JasonF Posted June 26, 2007 Share Posted June 26, 2007 I have it automated with the command line but can't get the query port automation. I have searched for the setting in the UT engine but can not locate it. Does anyone know the setting in the UT ini to adjust the query port? Link to comment Share on other sites More sharing options...
JasonF Posted June 26, 2007 Author Share Posted June 26, 2007 Well I have it automated to create a SWAT 4 server but for the life of me can't figure out how to get this engine from binding to the same query port. I pulled out a UT and Raven Shield ini to see what variables it uses with no luck. When I try to create a second server it will bind to the same query port so I could only get 1 server to run per box. I checked it out via Qtracker and was not able to check in game to see if the server showed up. The server log showed a query port of 10481 for all SWAT 4 servers I created. Also, maxplayers will not respond in the command line but the server port will so I don't think you would be able to restrict the player count for a client. This is what I have so far, I have tested it and it works.swat.txt Link to comment Share on other sites More sharing options...
ECF Posted June 26, 2007 Share Posted June 26, 2007 Have you tried the Port= line in the ini file? Maxlayers is also set in the ini file MaxPlayers= Link to comment Share on other sites More sharing options...
JasonF Posted June 26, 2007 Author Share Posted June 26, 2007 I got both in the ini but wanted to set the maxplayers in the command line so it could not be changed by a client. The maxplayers is in the SwatGUIstate.ini file. Link to comment Share on other sites More sharing options...
ECF Posted June 26, 2007 Share Posted June 26, 2007 Doesn't matter. Turn on the slot monitor in TCAdmin and set it to shut down the gameserver if they change maxplayers. Link to comment Share on other sites More sharing options...
JasonF Posted June 27, 2007 Author Share Posted June 27, 2007 Thanks for the advice ECF. Link to comment Share on other sites More sharing options...
Derek Posted September 14, 2009 Share Posted September 14, 2009 I have Swat4 running fine but it isn't showing up on the master server list according to a few clients. Any ideas ? Link to comment Share on other sites More sharing options...
Guest louise Posted September 14, 2009 Share Posted September 14, 2009 Swat 4 ports Outgoing UDP and TCP traffic must be able to run without restriction. The entire UDP traffic (incoming and outgoing) must be on the ports 10480, 10481, 10482, 10483,10486, 10490, 10491 and 10495 passed through (forwarded) on the host. also make sure you have the following set in your server.ini [ipDrv.UdpBeacon] DoBeacon=True [ipDrv.MasterServerUplink] DoUplink=True Link to comment Share on other sites More sharing options...
Derek Posted September 14, 2009 Share Posted September 14, 2009 (edited) Does anything need to be below this: [ipDrv.MasterServerUplink] DoUplink=True Also we have all ports open... they are also saying they install web admin and works fine but cant even connect to the game server even though it shows up fine in hlsw. Edit: I look at console and says unable to query game spy incoming port blah blah but all ports are open... Edited September 14, 2009 by Derek Link to comment Share on other sites More sharing options...
Guest louise Posted September 14, 2009 Share Posted September 14, 2009 (edited) last time i looked just edit the port numbers to go with your servers [ipDrv.UdpGamespyQuery] QueryPortNumber=10581 [ipDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=swat4 ServerBeaconPort=10587 BeaconPort=10588 DoUplink=True [ipDrv.MasterServerUplink] DoUplink=True Edited September 14, 2009 by louise Link to comment Share on other sites More sharing options...
Derek Posted September 14, 2009 Share Posted September 14, 2009 last time i looked just edit the port numbers to go with your servers [ipDrv.UdpGamespyQuery] QueryPortNumber=10581 [ipDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=swat4 ServerBeaconPort=10587 BeaconPort=10588 DoUplink=True [ipDrv.MasterServerUplink] DoUplink=True heh still not working. what the heck... it shows up on hlsw but server administration doesnt turn any results.. Link to comment Share on other sites More sharing options...
Derek Posted September 14, 2009 Share Posted September 14, 2009 got it I think.... i was using 10481 instead of the 10581 i guess that is a wrong port. Link to comment Share on other sites More sharing options...
Derek Posted September 21, 2009 Share Posted September 21, 2009 (edited) It still says unable to query the server. Need to open port 10586 for incoming traffic but all ports are open.. Edit: I put it on another machine and it seems to be working perfectly... Edited September 21, 2009 by Derek Link to comment Share on other sites More sharing options...
dimitrifrom31 Posted September 21, 2009 Share Posted September 21, 2009 ServerBeaconPort=10490 BeaconPort=10489 those ports are not incremented edit did u check with a ports viewer if ur port are not used by another app? Link to comment Share on other sites More sharing options...
Derek Posted September 21, 2009 Share Posted September 21, 2009 ServerBeaconPort=10490 BeaconPort=10489 those ports are not incremented edit did u check with a ports viewer if ur port are not used by another app? What do you suggest as a good port viewer ? Link to comment Share on other sites More sharing options...
dimitrifrom31 Posted September 21, 2009 Share Posted September 21, 2009 What do you suggest as a good port viewer ?* tcpview is free and does the job Link to comment Share on other sites More sharing options...
Derek Posted September 21, 2009 Share Posted September 21, 2009 * tcpview is free and does the job Yeah that was it. Forgot the name Link to comment Share on other sites More sharing options...
HIS-MOTHER Posted September 21, 2009 Share Posted September 21, 2009 netstat does the same thing without installing additional software on your machine netstat -a -b Link to comment Share on other sites More sharing options...
dimitrifrom31 Posted September 21, 2009 Share Posted September 21, 2009 netstat does the same thing without installing additional software on your machine netstat -a -b ye but tcpview got nice features and is ways more clear. you can get the full path of the app running on the port, stop it with a right click etc Link to comment Share on other sites More sharing options...
HIS-MOTHER Posted September 21, 2009 Share Posted September 21, 2009 ye but tcpview got nice features and is ways more clear. you can get the full path of the app running on the port, stop it with a right click etc Yeah, the Apps GUI looks nice I just never see a need for all the extra crap. To each his own I guess. Link to comment Share on other sites More sharing options...
dimitrifrom31 Posted September 21, 2009 Share Posted September 21, 2009 Yeah, the Apps GUI looks nice I just never see a need for all the extra crap. To each his own I guess. if u got 20 css servers running you can identify which one uses which ports by the app path for exemple Link to comment Share on other sites More sharing options...
Virtuel-Network Posted August 18, 2013 Share Posted August 18, 2013 Log: **************************************************** Log: Beginning level load: 'Entry.s4m' Log: **************************************************** Log: **************************************************** Log: Finished level load in 0.005 seconds Log: **************************************************** Log: Building Collision Octree... Log: Finished Building Collision Octree Log: Game class is 'GameInfo' Log: Bound to IpDrv.dll Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: WinSock: Socket queue 131072 / 131072 Init: WinSock: I am ks4003148 (142.4.206.187) DevNet: TcpNetDriver on port 10480 Log: Server Package: Core Log: Server Package: Engine Log: Server Package: IGEffectsSystem Log: Server Package: IGVisualEffectsSubsystem Log: Server Package: IGSoundEffectsSubsystem Log: Server Package: Editor Log: Server Package: UWindow Log: (server-side only) Log: Server Package: GamePlay Log: Server Package: GUI Log: Server Package: SwatEd Log: Server Package: IpDrv Log: (server-side only) Log: Server Package: Tyrion Log: Server Package: AICommon Log: Server Package: Scripting Log: Server Package: SwatAIAwareness Log: Server Package: SwatAICommon Log: Server Package: RWOSupport Log: Server Package: SwatGame Log: Server Package: SwatEffects Log: Server Package: SwatEquipment Log: Server Package: SwatProtectiveEquipment Log: Server Package: SwatSimpleEquipment Log: Server Package: SwatObjectives Log: Server Package: SwatProcedures Log: Server Package: SwatGui Log: Bound to SwatGui.dll Log: Server Package: SwatEquipmentModels Log: Server Package: SWATofficerTex Log: Server Package: mp_OfficerTex Log: Server Package: SwatAmmo Log: Server Package: SwatCameraEffects Log: Server Package: SW_Objects Log: Server Package: SW_Bounce Log: Server Package: SW_Ambients Log: Server Package: SW_Bullets Log: Server Package: SW_Feet Log: Server Package: SW_Hits Log: Server Package: SW_Meta Log: Server Package: SW_VO Log: Server Package: SW_Weapons Log: Server Package: SWATMaleAnimation Log: Server Package: FemaleAnimation Log: Server Package: SwatBadguyTex Log: Server Package: FemaleCasual1Tex Log: Server Package: FemaleCasual2Tex Log: Server Package: FemaleCasual3Tex Log: Server Package: FemaleHeavyTex Log: Server Package: FemaleNurseTex Log: Server Package: FemaleOfficeTex Log: Server Package: CultLeaderTextureSet Log: Server Package: LeoMelTextureSet Log: Server Package: MaleCasual1Tex Log: Server Package: MaleCasual2Tex Log: Server Package: MaleCasual3Tex Log: Server Package: MaleCasual4Tex Log: Server Package: MaleCasualArmorTex Log: Server Package: MaleChubbyTex Log: Server Package: MaleDoctorTex Log: Server Package: MaleGang1Tex Log: Server Package: MaleJanitorTextureSet Log: Server Package: MaleSuitTex Log: Spawning: IpDrv.MasterServerUplink Log: UGameSpyManager::InitAsServer(). Log: Level is Level Entry.myLevel Log: *** WARNING - PATHS MAY NOT BE VALID *** Log: Bringing Level Entry.myLevel up for play (20)... Log: ---------- IsTheEntryLevel = 1, GameEngine=0x2D52000, GameEngine->GEntry=0x0, GameEngine->GEntry->GetLevelInfo()=0x0, current LevelInfo=0x99EC400 Log: MasterServerUplink::Reconnect(). Log: ...Engine URL Port=0 Log: Resolving ut2003master1.epicgames.com... Log: Loadmap executed in 0.13 seconds. (0.00 Verify) (0.01 Load) (0.12 Actor Init) Log: URL: Adding default option Class=SwatGame.SwatPlayer Log: URL: Adding default option team=255 Log: Browse: MP-Training?Name=Player?dedicated?Class=SwatGame.SwatPlayer?team=255 Log: LoadMap: MP-Training?Name=Player?dedicated?Class=SwatGame.SwatPlayer?team=255 Warning: Failed to load 'pier_tex': Can't find file for package 'pier_tex' Warning: Failed to load 'pier_tex': Can't find file for package 'pier_tex' Warning: Missing Texture Texture pier_tex.shiphull Log: [dkaplan]: URL.Map = MP-Training Exit: Socket shut down help me please what is the problem? sorry for my bad english Link to comment Share on other sites More sharing options...
Virtuel-Network Posted August 18, 2013 Share Posted August 18, 2013 sorry now is my console: Log: Log file open, 08/18/13 17:10:37 Init: ---------------------------------------- Init: SWAT VERSION NUMBER: 31973 Init: ---------------------------------------- Init: Compiled: Feb 18 2005 18:08:30 Init: Command line: -server -ini=Swat4DedicatedServer.ini -port=10480 -server Init: Base directory: D:\TCAFiles\Users\buddyqc\58\Content\System\ Init: Character set: Unicode Init: Found startup configuration: Startup.ini Init: Adding FilePath: ..\..\Content\System;..\..\Content\Scenarios;..\..\Content\Maps;..\..\Content\Test\Maps Log: Bound to Window.dll Log: Bound to Core.dll Log: Bound to Scripting.dll Log: Bound to Engine.dll Log: Bound to SwatAIAwareness.dll Log: Bound to AICommon.dll Log: Bound to ALAudio.dll Init: Object subsystem initialized Init: Computer: KS4003148 Init: User: TCAGame Init: CPU Page size=4096, Processors=4 Init: CPU Detected: PentiumPro-class processor (GenuineIntel) Init: CPU Features: CMov FPU RDTSC PAE MMX SSE Init: CPU Speed=3392.458550 MHz Init: Memory total: Phys=4194303K Pagef=4194303K Virt=2097024K Init: Working set: 32000 / 159000 Log: Bound to SwatGame.dll Log: Bound to RWOSupport.dll Log: Bound to Tyrion.dll Log: Bound to GUI.dll Log: Bound to SwatAICommon.dll Log: Bound to Editor.dll Log: Bound to ScriptCompiler.dll Log: Bound to IGEffectsSystem.dll Log: Bound to IGSoundEffectsSubsystem.dll Log: (Havok): Initializing base system. Log: Bound to IGVisualEffectsSubsystem.dll Init: Unreal engine initialized Log: Updating Revision level for 2C2FD8CB47D62DE10B39E182297C0502 to 0 Log: Updating Revision level for 6D47E4E64D3E9E8AC53D36AF3FCDE640 to 0 Log: Updating Revision level for B2F0D1D146DE61D41E2E90B1F12153B6 to 0 Log: Updating Revision level for 9AE9B84F436374391D24DAAC21EAFD2D to 0 Log: Updating Revision level for F75542994507C56C25C229970561678B to 0 Log: Updating Revision level for 834928B943BF5E7499C6A9ACDBBACA1E to 0 Log: Updating Revision level for C9A5CB6D446B2D54A159799765FED41B to 0 Log: Updating Revision level for 71CB225A455001431F6B45AD83FA9B01 to 0 Log: Updating Revision level for 75682A7E47E714D1F14D0C95616FFD33 to 0 Log: Updating Revision level for 33AF74004BF3642B07E0B38A653FC2F3 to 0 Log: Updating Revision level for 5DA17DAD424C4A37F0658897F5EE1A26 to 0 Log: Updating Revision level for CAA517B642AA5EB562DF00B195CADE38 to 0 Log: Updating Revision level for F1D9791E4B3A5669FD7BEDAE164BAF99 to 0 Log: Updating Revision level for C4D49E82435E3DE6802695B5634EEF6D to 0 Log: Updating Revision level for BF95712944E58D69A78BFB892F1CA491 to 0 Log: Updating Revision level for F58AC3D94F8E43B575C07F9ECD86DE3A to 0 Log: Updating Revision level for 9EB460054185F017761C0E8699640EC3 to 0 Log: Updating Revision level for AB8E847141AEE8FCEF438997B16D065E to 0 Log: Updating Revision level for 948518D141E395A6D08CADAD9B9B0E8F to 0 Log: Updating Revision level for 95B52CB3450118346E2C55A62EE09FB1 to 0 Log: Updating Revision level for CE4CCC114F4988FAE974969284A89372 to 0 Log: Updating Revision level for 6E5FBA5D48D3A0A3009AAD9DBB8B0D5D to 0 Log: Initializing the game as a dedicated server! Log: UGameEngine::Init() ... CommandLine = -server -ini=Swat4DedicatedServer.ini -port=10480 -server Log: Browse: Entry.s4m?Name=Juouer?Class=SwatGame.SwatPlayer?team=255 Log: LoadMap: Entry.s4m?Name=Juouer?Class=SwatGame.SwatPlayer?team=255 Log: [dkaplan]: URL.Map = Entry.s4m Log: **************************************************** Log: Beginning level load: 'Entry.s4m' Log: **************************************************** Log: **************************************************** Log: Finished level load in 0.005 seconds Log: **************************************************** Log: Building Collision Octree... Log: Finished Building Collision Octree Log: Game class is 'GameInfo' Log: Bound to IpDrv.dll Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: WinSock: Socket queue 131072 / 131072 Init: WinSock: I am ks4003148 (142.4.206.187) DevNet: TcpNetDriver on port 10480 Log: Server Package: Core Log: S Link to comment Share on other sites More sharing options...
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