Tweek Posted January 29 Share Posted January 29 On 1/28/2024 at 5:13 AM, pkr1992 said: Hi, This script work in linux? Link to comment Share on other sites More sharing options...
Rislem Posted January 29 Share Posted January 29 Anyone have any success with loading mods? Link to comment Share on other sites More sharing options...
jungleNZ Posted January 30 Share Posted January 30 (edited) 21 hours ago, Rislem said: Anyone have any success with loading mods? Nope, activating cursemods on panel (cursegame id = 85196) and setting Path to Pal\Content\Paks\~mods\85196 does nothing. It does show the available mods on panel for game. Just does not download them. There must be something Dennis/Adam/LFA/others need to write into cursemods. Also I see some mods wanting to be placed into different location to other ie: Pal\Binaries\Win64\Mods Edited January 30 by jungleNZ Link to comment Share on other sites More sharing options...
CloudNine Posted January 30 Share Posted January 30 Dennis/Adam/LFA/others etc who are the author/mainter of custom mods need to make it less hard coded and more expandable to make custom setup inside the game panel. Link to comment Share on other sites More sharing options...
Dennis Posted January 31 Share Posted January 31 On 1/30/2024 at 10:49 AM, jungleNZ said: Also I see some mods wanting to be placed into different location to other ie: Pal\Binaries\Win64\Mods The issue with the API is that there's no way for us to know if the mod goes in /Pal/Content/Paks, /Pal/Binaries/Win64/Mods or another folder. It's basically guesswork. I have a feeling that .pak files generally need to go to the first folder while all the other mods are basically a UE4SS mod that needs to go to the Mods folder. There's also no way for us to know whether a mod is only client-side. Regarding mods not being installed: I've already let Luis know about this. I have no idea where they end up. 16 hours ago, CloudNine said: Dennis/Adam/LFA/others etc who are the author/mainter of custom mods need to make it less hard coded and more expandable to make custom setup inside the game panel. If you have any ideas, please let us know. Link to comment Share on other sites More sharing options...
jungleNZ Posted January 31 Share Posted January 31 Thanks Dennis for the reply. The devs certainly not made this game easy for server setup. Link to comment Share on other sites More sharing options...
conceptr980 Posted January 31 Share Posted January 31 @dennis Are you able to work on the query protocol script ? its itchy not detecting players and hostname via the panel Thx Link to comment Share on other sites More sharing options...
Dennis Posted January 31 Share Posted January 31 I have no idea how query works. I've tried using opengsq but I'm always told the IP and port does not exist. There must be some way to do it. BattleMetrics found a way. Link to comment Share on other sites More sharing options...
Dennis Posted January 31 Share Posted January 31 Regarding query: I managed to get it working. I have no idea how. I'll need to investigate this some more. Link to comment Share on other sites More sharing options...
Dennis Posted January 31 Share Posted January 31 I found a way to get query working. It's hosted on my own domain for now. I'll see what I can do. 3 Link to comment Share on other sites More sharing options...
GG Hosting Posted January 31 Share Posted January 31 1 minute ago, Dennis said: I found a way to get query working. It's hosted on my own domain for now. I'll see what I can do. I also sent Luis the details of opengsq a while ago. Hoping he can integrate it into TCAdmin. Will be great for a lot of games that use EOS nowadays. 2 Link to comment Share on other sites More sharing options...
Dennis Posted February 1 Share Posted February 1 Query protocol for Palworld will be introduced in the next version of TCAdmin. Release is expected later today if everything goes well. Link to comment Share on other sites More sharing options...
CloudNine Posted February 2 Share Posted February 2 54 minutes ago, Dennis said: Query protocol for Palworld will be introduced in the next version of TCAdmin. Release is expected later today if everything goes well. What about EOS support? Link to comment Share on other sites More sharing options...
Dennis Posted February 2 Share Posted February 2 It'll also introduce support for ARK: SA. The EOS protocol is not the same for all games. Palworld and ARK: SA uses the EOS matchmaking protocol but they respond different to queries. Edit: Not to mention that each game requires it's own "Deployment ID" which is not publically available (at least officially). Link to comment Share on other sites More sharing options...
dobledosis Posted February 4 Share Posted February 4 New Query feature is only working on 20% of my servers. Link to comment Share on other sites More sharing options...
Dennis Posted February 4 Share Posted February 4 Make sure your services has a query port assigned and that -queryport <QueryPory> is added to the command line. Link to comment Share on other sites More sharing options...
hz32 Posted February 4 Share Posted February 4 Does anyone have a config with working query. Link to comment Share on other sites More sharing options...
conceptr980 Posted February 4 Share Posted February 4 4 hours ago, hz32 said: Does anyone have a config with working query. The config shared here is working well. Just change the Query Protocol: Palworld Notes: - Make sure your TCadmin is updated to version: 2.0.190.0 - Make sure the Game Port is the same as Query Port Link to comment Share on other sites More sharing options...
dobledosis Posted February 5 Share Posted February 5 17 hours ago, Dennis said: Make sure your services has a query port assigned and that -queryport <QueryPory> is added to the command line. Yes, but I can't tell the difference btween the servers that responds to query vs the servers that still don't after TCA update. Same Commandline with the same query port as game port. Link to comment Share on other sites More sharing options...
dobledosis Posted February 5 Share Posted February 5 (edited) Found the problem. Also in "PalWorldSettings.ini" "PublicPort" must be configured correctly. I suggest not using default port for a client because in my case clients followed the server instructions to copy defaultPalWorldSettings.ini that comes with the default port 8211 and the client with that port also started to have problems with query. Edited February 5 by dobledosis Link to comment Share on other sites More sharing options...
hz32 Posted February 5 Share Posted February 5 I do not really know what i am doing wrong but i cannot get query to work, Game port and query is 8211, Do i need to change something else? Link to comment Share on other sites More sharing options...
CloudNine Posted February 10 Share Posted February 10 (edited) @Dennis Now that palworld EOS is supported, when will you add satisfactory and other EOS games to query list? Edited February 10 by CloudNine Link to comment Share on other sites More sharing options...
Dennis Posted February 11 Share Posted February 11 @CloudNine We're not able to just add support for EOS. We add support for specific games that use EOS. Palworld, ARK: SA, The Isle, Satisfactory etc. all have their own client ID, client secret, deployment ID and grant methods. We don't know any of the information for Satisfactory. Link to comment Share on other sites More sharing options...
Ascend Server Solutions Posted February 12 Share Posted February 12 So it seems that the config for the game is not responding to Query port info throwing up a not responding to the boot command on the panels is all other game work just fine. i tried to change the ports and looked into the script with no luck Link to comment Share on other sites More sharing options...
Dennis Posted February 12 Share Posted February 12 @Ascend Server Solutions version 2.0.190.0 of TCAdmin supports the Palworld query. You need to make sure "Palworld" is selected as the query protocol and that the query port is equal to the game port. You also need to add "-queryport $[ThisService.QueryPort]" to the commandline if it's not already there. Link to comment Share on other sites More sharing options...
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