zelatech Posted November 9, 2011 Share Posted November 9, 2011 Did any of you think why on earth they had named folder "players2"? lol good question I think this is releated to matchmaking, where player don't need server. Link to comment Share on other sites More sharing options...
peace Posted November 9, 2011 Share Posted November 9, 2011 I updated my config and placed all configs back to players2 folder instead of main because hldsupdatetool checks that. And we decided not to cut server files since updates are going through hldsupdatetool which downloads these files anyway. Just need 1TB to 2TB RAID1 depending on server performance. Link to comment Share on other sites More sharing options...
mattb Posted November 9, 2011 Share Posted November 9, 2011 So for every customer one server would be 15GB? No way to reduce that? Link to comment Share on other sites More sharing options...
omnigenus Posted November 9, 2011 Share Posted November 9, 2011 I updated my config and placed all configs back to players2 folder instead of main because hldsupdatetool checks that. And we decided not to cut server files since updates are going through hldsupdatetool which downloads these files anyway. Just need 1TB to 2TB RAID1 depending on server performance. I plan to use manual updates (batch)...no game should need 14 gigs for a dedi server...that's just insane. Taking too much space and taking too long to copy all that. Link to comment Share on other sites More sharing options...
peace Posted November 9, 2011 Share Posted November 9, 2011 Will you be manually check what files are changed through steam update and make Game Update for clients? Link to comment Share on other sites More sharing options...
ECF Posted November 9, 2011 Share Posted November 9, 2011 Steam should only update the files that need updating anyways. Should probably use the HLDSUpdate feature in TCA. Link to comment Share on other sites More sharing options...
peace Posted November 9, 2011 Share Posted November 9, 2011 But it will re-download files that is deleted and again size will be about 13Gb. The only way is to have full size DS somewhere and update only that files and see what files are changed and pack them in archive for Game Updates. Link to comment Share on other sites More sharing options...
ECF Posted November 9, 2011 Share Posted November 9, 2011 It must be downloading the entire game then? I don't see why STEAM would do that since it is for a dedicated server, but I guess they fooked this one up Link to comment Share on other sites More sharing options...
peace Posted November 9, 2011 Share Posted November 9, 2011 Yes hldsupdatetool is downloading video and other files that are needed only for client application. Link to comment Share on other sites More sharing options...
proclan Posted November 9, 2011 Share Posted November 9, 2011 13 gig is still not bad compared to Arma2CO which is about 18 gigs I believe. Link to comment Share on other sites More sharing options...
mattb Posted November 9, 2011 Share Posted November 9, 2011 How does steam auto update the files? To a folder on your desktop? Link to comment Share on other sites More sharing options...
Frizianz Posted November 10, 2011 Share Posted November 10, 2011 How does steam auto update the files? To a folder on your desktop? It uses a directory command in the commandline to define where it puts it. Also guys i've seen alot of people grabbing that MW3 Server install off our servers, just curious what speeds did you guys get? Link to comment Share on other sites More sharing options...
Syrio Posted November 10, 2011 Share Posted November 10, 2011 Hello I have a problem. I created some server configuration attached earlier but I see only one server in the browser MW3 All servers created work but I can not solve this problem. I added the script tcadmin: netsh firewall add allowedprogram "%gameserverexe%" %serverip%_%serverport% ENABLE My command line is this: +set dedicated 2 +set net_ip %serverip% +set net_queryPort %customport1% +set net_masterServerPort %serverport% +set net_port %customport2% +set net_authPort 8766 +set sv_config server.cfg +set sv_maxclients %slots% +start_map_rotate Link to comment Share on other sites More sharing options...
peace Posted November 10, 2011 Share Posted November 10, 2011 Was said many times. Put steam.dll in server root directory. Link to comment Share on other sites More sharing options...
zelatech Posted November 10, 2011 Share Posted November 10, 2011 @peace in all this time i completely forgot to thanks you for your posts here, without your help i would have never be able to make v2 config working! Thanks a lot! Link to comment Share on other sites More sharing options...
pesultra Posted November 10, 2011 Share Posted November 10, 2011 still intermittently getting insufficient bandwidth, really annoying, if anyone knows the solution to this then please let me know Link to comment Share on other sites More sharing options...
Jaggl Posted November 10, 2011 Share Posted November 10, 2011 me too.... also does someone know the min. and maxplayers?! 1 to 16 or? Link to comment Share on other sites More sharing options...
unrealized Posted November 10, 2011 Share Posted November 10, 2011 anyone find a fix for: insufficient upstream bandwidth 0 kbps for 18 clients. Minimum 566 kbps required. Link to comment Share on other sites More sharing options...
peace Posted November 10, 2011 Share Posted November 10, 2011 No. I hope it will be fixed in next update. Link to comment Share on other sites More sharing options...
pesultra Posted November 10, 2011 Share Posted November 10, 2011 yeh will be an update soon surely Link to comment Share on other sites More sharing options...
dwskillz Posted November 11, 2011 Share Posted November 11, 2011 my game just updated about 20 mins ago will see if anything is fixed Link to comment Share on other sites More sharing options...
tbrown7552 Posted November 11, 2011 Share Posted November 11, 2011 Has anyone checked to see if servers have an update? Link to comment Share on other sites More sharing options...
dwskillz Posted November 11, 2011 Share Posted November 11, 2011 yes server's have an update aswell ps: still doesnt fix the bandwidth error message Link to comment Share on other sites More sharing options...
peace Posted November 11, 2011 Share Posted November 11, 2011 (edited) Where changelog can be found? Update deleted all config files (i believe that were with default names) from players2 folder and put stock configs in admin folder that was created... Edited November 11, 2011 by peace Link to comment Share on other sites More sharing options...
gemcneill Posted November 11, 2011 Author Share Posted November 11, 2011 Does the tcadmin config need to be changed at all here that you provided Peace. I think the server.cfg file location in default files needs to be changed right? Also I wish tcadmin has a bit by bit or block level copying feature so I didnt have to send out a 13 gig file again to the servers Link to comment Share on other sites More sharing options...
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