Dennis Posted October 24, 2017 Share Posted October 24, 2017 Automatic mod installation is working fine. On Linux we had to create a symlink at one point, but I think it got fixed. Link to comment Share on other sites More sharing options...
Paully Posted October 24, 2017 Share Posted October 24, 2017 Automatic mod installation is working fine. On Linux we had to create a symlink at one point, but I think it got fixed. What you mean create a symlink can you explain, i have tried everything of my knowledge but no luck on getting it to work. Link to comment Share on other sites More sharing options...
Dennis Posted October 24, 2017 Share Posted October 24, 2017 Read this: https://survivetheark.com/index.php?/forums/topic/184091-linux-server-auto-update-mods/&do=findComment&comment=1055715 Link to comment Share on other sites More sharing options...
Paully Posted October 24, 2017 Share Posted October 24, 2017 do i have to do this for every server or is there a way to make a script to auto do this to all servers Link to comment Share on other sites More sharing options...
Paully Posted October 24, 2017 Share Posted October 24, 2017 What im asking is i have 19 servers, how do i get the mods to symlink or transfer to mods folder on all servers without having to do it manually and for new servers to do the same Link to comment Share on other sites More sharing options...
Dennis Posted October 24, 2017 Share Posted October 24, 2017 Try doing it with one server and see if it works. If it doesn't work, it's not that specific issue. If it does fix it, you'll have to create a script that creates the symlink. Link to comment Share on other sites More sharing options...
Paully Posted October 24, 2017 Share Posted October 24, 2017 Try doing it with one server and see if it works. If it doesn't work, it's not that specific issue. If it does fix it, you'll have to create a script that creates the symlink. im not really understanding this one bit, sorry for not having alot of knowledge on this, is there any way you can explain this in an easier way Link to comment Share on other sites More sharing options...
Dennis Posted October 25, 2017 Share Posted October 25, 2017 Send me a PM and I'll have a look for you. Link to comment Share on other sites More sharing options...
Paully Posted October 26, 2017 Share Posted October 26, 2017 Automatic mod installation is working fine. On Linux we had to create a symlink at one point, but I think it got fixed. Thank you for the help you gave me Dennis. With the link and help you gave, i did some research and found how to symlink and also found a way to fix it for all servers, current and new. The main fix i did besides symlink is a issue with steamcmd not installing correctly on linux servers, found that fix on the steam forums. Thanks again Dennis you were the biggest help. Link to comment Share on other sites More sharing options...
Dennis Posted October 30, 2017 Share Posted October 30, 2017 No problem, buddy. Glad you managed to fix it Link to comment Share on other sites More sharing options...
DoomHammer69 Posted November 2, 2017 Share Posted November 2, 2017 I have just create a server with your config, what about the problem / bug of 70 slots? I have changed in every option, and still there are 70 slots. Any solution please? Link to comment Share on other sites More sharing options...
thewreckingcrew6 Posted November 3, 2017 Author Share Posted November 3, 2017 Howdy tcadmin@mgservers.eu The setting has been set in the server settings? Link to comment Share on other sites More sharing options...
Dennis Posted November 3, 2017 Share Posted November 3, 2017 If the server starts with 70 slots, it's most likely not starting correctly. 70 slots is the default. If the server is starting with a map that's not present, it won't start at all. It'll still show 70 slots, though. Link to comment Share on other sites More sharing options...
DoomHammer69 Posted November 3, 2017 Share Posted November 3, 2017 (edited) The server starts with the island and I can connect and play. It?s really anoying :/ I have try to remove from the commandline, to put without the tcadmin service slots, different ways and the result is the same thewreckingcrew6 yes, I have put in the server settings too. Edited November 3, 2017 by DoomHammer69 Bad English Link to comment Share on other sites More sharing options...
Dennis Posted November 3, 2017 Share Posted November 3, 2017 Post your command line. Link to comment Share on other sites More sharing options...
DoomHammer69 Posted November 3, 2017 Share Posted November 3, 2017 (edited) ![Map]?MultiHome=$[service.IpAddress]?Port=$[service.GamePort]?QueryPort=$[service.QueryPort]?RCONPort=$[service.RConPort]?listen -server -log This is the last wich I use without serviceslots [/script/engine.gamesession] MaxPlayers=70 This is overwritten when I start the server in gameusersettings.ini Edited November 3, 2017 by DoomHammer69 Link to comment Share on other sites More sharing options...
Dennis Posted November 3, 2017 Share Posted November 3, 2017 Try including MaxPlayers in your command line. Link to comment Share on other sites More sharing options...
DoomHammer69 Posted November 3, 2017 Share Posted November 3, 2017 That?s already fix it. The problem was in GameUserSettings.ini I was using IP failover, and tcadmin didn?t overwrite with the correct IP, so the server starts in the failover, but with default config ( as you said, the server dont startup correctly) Thanks also Link to comment Share on other sites More sharing options...
sparky81 Posted November 27, 2017 Share Posted November 27, 2017 automods still now working for windows? cant get it start up with mods any help please guys Link to comment Share on other sites More sharing options...
Dennis Posted November 27, 2017 Share Posted November 27, 2017 What does your GameUserSettings.ini and Game.ini look like? Link to comment Share on other sites More sharing options...
DoomHammer69 Posted January 14, 2018 Share Posted January 14, 2018 With this config its supossed the server will download and update the mods but I think, as Sparky, dont works. I have put the IDs in configuration files but no download. Any ideas how to make this funtcionally? Link to comment Share on other sites More sharing options...
scarecr0w12 Posted January 20, 2018 Share Posted January 20, 2018 I'm having a problem with it downloading the mods via linux, i've checked the thread a little and noted others using linux are having similar issues. Does anyone have a resolution or work around? Per the console it says its downloading, but none of the files are actually there. Any help is appreciated. Link to comment Share on other sites More sharing options...
Dennis Posted January 21, 2018 Share Posted January 21, 2018 SteamCMD on Linux has been changed. It should be downloading to /home/username/Steam or /SteamCMD now instead of /home/user/ID/Engine/Binaries/ThirdParty/SteamCMD/Linux/steamapps. Since the files never end up in /home/user/ID/Engine/Binaries/ThirdParty/SteamCMD/Linux/steamapps/, ARK won't extract the mod files and move them to /ShooterGame/Content/Mods/. To fix this, you just have to create a symlink between the two directories. ln -s /home/user/Steam/steamapps/ /home/user/ID/Engine/Binaries/ThirdParty/SteamCMD/Linux/steamapps/ Link to comment Share on other sites More sharing options...
KGM6911 Posted January 21, 2018 Share Posted January 21, 2018 SteamCMD on Linux has been changed. It should be downloading to /home/username/Steam or /SteamCMD now instead of /home/user/ID/Engine/Binaries/ThirdParty/SteamCMD/Linux/steamapps. Since the files never end up in /home/user/ID/Engine/Binaries/ThirdParty/SteamCMD/Linux/steamapps/, ARK won't extract the mod files and move them to /ShooterGame/Content/Mods/. To fix this, you just have to create a symlink between the two directories. ln -s /home/user/Steam/steamapps/ /home/user/ID/Engine/Binaries/ThirdParty/SteamCMD/Linux/steamapps/ So you would have to create this symlink for every user? Were you able to do it with a script? If so would you mind sharing? I'm new to this and mods are driving me crazy! Link to comment Share on other sites More sharing options...
Dennis Posted January 21, 2018 Share Posted January 21, 2018 Yes. We created a custom script that executed after creating the game server. I no longer have the script as we've switched to Windows on all servers as most game servers (including ARK) uses much less memory. Link to comment Share on other sites More sharing options...
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