-
Posts
387 -
Joined
-
Last visited
-
Days Won
40
Content Type
Profiles
Forums
Events
Downloads
Everything posted by jungleNZ
-
That is latest release (beta experimetnal client), that is one I was working with only to find original client would not connect. Using that now and experimetnal client will work very easily to set server up using tcadmin. Setting game thou is slightly more difficult than normal gameserver as they are doing it through the client which saves game to server. (bit of a backward setup) Should have something later today that works.
-
Haha, spent half a day setting one up. Couldn't connect and found the latest dedicatedserver files are different from using the game to set server. So I would wait until they update the client to work with the dediServer files. (as well as a couple of other issues it has where it saves etc....)
-
What's more - it's free. (like most of the configs here, community does not mind putting them together and sharing)
-
I have adjusted my previous one. This one creates the startserver.bat file that allows launcher to run. (other command exe's do not seem to start server) Only issues are: Message saying error; could not be started shows however server is loading up. The pid shows as 0. The stop button does not actually stop the server. You have to use the STOP icon button I have added. The console is set to show the current log file so you can see what is going on with server. Rough but works. (On first server setup it may require dedigame in saves folder to be removed) (Also if you looking to run more than one server with this then might need to to if stopping one server kills all the servers - if so please let me know) Found that using -batchmode and -nograhpics with dedi exe runs like normal. It start, stops when normal process buttons clicked. Would be nice if the dev's set it that way to start with instead of launcher process. empyrion - Windows.xml
-
Search has a config wth Siptah
-
Try this. Have not used it for a while so not sure if needing update etc.... (Change the steam login part) RO2 - Windows.xml
-
Update throws up error. Had to do manually. Manually has installed .165.0 master and 1 remote. Other remote will not update. Downloading file... Extracting file... System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: C:\TCAdmin2\Temp\Upgrade.rar is not RAR archive at Microsoft.VisualBasic.ErrObject.Raise(Int32 Number, Object Source, Object Description, Object HelpFile, Object HelpContext) at n.a(Int32 a, String b) at n.b() at n.a() ........ Solution please. HHmmmm. Seems to have fixed it now. (I did have an IP running in config for this server that was for another - not sure if that was mucking things up) LATEST: Monitor.exe kept disappearing - turns out Malwarebytes quaratineed it.
-
Strange, mine work straight off installing module.
-
I found installing the steam badges module it fixes updating being shown. (thanks LFA) Files now showing needing updating and also downloading correctly.
-
Getting clients saying that this part does not work. Workshop files can be installed, unistalled etc... however updating mods seems to be bugged. Anyone else have issues? Is there a special script that is to be used? Cheers James
-
Works on my server setup with tcadmin. I have had it do that to me on other game setups.
-
Works fine with bat file as startup. (one I whipped up yesterday works - windows only). I have put also "stop 0" into text console part - not sure it it works but console log seems to save and stop properly when server stops. I have added my config to look over and check to yours. It is alpha format, still to add link to download updates etc.... CryoFall_Server - Windows.xml
-
I don't do other than windows. You might get lucky with someone more knowledgable with that OS.
-
No. Both separate. However I had added customport for the query so maybe my working is not similar to OP's Also I had added this line to engine.ini [OnlineSubsystemSteam] GameServerQueryPort=$[Service.QueryPort] Previous configs did not have it or had QueryPort=
-
I found I had to enter queryport +1 in the conan-exile.com section. So my queryport in game is 47611 I enter 47612. It now show connection and everything. Previously to that none of the monitoring site would show servers. Hope this helps.
-
I posted this in another post but got no reply. Only seen it not working on wreckfest so not sure if general issue with other games. Large files do not seem to download properly, in-fact the download popup timeouts. It will continue again and after 5 attempts give up. File size I have trying to download/update is over 1GB. Anything under seems to be no issue. Is there a setting within the workshop script to increase file size limit? If so can I change it or does it have to be at LFA end? Hope someone can shed some light on this. Cheers SORTED
-
What's your actual error? Mine works as well as Jus61 config.
-
Sorry. Don't play OpenTT so no interest to update (at present)
-
-
-
Glad you got it sorted (although your modconfig worked fine on mine).
-
Works fine on my server and with modconfig. On your server you created please try the following: steam update (to ensure new files are there) then run your server and see if still doing it. (sorry see you had already done that. If so try my config. avo - Windows.xml
-
try this. (read and adjust your lua) strange, I setup and ran your modconfig and server worked/started fine through tcadmin. Are the server files updated? (dumb question I know).
-
Nice work exploring startup - sorry it is one of the worst server setups out there at present. Need developers attention.