updated: Fixed console log error. css-steampipe - Windows.xml
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People HATE captcha, it sucks, 75% of the time you can't read the damn image!!! lol Would be AWESOME to have http://areyouahuman.com/ included as an option instead of captcha -- or even just a configurable space to include your own 'code' for 3rd party security there. Nothing 'major' -- but we swapped our forums to areyouahuman, and have 0 spam since doing so and massive increase in user registrations VS captcha. (I understand this is a different application, but the fact remains CAPTCHA SUX!) :} Thanks for reading the thread. -Adam
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WARNING: NNET_OpenSocket: bind: WSAEACCES This means it cannot bind to the specific IP. This could be a permission issue, or a user issue. Try running it under an admin account, and I bet it will work. You need to find whatever permissions are wrong, and or whatever is causing it to not be able to bind properly. This is most likely causing your VAC problem. Can you post your full command line? -Adam
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start the server in and use -condebug and it will write everything from console to console.log In that file, it should list 'connecting to valve servers...blah blah' 'connecting to vac servers....blah blah' It should tell you the error there, if there is an error. If there isn't an error, then either you don't have the proper ports open to the firewall, or your ip is blacklisted for some reason. -Adam
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Personally, I think Luis decides what features are more pertinent fairly well. I am more grateful that they released it and are producing updates rather than not release it for another 2+ years while they continue to build it out. Think about it from both sides of the fence. We were using both for quite some time, but now only use TCA2, and we have no issues. Certain tasks are a little more complex, and or not possible, but we are used to adapting and overcoming. Make it work!
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Directory Structure to update/follow Assigned User
adamnp replied to adamnp's topic in Feature and Module Ideas
Very good point! That too . -
Directory Structure to update/follow Assigned User
adamnp posted a topic in Feature and Module Ideas
I've noticed that if you attempt to move, or copy a server(s) and then update the owned user, the directory structure remains the same. It would be helpful if this structure did follow the users, or even if there were a *Sync Directories to Username* button that could basically generate a new directory and move the contents of that directory into the new folder and then update the service. Here are just a few uses for this feature: a) Copying a preset install for custom clients. Such as pre-configured servers. b) Customers that share funds, and then boot the paying member but still want to retain services are able to then generate new accounts and have the server information updated properly to correlate with accounts. This helps for housekeeping tremendously. -
I believe these are instructions to move a remote license installation from 1 machine to another, however.... In regards to moving the master from 1 to another, can this still be done as it was in TCA1? (Basically what you explained here) However, correct me if I'm wrong, but if the IP has changed to the master the remotes would need to have a new configuration file done correlating with the new ip and then run the verify/repair, correct? tnx
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micsen, there is no pm here - leave contact info :}
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Restarting host and delay between starting services
adamnp replied to ju_an's topic in TCAdmin Version 2
Is there an option to have it kill it instead?....im looking for it but not seeing anything....It's probably starting at me in the face though Or any way we can quicken it? My argument here is that we typically spam our community servers via rcon that a server restart is coming, please type retry in console to rejoin. This enables players that have joined through other means or through friends and don't know the IP to rejoin quickly....However, the length of time it takes TCA2 to restart causes the 'retry' to timeout once, and sometimes twice before a connection can be made. I agree with whats been said, but an option for a 'fast restart' (maybe sending a kill instead of the gracefull shutdown) would be highly beneficial for communities with larger player bases.....I know we arren't the only ones that do this. Thanks for hearing me out :} -
Restarting host and delay between starting services
adamnp replied to ju_an's topic in TCAdmin Version 2
Can this number be 0? Could you explain the process the panel goes through to restart a service? I've noticed significantly higher restart times on TCA2 services vs TCA1 services..... Thanks! -
yes - in the mod configuration you can set the configuration options to allow the user to view/set.
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Counter Strike Global Offensive CS:GO V1 config?
adamnp replied to leetservers's topic in Game Config Files
burp! -
I'm awaiting the files from the.....I'm sure I could complete this, but for whatever reason I must suck and don't deserve the files :} lol
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Game services getting stuck on "stopping" periodically?
adamnp replied to Choc_Salties's topic in Windows Support
We've been having this same issue - absolutely appears when the servers crash. TCA restarts service, (if selected) but the service comes back, and then is running twice. TCA then is unable to stop both services, and a stop/restart results in the inability to stop the server unless (as suggested above) you kill the pid. Fairly sure it had to do with the last valve update, as have never experienced this in the past. Once the cause of the crashing is fixed, assuming it should be resolved? -a -
How to restart tcadmin monitor like updates does ?
adamnp replied to ju_an's topic in Windows Support
Pid 0 is typically taken by the system idle process.....You should not be getting a gameserver to start on pid 0, or crash on pid 0 as system idle process should already own it......What gameserver? What else are you running on the box? -
I believe also if you turn steam guard off on your account, you can use it from multiple locations without being knocked offline. This isn't the best route to go, but it is available for the time being to help.....Just sayin -Adam