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WolwX

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Everything posted by WolwX

  1. Hello, I have some trouble with one slave server after migrated my master server to a new dedicated ... All my others slaves are ok, my licence is correctly updated, but I still stuck on this "HTTP status 401: Unauthorized" error when checking the status on the servers page. I tried to reinstall with a fresh installation the slave server, but still with the same error. I checked my monitor/TCAdminMonitor.exe.log and it say => System.Net.WebException: Error: ConnectFailure (Connection refused) ---> System.Net.Sockets.SocketException: Connection refused at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in <filename unknown>:0 at System.Net.WebConnection.Connect (System.Net.HttpWebRequest request) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Net.HttpWebRequest.EndGetRequestStream (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0 at System.Net.HttpWebRequest.GetRequestStream () [0x00000] in <filename unknown>:0 at System.Web.Services.Protocols.SoapHttpClientProtocol.Invoke (System.String method_name, System.Object[] parameters) [0x00000] in <filename unknown>:0 System.Net.WebException: The request failed with HTTP status 401: Unauthorized at System.Web.Services.Protocols.SoapHttpClientProtocol.ReceiveResponse (System.Net.WebResponse response, System.Web.Services.Protocols.SoapClientMessage message, System.Web.Services.Protocols.SoapExtension[] extensions) [0x00000] in <filename unknown>:0 at System.Web.Services.Protocols.SoapHttpClientProtocol.Invoke (System.String method_name, System.Object[] parameters) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.Web.Services.Protocols.SoapHttpClientProtocol:Invoke (string,object[]) at TCAdmin.SDK.Web.References.FileSystem.FileSystem.DirectoryExists (System.String directory) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) TCAdmin.SDK.Web.References.FileSystem.FileSystem:DirectoryExists (string) at TCAdmin.SDK.Objects.Service.Configure (System.String owner, System.String friendlyName, System.String description, Boolean interactWithDesktop, Boolean startOnCPU0, Int32 stopDelay, System.String ip, System.Collections.Generic.List`1 ports, Boolean managedInput, Boolean managedOutput, System.String stopCommands, Int32 stopCommandsWait, TCAdmin.SDK.Objects.ServiceManagerScript[] scripts, TCAdmin.SDK.Database.XmlField additionalValues) [0x00000] in <filename unknown>:0 at TCAdmin.GameHosting.SDK.Objects.Service.Configure () [0x00000] in <filename unknown>:0 at TCAdmin.GameHosting.Monitor.Service._? (System.Object ?, System.Timers.ElapsedEventArgs ?) [0x00000] in <filename unknown>:0 So I searched in the forum and saw this post And I tested my master's masterip:secureport on a web browser and I have this message => Bad Request (Invalid host) The wget command in my slave server result by an error of missmatching certificate :/ I tried in another slave server and this error of certificate is not present. So I'm not sure to understand what I can do to fix now :/ I must do something with my master's certificate or change a security setting in my slave server ? Thanks
  2. Any news about this script ? That's actually usable in v2 or I misunderstood ? :x This feature can be really usefull ...
  3. Do you found the solution for this type of error ?
  4. That's perfect now Thanks for this quick answer and fix ! My controlpanel run fast now, he's flying !
  5. Hi people I come with this question about the controlpanel :x Since last update perhaps, I'm not sure, I have a big time of load ... Each webpage look like to load to long when I clic a single link, but in the footer it's say only a short time => TCAdmin 2.0.67.0 - Page generated in 0,595s I already restarted some monitors and servicemanager, in the master and some slaves servers. I checked if there wasn't any huge log file, so I'm still searching, but if someone here have the same problem that's can help me a bit to understand. Thanks
  6. Hi, I searched, but that's look like actually not possible, and I wish to create a "cron" task into tcadmin, who will restart each gameserver using the gamemodel x Something can be added into the GameTools section perhaps ? Thanks
  7. Hi Any one successfully used a webconsole for CS:GO gamemodel ? I wish to do that but I failed since logs files change their name :/ If that's not possible because of that, perhaps that's could be a new feature, "dynamic log" tracked into a same folder (searching after the last modified log) ...
  8. Any news about that ? Any custom link too custom script or other type ? Thanks
  9. +1 that's a great feature request and that's could be really helpfull to have that for debug Thanks for accepted that
  10. +1 here ! A tcadmin backup feature for our customers could be great Since we all use a "general" backup system, I mean a customer one, simple and accessible by the control panel. Something based on a same server than the one is hosting the files, but in a special folder. And with really simple usage. Exemple, backup page can contain up to x backup authorised on each gamemodel, then the customer can create a backup just by using a link, and restaure the backup just by using another link. A function with automated backup can be great too, but everytime limited by the gamemodel limit of backups
  11. Hi, A little request about widget I wish to use more those little widget, but since there is no really much usage with them, any API for them could be fine, like that we can code our own widget
  12. That's interesting, this is included into tcadmin v2 ?
  13. You pointed to an interesting folder But how to see or modification if we edit thoses files ? There is any temp files to delete ?
  14. I saw again this feature in other GSP so I come here to take news about that please. Thanks
  15. Any news for category into mods page ? And about copying mod when creating a new one ? Thanks
  16. Anynews about this feature request ? thanks
  17. Anyone ? anynews about this feature request ? thanks
  18. Hi, A feature request, about query monitoring feature. I wish something to check which port is used by a gameserver since some plugins/addons need to use another port than the query one, the gameserver one, or the rcon one. I mean something to check after forbidden ports. I my idea there that's work like that : - An automatic query monitoring who will check after a gived list of ports forbidden to check by gamemodel, keeping in consideration authorised ports used into the list of rcon, query, gameserver, and custom ports, 1 to 5, (those ports registered into the "service settings" page) Perhaps by using "lsof -i :numberofport" to check which process is using a port in the forbidden list ? Like that, if a customer use a non authorised port for one or other reason (use of plugin, changing gameserver settings, etc) we can use the query monitoring feature to warn him or to suspend his gameserver. This feature can be really usefull, for security reason, power reason, and many other PS : I know we can try to work with Rule detection to have something resulting like my idea, but if the gamemodel don't have a correct query system, with the check of those type of rules, this can't work. Thanks --*
  19. Hi Thanks for this gamemodel Trying with local "run as" option, and after trying to launch it I have this into console.log => First launch => It appears that libnss-mdns is installed on your system, but lib32nss-mdns is not. Please note that Wine will not be able to access the Internet unless you either install lib32nss-mdns (or ia32-libnss-mdns), or uninstall libnss-mdns. (okay) wine: created the configuration directory '/home/WolwX/518/.wine' ALSA lib ../../../src/seq/seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file or directory Application tried to create a window, but no driver could be loaded. Make sure that your X server is running and that $DISPLAY is set correctly. Application tried to create a window, but no driver could be loaded. Make sure that your X server is running and that $DISPLAY is set correctly. err:ole:apartment_createwindowifneeded CreateWindow failed with error 1114 err:ole:apartment_createwindowifneeded CreateWindow failed with error 1114 Application tried to create a window, but no driver could be loaded. Make sure that your X server is running and that $DISPLAY is set correctly. err:ole:apartment_createwindowifneeded CreateWindow failed with error 1114 err:ole:apartment_createwindowifneeded CreateWindow failed with error -536870654 err:ole:apartment_createwindowifneeded CreateWindow failed with error -536870654 err:ole:apartment_createwindowifneeded CreateWindow failed with error -536870654 Could not load Mozilla. HTML rendering will be disabled. err:ole:apartment_createwindowifneeded CreateWindow failed with error -536870654 err:ole:apartment_createwindowifneeded CreateWindow failed with error 0 err:ole:apartment_createwindowifneeded CreateWindow failed with error -536870654 err:ole:apartment_createwindowifneeded CreateWindow failed with error 0 err:ole:apartment_createwindowifneeded CreateWindow failed with error -536870654 err:ole:apartment_createwindowifneeded CreateWindow failed with error -536870654 err:wgl:process_attach X11DRV or GDI32 not loaded. Cannot create default context. wine: configuration in '/home/WolwX/518/.wine' has been updated. ALSA lib ../../../src/seq/seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file or directory fixme:powrprof:DllMain (0x7e960000, 1, 0x1) not fully implemented /usr/bin/xvfb-run: line 181: 26733 Terminated DISPLAY=:$SERVERNUM XAUTHORITY=$AUTHFILE "$@" 2>&1 /usr/bin/xvfb-run: line 186: kill: (25757) - No such process Other launch => It appears that libnss-mdns is installed on your system, but lib32nss-mdns is not. Please note that Wine will not be able to access the Internet unless you either install lib32nss-mdns (or ia32-libnss-mdns), or uninstall libnss-mdns. (okay) ALSA lib ../../../src/seq/seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file or directory fixme:powrprof:DllMain (0x7e960000, 1, 0x1) not fully implemented fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 11 fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 11 fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 11 fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 11 fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 11 fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 11 fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 11 fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 11 fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 11 fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 11 fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 11 fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 11 fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 11 fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 11 fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 11 fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 11 fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 11 fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 11 fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 11 fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 11 /usr/bin/xvfb-run: line 181: 6878 Terminated DISPLAY=:$SERVERNUM XAUTHORITY=$AUTHFILE "$@" 2>&1 /usr/bin/xvfb-run: line 186: kill: (5765) - No such process Anyone with this same problem ? any idea if I need to install something else with Wine or else ?
  20. Hi My request is really really simple Since that's a lot of work to create a single one Configuration Editor, that's can be really helpfull and great to be able to export them ! Like we can do with gamemodel, into xml file ? And if possible something who can reimport in another gamemodel without editing many things ^^ In my case, I have for exemple two differents gamemodels from a same game, and when I add an addon/plugin into the first, I wish to import the Configuration Editor model I created for it, into the second gamemodel. Another way to help in my task, can be to export a full Addon/Plugin model, including Configuration Editor, scripts, variables ... but I think that's really more hard than my first suggestion ^^'
  21. +1 for me ! Great suggestion, since we managed actually by ourself full backup, using rsync script ><', to a central dedicated server ... I already saw this type of fonction in another gamecp :x As we try by scripts actually, that's can be possible, but that's represent a lot of coding and test Anyway, I really like your suggestion, so I wish one day we will have this feature into TCadmin
  22. Hi, Wrong section for this type of question no ? Anyway, [iNFO] /xx.xx.x.xxx:54360 lost connection isn't an error ^^ That's just queries created by your TCAdmin monitor to check if your MineCraft server is alive or how many players are on. For that you can see that's the same ip as your current slave dedicated server. Some other ip can appair here, when customer register their gameserver to special website of "status" like minestatus.net for exemple. But as already told by Pure|Joseph, you can ignore those type of information, they aren't important and don't represent security problem.
  23. Fine Like that I will be able to optimise MineCraft hosting ^^
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