
ViolentCrimes
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Wondering how it works with tcadmin and gameservers. Going to run Day-Z,TF2 & Garrysmod servers on it.
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TCAdmin - The Game Hosting Control Panel Software Version : 2.0.65.0 .NET Version : 2.0.50727.3643 Windows 32 bits uPnP Port Forwarding : Disabled Current User : SYSTEM The Service Manager has been started on 127.0.0.1: The packet capture library has been detected System.Exception: Could not start the process. at TCAdmin.ServiceManLib.WindowsProcessController.Start() How can I disable just logging bandwidth. I want it to log player count but not the bandwidth.
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Where would I find if it is monitoring bandwidth.
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http://i48.tinypic.com/25rz8mv.png
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My server seems to have a high I/O read for tcadmin 2 this is a remote server. I restarted the server yesterday this is a reading for less then 24 hrs. I am trying to figure out if this is normal or not.
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His settings What it looks like on his end What is missing.
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How come you need to have access to server to see this column in the service listing? Is there anyway someone can have access to it that is not have that access?
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Do you have directx 9 installed on the box. Try running the server manually via a batch file to see what errors occur during startup.
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Anyword about bzip with the fastdownloads.
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It would be nice for source games if we could compile the files with bz2 instead of just transferring over the items without compiling them.
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I got an answer via support. Incase someone else is having the issue this is how to fix it. Edit the master's TCAdminMonitor.exe.config. Find this line: <add key="TCAdmin.WebServices.KeepAlive" value="True"/> Change it to this: <add key="TCAdmin.WebServices.KeepAlive" value="False"/> If it doesn't exist add it between <appSettings> </appSettings> Then restart the monitor. Luis Alvarenga TCAdmin - The Game Hosting Control Panel
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The master server is windows 2008. The remote it is debian 6.0 stable. tca # System.Net.WebException: The underlying connection was closed: A connectio n that was expected to be kept alive was closed by the server. at System.Web.Services.Protocols.WebClientProtocol.GetWebResponse(WebRequest request) at System.Web.Services.Protocols.HttpWebClientProtocol.GetWebResponse(WebRequ est request) at System.Web.Services.Protocols.SoapHttpClientProtocol.Invoke(String methodN ame, Object[] parameters) at TCAdmin.SDK.Web.References.ServerUtilities.ServerUtilities.GetMonitorVersi on() at TCAdmin.SDK.Objects.Server.get_MonitorVersion()
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Hack for source games affecting tcadmin v1 and gamecp
ViolentCrimes replied to LFA's topic in TCAdmin Version 1
Yes but you are still selling v1 and charging for updates for it correct? Then why has it not been fixed for in your words years? -
Hack for source games affecting tcadmin v1 and gamecp
ViolentCrimes replied to LFA's topic in TCAdmin Version 1
No offense or anything LFA but shouldn't this be an update you guys send out automatically? Why are we paying for updates if we have to do them manually ourselves? I know per say it is not an issue with tcadmin. But you can argue that tcadmin 1 should have used a different user from the start. What if we don't read the forums and have no clue about this, wouldn't this make you guys no better then cod4 devs for not fixing the exploit ddros attacks. -
Upgraded, still the same. Software Version : 2.0.34.0 Mono Version : 2.10.6 Linux 64 bits System.NotSupportedException: This platform is not supported at System.Net.NetworkInformation.IPGlobalProperties.GetIPGlobalProperties () [0x00000] in <filename unknown>:0 at TCAdmin.WebServer.ԫ.IsClientConnected () [0x00000] in <filename unknown>:0 at System.Web.HttpResponse.get_IsClientConnected () [0x00000] in <filename unknown>:0 at Monitor.Web.Base.StreamConsole.Page_Load (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0 at System.Web.UI.Control.OnLoad (System.EventArgs e) [0x00000] in <filename unknown>:0 at System.Web.UI.Control.LoadRecursive () [0x00000] in <filename unknown>:0 at System.Web.UI.Page.ProcessLoad () [0x00000] in <filename unknown>:0 at System.Web.UI.Page.ProcessPostData () [0x00000] in <filename unknown>:0 at System.Web.UI.Page.InternalProcessRequest () [0x00000] in <filename unknown>:0 at System.Web.UI.Page.ProcessRequest (System.Web.HttpContext context) [0x00000] in <filename unknown>:0
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Been a while have you found a fix yet?
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Ok thanks! Maybe just provide a manual timeout? Or at least provide a message like 'update started, live logs not supported on target server.' so our admins don't freak out over it. If the update breaks we have to have a tech look at it anyway.
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Yes we've restarted both many times. Debian 6 (Squeeze). Appearantly that whole method isn't available. Our setup is Debian 6 (master tcadmin box) <-> Debian 6 (slave tcadmin2 box). Steam updating services on the master box functions fine. Updating remote services generates that exception. Any ideas? == TCAdmin - The Game Hosting Control Panel Software Version : 2.0.29.0 Mono Version : 2.10.2 Linux 64 bits Monitor Ports : Secure: 8881 Standard: 8880 uPnP Port Forwarding : Disabled Current User : violent Database Engine : MySQL (HTTP Protocol) Database Cache : Enabled
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Server Error in '/Monitor' Application This platform is not supported Description: HTTP 500. Error processing request. Stack Trace: System.NotSupportedException: This platform is not supported at System.Net.NetworkInformation.IPGlobalProperties.GetIPGlobalProperties () [0x00000] in <filename unknown>:0 at TCAdmin.WebServer.ԭ.IsClientConnected () [0x00000] in <filename unknown>:0 at System.Web.HttpResponse.get_IsClientConnected () [0x00000] in <filename unknown>:0 at Monitor.Web.Base.StreamConsole.Page_Load (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0 at System.Web.UI.Control.OnLoad (System.EventArgs e) [0x00000] in <filename unknown>:0 at System.Web.UI.Control.LoadRecursive () [0x00000] in <filename unknown>:0 at System.Web.UI.Page.ProcessLoad () [0x00000] in <filename unknown>:0 at System.Web.UI.Page.ProcessPostData () [0x00000] in <filename unknown>:0 at System.Web.UI.Page.InternalProcessRequest () [0x00000] in <filename unknown>:0 at System.Web.UI.Page.ProcessRequest (System.Web.HttpContext context) [0x00000] in <filename unknown>:0 Version information: Mono Runtime Version: 2.10.2 (tarball Sat Jun 4 01:57:23 CDT 2011);
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Now when I try to restart the server via the control panel I am getting this error. TCAdmin - The Game Hosting Control Panel Software Version : 2.0.29.0 .NET Version : 2.0.50727.3623 Windows 32 bits The Monitor Web Service has been started. The Task Scheduler has been started. The Game Monitor Service has been started. The FTP Service has been started on port 8821. The Remote Monitor has been started on CVG-HTTZ0OTX1U0 Type 'quit' to exit. For a list of commands type 'help'. tca # System.Net.Mail.SmtpException: Failure sending mail. ---> System.Net.WebEx ception: Unable to connect to the remote server ---> System.Net.Sockets.SocketEx ception: No connection could be made because the target machine actively refused it 127.0.0.1:25 at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddre ss socketAddress) at System.Net.Sockets.Socket.InternalConnect(EndPoint remoteEP) at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Sock et s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Int32 timeout, Exception& exception) --- End of inner exception stack trace --- at System.Net.ServicePoint.GetConnection(PooledStream PooledStream, Object ow ner, Boolean async, IPAddress& address, Socket& abortSocket, Socket& abortSocket 6, Int32 timeout) at System.Net.PooledStream.Activate(Object owningObject, Boolean async, Int32 timeout, GeneralAsyncDelegate asyncCallback) at System.Net.PooledStream.Activate(Object owningObject, GeneralAsyncDelegate asyncCallback) at System.Net.ConnectionPool.GetConnection(Object owningObject, GeneralAsyncD elegate asyncCallback, Int32 creationTimeout) at System.Net.Mail.SmtpConnection.GetConnection(String host, Int32 port) at System.Net.Mail.SmtpTransport.GetConnection(String host, Int32 port) at System.Net.Mail.SmtpClient.GetConnection() at System.Net.Mail.SmtpClient.Send(MailMessage message) --- End of inner exception stack trace --- at System.Net.Mail.SmtpClient.Send(MailMessage message) at TCAdmin.SDK.Mail.MailMessage.Send(MailConfig config) at TCAdmin.SDK.Mail.MailMessage.Send() at TCAdmin.GameHosting.Monitor.Service.?(Game ?, Service ?, User ?, ScriptUti lity ?, ActionFlags ?, Int32 ?) System.Net.Mail.SmtpException: Failure sending mail. ---> System.Net.WebExceptio n: Unable to connect to the remote server ---> System.Net.Sockets.SocketExceptio n: No connection could be made because the target machine actively refused it 12 7.0.0.1:25 at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddre ss socketAddress) at System.Net.Sockets.Socket.InternalConnect(EndPoint remoteEP) at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Sock et s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Int32 timeout, Exception& exception) --- End of inner exception stack trace --- at System.Net.ServicePoint.GetConnection(PooledStream PooledStream, Object ow ner, Boolean async, IPAddress& address, Socket& abortSocket, Socket& abortSocket 6, Int32 timeout) at System.Net.PooledStream.Activate(Object owningObject, Boolean async, Int32 timeout, GeneralAsyncDelegate asyncCallback) at System.Net.PooledStream.Activate(Object owningObject, GeneralAsyncDelegate asyncCallback) at System.Net.ConnectionPool.GetConnection(Object owningObject, GeneralAsyncD elegate asyncCallback, Int32 creationTimeout) at System.Net.Mail.SmtpConnection.GetConnection(String host, Int32 port) at System.Net.Mail.SmtpTransport.GetConnection(String host, Int32 port) at System.Net.Mail.SmtpClient.GetConnection() at System.Net.Mail.SmtpClient.Send(MailMessage message) --- End of inner exception stack trace --- at System.Net.Mail.SmtpClient.Send(MailMessage message) at TCAdmin.SDK.Mail.MailMessage.Send(MailConfig config) at TCAdmin.SDK.Mail.MailMessage.Send() at TCAdmin.GameHosting.Monitor.Service.?(Game ?, Service ?, User ?, ScriptUti lity ?, ActionFlags ?, Int32 ?)
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TF2, CSS, Killing Floor, Gmod. None of them seem to work. I just tried that I didn't have the first thing checked off but after checking it off tried it again and it fail. I also restarted the box to try if that would make a difference but it didn't. It shows "StartError" in the panel but doesn't try to restart it.
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It seems the server is not auto restarting when they crash I tested manually by ending the process on the task manager after 10 mins of waiting I looked on the tcadmin control panel and it says error. I used the default config file for the games that you guys supplied it. Any Ideas?
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Status: Running (pid 0) Started On: 1/1/1900 12:00:00 AM Only one server will start up and the rest keep not starting. It doesn't matter the game killing floor or gmod default install no mods or anything. If I run it via a batch file on remote desktop works perfect with the same command lines as in tcadmin.
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When I try to add a new server box I get this error. Server Error in '/' Application Cannot cast from source type to destination type. Description: HTTP 500. Error processing request. Stack Trace: System.InvalidCastException: Cannot cast from source type to destination type. at TCAdmin.SDK.Web.UI.UserControl.xa54ec554cec17c8b (System.String xf49815b6df5a341f, Telerik.Web.UI.RadTabStrip xdd1596412860cb33) [0x00000] in <filename unknown>:0 at TCAdmin.SDK.Web.UI.UserControl.xde97676d01739ced (System.Object xe0292b9ed559da7d, System.EventArgs xfbf34718e704c6bc) [0x00000] in <filename unknown>:0 at (wrapper delegate-invoke) <Module>:invoke_void__this___object_EventArgs (object,System.EventArgs) at System.Web.UI.Control.OnLoad (System.EventArgs e) [0x00000] in <filename unknown>:0 at System.Web.UI.Control.LoadRecursive () [0x00000] in <filename unknown>:0 at System.Web.UI.Control.LoadRecursive () [0x00000] in <filename unknown>:0 at System.Web.UI.Control.LoadRecursive () [0x00000] in <filename unknown>:0 at System.Web.UI.Control.LoadRecursive () [0x00000] in <filename unknown>:0 at System.Web.UI.Control.LoadRecursive () [0x00000] in <filename unknown>:0 at System.Web.UI.Page.ProcessLoad () [0x00000] in <filename unknown>:0 at System.Web.UI.Page.ProcessPostData () [0x00000] in <filename unknown>:0 at System.Web.UI.Page.InternalProcessRequest () [0x00000] in <filename unknown>:0 at System.Web.UI.Page.ProcessRequest (System.Web.HttpContext context) [0x00000] in <filename unknown>:0 Version information: Mono Runtime Version: 2.10.2 (tarball Sat Jun 4 01:57:23 CDT 2011); ASP.NET Version: 2.0.50727.1433
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Version 1 doesn't query mount and blade warbands. As it is a popular game would be nice to finally be able to query it.