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Bubka3

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Everything posted by Bubka3

  1. LOL, the idiots deleted it. Well, guess the fix remains in the hands of TCAdmin clients.
  2. That's interesting, possibly a bug. It shouldn't eat up an entire core when idle...
  3. Can I post this on the SAMP forums (with proper credit to you)?
  4. I would make some modifications to that code like caching. Otherwise anyone hitting F5 can overload your mySQL database.
  5. Yes, thats the monitors rebooting from the upgrade. No worries.
  6. The problem is listed right in the error. If you can't run a server without TCAdmin, then you don't need TCAdmin.
  7. Alright, any ideas with that exclude files thing bumping the load/save times? Very hard to enable compression with that ... :|
  8. @Luis, can you look into performance for FastDL since the compression update? Files seem to compress longer then they would If I did it manually. I know I pointed this out before compression support and you were able to do major performance improvements. This guy has 3GB of maps and I've been syncing them for about 3 hours now. No, we don't overload our servers.
  9. Title says it all: Disable query monitoring per service. Some clients run bots and the server won't make nav files since it hangs while it makes the file.
  10. Good work! Really loving your increased presence on this forum and faster development cycle!
  11. Why is the voice services tab displayed to users who don't have a voice service and vise versa?
  12. The only thing you would need to get is the files from your game installs repository.
  13. For that reason, can you move it into another page, and place a button for Exclude Files List.
  14. I'm not sure of the performance effects. Mine runs fine.
  15. Be patient, it takes awhile. It would be great if Luis put it on another page, as it affects saving of other settings or tabs.
  16. Sync files: maps\* -r;models\* -r;materials\* -r;sound\* -r; Exclude files: default games file Compression, checked with bz2 option. It will take original, compress and put it on the fastDL. You will need to remove the .bz2 files on the actual game server manually.
  17. Already exists. It's done via Group name.
  18. I assume this won't be hard to code in, so can we get .uz2 support? It's used by games based on the Unreal Engine.
  19. I guess it's true. We will never be happy. Can we get uz2 support?
  20. True, but one involves actual money, while the other can be fixed with something like osTickets. However, it was already coded, and Luis is now working on this, so the discussion is point less. Thanks for the heads up!
  21. My only gripe if you will is that time was spent on a support ticket system. Walk in my thoughts for a second. That's we're I'm coming from. Hope you understand.
  22. Nah, but seriously the spike in my bandwidth graph from using uncompressed files is quite pricy, even with a good rate of $12/TB.
  23. HES WORKING ON IT. PREPARE TO SAVE YOUR BANDWIDTH.
  24. I'll do it for Luis: <insert other feature here> is why I can't do this.
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