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jungleNZ

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Everything posted by jungleNZ

  1. I have found similar issue on one server box, game port was being set in firewall however I had to place query port (usually different from game port) exception manually into firewall. Not sure otherwise what it is doing.
  2. Thanks guys. Appreciate answers (I am not good at sql lines)
  3. as per image attached. (also not sure why SQlite being used, thought I had converted to MYSql). Latest tcadmin2 versions installed.
  4. Ok, seems to work now for installing. Seems there is a set order for it to work. Now problem is if I uninstall mod/files it does not remove them from the gameserver.
  5. I created mods. 1st metamod then source mod then some other files. As shown in pic compatible and incompatible mods fill with same names. When I go to game-server and select install (first one installs ok) popup show that it is incompatible with other mod. How do I remove mods from showing in the incompatible section?
  6. @serverblend - Thanks for the info especially the steamless files link.
  7. yip - broken - it loads up according to task manager but does not become visable to server list. Not sure if due to steam having to be run in background. Old version worked but not this.
  8. I have this setup however it does not work through TCAdmin2. Works straight from the exe file. Cmd box opens and starts server. (taskmgr shows instance running). When done in tcadmin in taskmgr 2 exe files show, console also shows this error. Unhandled Exception: System.IO.IOException: The handle is invalid. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.Console.GetBufferInfo(Boolean throwOnNoConsole, Boolean& succeeded) at System.Console.Clear() at Barotrauma.DebugConsole.UpdateCommandLine() in E:\Barotrauma-development\Barotrauma\BarotraumaServer\Source\DebugConsole.cs:line 71 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Any clues/ideas on fix. It must work as other hosters seems to have it available.
  9. here's my basic one from a while ago. Not sure if working with any latest update of game (although testing now) dow - Windows.xml
  10. the other thing is check that the server is stopped (not refreshed). Run again and see if it is accessible.
  11. here is mine, have a look through. Try it if you wish. Also in your files for BP where have you set servername and players? They should be set in the json file not the settings.txt file.
  12. so your test server is running on same system as tcadmin server? if so what ports are they both set as?
  13. Your game port needs to be 5555 and query 5556. The ports you show register to masterserver (iI have not had to add these) Change those above and see if your server goes live
  14. try this. whacked it up this morning based on latest forums for Unturned. (might need tweaking on some things.) unturned - Windows.xml
  15. Search - found this. https://clientforums.tcadmin.com/showthread.php?t=12014&highlight=unturned
  16. If your ports are not blocked it should automatically show in server list
  17. Mine works fine with those variables. Try remove the "" from them and retry. ie -servername=$[hostname] not ...="$[hostname]"
  18. Basic set up config. Adjust port to your requirements. To change your server type change the Original in -Type=Original to PVE, PVP, or RP I have updated config - you can select different gamemode through commandline manager. outlaws - Windows.xml
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