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jungleNZ

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Everything posted by jungleNZ

  1. see other post (resources section where config was posted - I have updated mine to allow switching)
  2. I have adjusted my version to allow experimental to be loaded (as well as public version) (credit to Dennis for script to switch versions) Tested this morning, works fine. You need to remember to change your client to experimental beta if using that. satisfactory - Windows.xml
  3. strange, mine still running.
  4. mine doing the same thing. Not show on serverlist. However if I run one from the RC exe on my machine it works fine. just added the set steamappid part to batch file commandline and it works fine. Now to test it for tcadmin. Have to run it using the bat file as startup. Unless you know how to load up the set ssteamappid to read before the exe and commnadline. Server shows in list when i have run using a start.bat/
  5. What version tcadmin you running
  6. Sorry, you are correct, they have changed format to what you have. moderator_list: 2 moderator_list[0]: 76561198001249477 moderator_list[1]: 765611981******** if it does not work this method try the previous method.
  7. In the configuration file goto line moderator list: replace 0 with the steam ID/ ie 7354568994883,..............................,.......................... (id's separated by comma.)
  8. Add the mods to the client version (game) then run in game console, type "export_server_packages" Once done you copy over the files created to the american truck simulator folder. Restart the server. from a steam post: Enable Console & Export Server Packages Go to "C:\Users\%username%\Documents\American Truck Simulator" and open up the config.cfg and edit following: uset g_developer "0" to uset g_developer "1" uset g_console "0" to uset g_console "1" Save file! Now run ATS and hit the console key "~" and enter following: export_server_packages or export_server_packages destination file Wait until its finished! 2 new files has been created in \Documents\American Truck Simulator: server_packages.dat - contains internal map data server_packages.sii - contains map details, dlc and mods configuration
  9. It is available in the RESOURCES section - config files.
  10. Why does it need to load all the java versions? Most people would already have java on system. This will only confuse setup.
  11. Only happening on Rust. When I click in panel on the IP:port it throws this up. All other games work fine with TCADMIN panel. Any ideas.
  12. At least there is not much in the editor to add. Very straight forward.
  13. If you find people having steam loading errors on startup add -port=$[Service.GamePort] -queryport=$[Service.QueryPort] to the commandline section
  14. It will be ATS itself, the graphics rendering needs sorting by them. In your game graphics setting try put scaling up to highest level. This might help.
  15. the url link in custom links needs to be change from https://torchapi.net/plugins to https://torchapi.com/plugins also does not seem to run unless "run as" set as "Local System". (can someone confirm) Mods workshop runs but mods (nearly all) seem to have errors - not sure if game broken on this part.
  16. Works on my end importing it. Try import without overwriting and see if all imports. Also what version tcadmin you running.
  17. I changed the queryport to be read as webport. There is no form of query for this. Even though variables should in stats is does nothing else. The web connection adjusted. Apart from those tweaks it works fine on my one. Ping is low. Eco - Windows.xml
  18. Have not run for a while, will test it and see if I get same results.
  19. It is the emojis (they not allowed/work) If you want to use emoji read this link: https://stackoverflow.com/questions/10957238/incorrect-string-value-when-trying-to-insert-utf-8-into-mysql-via-jdbc
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