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MW3 confgs


gemcneill

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Oh dear. I had a thought that this might happen. It's IW for you. With all the complaining from previous games not being able to host dedicated servers, they gave the ability this time but for a price. Looks like GSP's will need to own loads of keys / accounts for each game server to be able to auth itself.

 

I am hoping this is not the case but if it is then I can see another petition even bigger than last time and the next release of a COD game will not be as popular and will fail.

 

IW wake up will you!

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Oh dear. I had a thought that this might happen. It's IW for you. With all the complaining from previous games not being able to host dedicated servers, they gave the ability this time but for a price. Looks like GSP's will need to own loads of keys / accounts for each game server to be able to auth itself.

 

I am hoping this is not the case but if it is then I can another petition even bigger than last time and the next release of a COD game will not be as popular and will fail.

 

IW wake up will you!

 

You're wrong, if you have the files you don't even have to own the game.

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CMD Line

 

"C:\MW3 Server\iw5mp_server.exe" +set dedicated 2 +set net_port 27020 +set net_queryPort 27021 +start_map_rotate

 

Console

 

version 1.2.358

Connecting to online services....

Connected to online services.

Executing server config "server.cfg"

Could not load map rotation "". Shutting down

 

CMD Line

 

"C:\MW3 Server\iw5mp_server.exe" +set dedicated 2 +set net_port 27020 +set net_queryPort 27021 +start map_rotate

 

Console

 

version 1.2.358

Connecting to online services....

Connected to online services.

Executing server config "server.cfg"

 

(It just Freezes there)

 

Server Config

 

// Modern Warfare 3 Server Configuration

 

 

//////////////////////////////////////////////////////////

// Server command-line parameters (this section is for documentation only)

 

// Specify server configuration file (this file)

//+set sv_config "filename" (default "server.cfg")

 

// Specify server visibility (1 = LAN, 2 = Internet (default) )

//+set dedicated 1

 

// Open game port (Steam-visible server game port)

//+set net_queryPort 27014

 

// Secure game port

//+set net_port 27015

 

// Steam authentication port

//+set net_authPort 8766

 

// Steam master server (server browser) port

//+set net_masterServerPort 27016

 

 

 

//////////////////////////////////////////////////////////

// Server.cfg-configurable settings

 

// Server host name. This should always be set by the server admin.

seta sv_hostname "Modern Warfare 3 4not"

 

// Dedicated server play list (DSPL) specifying server map rotation.

// Valid game options are controlled via DSR (dedicated server recipe) specified in the DSPL.

seta sv_maprotation "default"

 

// Maximum number of clients that may connect to this server (range 1-18)

seta sv_maxclients 16

 

// Server password. If set, users will be prompted on join attempt.

seta g_password ""

 

// Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) )

seta sv_privateClients 0

 

// Password for the private slots on this server. If set, users will be prompted on join attempt.

// Users providing this password will have access to all slots.

// Users providing an incorrect password will have access to the (sv_maxClients - sv_privateClients) public slots.

seta sv_privatePassword ""

 

// Remote console password. If set, users will have access to a remote console, allowing server administration from a connected client.

seta rcon_password "4not"

 

// Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) )

seta sv_voice 2

 

// Toggle voting for [player kick/map restart/next map] (0 or 1 (default) )

seta g_allowVote 1

 

// Toggle allowing dead players to chat with living players (0 (default) or 1)

seta g_deadChat 0

 

// Time in seconds before the server will kick a user for inactivity (range 0 - 10000)

seta g_inactivity 90

 

// Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600)

seta sv_kickBanTime 300

 

// Toggle flood protection (throttling of user commands - should be enabled for non-password-protected Internet servers) (0 or 1 (default))

seta sv_floodProtect 1

 

is everything ok ??

Edited by Spitfire
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Here's beta TCA config. Its not completely finished but its working. Tested with 2 servers on 1 IP.

 

Notice: place all dspl and dsr files in main folder. Use steam.dll.

 

Servers that are currently running with this config:

^2GameNest.ru Test Server

^2GameNest.ru Test Server #2

Call of Duty 8.txt

Edited by peace
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Here's beta TCA config. Its not completely finished but its working. Tested with 2 servers on 1 IP.

 

Notice: place all dspl and dsr files in main folder. Use steam.dll.

 

Servers that are currently running with this config:

^2GameNest.ru Test Server

^2GameNest.ru Test Server #2

 

Thanks -

 

Can you please upload your server.cfg please?

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the upstream seems to be a random bug, got it every now and then usually after 3 or 4 restarts it works.

 

Problem is I can run the server manually with a .bat but not from TCAdmin (even though using the exact same command line).

 

When ran from tcadmin its stuck on Executing server config "server.cfg"

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