
jeromehaynes
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Everything posted by jeromehaynes
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I'm aware of how this works (I've wrote tc admin configs) I've always found the tc admin command line manager a bit confusing, but it should be simple enough to add the hostname variable editable by the client by simply creating it as the default command line, and all the client would do would change it in the command line options. If you are still struggling with this (your above fix doesn't work) I'll delve into my tc admin and see if I can do this on my end, and if I figure it out let you know how to do it :')
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As soon as it's out I will be building one with the usual gizmos and addons I include in my configs :') , if someone beats me to it I'll use theirs as a template. We preferably need configs for Windows + Linux (I assume it supports both)
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I'm not quite sure what you're getting at, I know what you're trying to achieve (allow a customer to change hostname) but the rest of your explanation is a tad hazy, feel free to reply or PM me on exactly what you mean.
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Or find the game folder files that it would copy from and put in a correct copy in there, not a foolproof method but works for the majority of things.
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Have you tried turning your firewall off? Are you sure tcadmins not trying to use that port for something else?
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Asking Support would be a good idea on this one, without knowing specifically what you're trying to do and seeing the real link/more info, I can't tell you very much. Check the syntax is correct is all I can say.
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Thank you for the kind words Razio! I can't help but get frustrated at people, because whilst I'm not exactly lacking in technical skills, there are some things that people know the answer to that could give it in seconds rather than me spending hours trying to work out one thing, that and the fact that I dislike ms-dos/batch scripting so everytime i come across it it always ends up in lots of googling. (I'm used to CentOS 6 server command line and know day-day tasks like the back of my hand.) I have to say that after learning a lot of CentOS, ms-dos seems very backwards and non-sensical to me. But anyway I digress! I'm fairly happy with this as a config for now, and to be quite honest I don't know if the backup features entirely work correctly as I had to modify the script a fair amount, but if they do, is that not all a client needs? if a client can't even delete the old files and copy some other ones in from another directory then they're just asking a little too much. Even if I did manage to get the restore features working, it has a tendancy to overwrite files, or do something not quite right anyway just because some people have a personal preference of what files they want to keep. So Just having backup working in my head makes more sense. I'm also considering very soon, if I get a altis life rpg copy working, automating it into a 1 click mod installer. Because hell it would make my life a whole lot easier. Thank You again! :')
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7 Days To Die Windows Config With Integrated Features
jeromehaynes replied to jeromehaynes's topic in Game Config Files
Here is a link to the final version of this config with several available updates. http://clientforums.tcadmin.com/showthread.php?t=11825 -
Updated For Alpha 13 - See this thread: http://clientforums.tcadmin.com/showthread.php?p=74382#post74382 Hey guys, - Custom command line + custom config and admin xml names so that game updates do not overwrite these. - All Mods/new gameservers are done via variables so all icons etc are given to the correct port. This took a fair amount of work on my part, so if you change a port to a custom one and things don't work, I won't officially help you. - Gametracker Enabled For 7DTD - Allocs Server Fixes Added To Mod Installer For 1 click Install + Allocs Webserver - Turned out it was also made for Windows, and adds various fixes. Including saving the world every now and then so if your server crashes you have a more recent save. - Allocs server Fixes WORKING Uninstaller. On Mod install it automatically renames the core dll file it's going to replace to a .bak when the mod is uninstalled it deletes the one used by the mod, and auto-renames the .bak to the original. This way you have a backup if the mod doesn't work correctly and don't have to re-install the gameserver. - Allocs server fixes web interface icon. - Make sure ports are open. A variable I added auto makes sure that this uses +2 from the gameport. - 7 Days To Die Web Interface Icon - Backup World + Icon - Saves to backup directory - Backup Config Files + Icon - Backs up the custom server config and admin config in the 7dtdsaves folder and also all the xml files in Data/Config - Added/Fixed from previous version the save directory not working correctly and the files being saved in the complete wrong place. Now the files are saved in the users/customers gameserver directory. This was a must-fix as it messed up literally everything. Eg: C:\Users\tcagame\1\fileshere. Before it tried to default to "My Documents". As you can imagine this was a nightmare. - All "world" files save to "7dtdsaves" an admin file will not be generated in there until the server is started atleast once. The admin file in there is the one that needs to be modified. The one in the main directory is just a template and can be deleted. - Upon a steam update, you may have a serverconfig.xml and new admin file spawn in the root directory, that's how 7dtd works it overwrites everything but luckily for us we have custom ones, but to avoid confusion. Delete them. Also delete the custom file in the root directory to save you from forgetting and editing that one instead of the one in the 7dtd directory. - Various other optimizations and tweaks. - Stop delay is still set to 7 seconds, and "shutdown" is put in text console. Left them there just in case, but in all honesty I think it's useless and doesn't actually do anything. If the server restarts/crashes your server progress may roll back, this feature was designed to stop that, but it doesn't work and the only other option is via telnet, which I really can't be bothered to figure out how to implement. So instead, my recommended fix is to install allocs fixes on all live servers, because it auto-saves the world fairly frequently, and makes things more stable anyway. A lot of hard work went into this, this is the final version as there isn't that much it's missing/unless people do randomly decide to offer advice or help, as I was previously ignored before. Anyway, even so it's pretty automated already, there's not a great deal this config is missing. Either way here you go, a simple thank you would be nice. All icons are hosted on my webserver, so if my server ever goes down so do your icons. How to fix this? Download them, and place them on your own webserver, and change the custom icon url in tcadmin to point to yours. Here's a link to the file for al the icons. I will also add it as an attatchment on here. http://logicgaming.co.uk/Downloads/TCAdmin/Images/images.rar AllocsServerFixes are updated frequently and are also downloaded from my server, if you need a new version, change the download links to their servers in the game config > mods settings, and if that doesn't work, do what I had to do > Download the tar gz, extract> put all files into a .zip > upload to own webserver and put the new link into the allocs server fixes download url in the config mod settings. There is a chance that not everything works, like I said I haven't had the time to test literally everything, if something doesn't work or you do need help, I will give it if you ask nicely. EDIT: It has just come to my attention that some of the functionality is missing due to missing icons, this is due to the fact that when you export a config it doesn't seem to keep these. To return this core functionality and to make yours look like the screenshot below: You need to head over to the custom links section of the game config and add these two custom links: 7DTD Webpanel needs to have: http://$[service.IpHostname]:$[service.CustomPort1] - Icon URL If not on your server use: http://imageshere.co.uk/dc.png Allocs server fixes needs to have: http://$[service.IpAddress]:$[service.CustomPort3] - Icon URL If not on your server use: http://imageshere.co.uk/fc.png Kind Regards, Jerome Haynes Alpha 12 Update - New Config File Uploaded To Replace Current One As Attatchment. 7DTD Win - Windows.xml
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7 Days To Die Windows Config With Integrated Features
jeromehaynes replied to jeromehaynes's topic in Game Config Files
Got told that Allocs server fixes work great for windows too, so in the next final version I will be re-implementing a hopefully working 1 click mod install aswell as a couple of major fixes to this config. Kind Regards, Jerome Haynes -
7 Days To Die Windows Config With Integrated Features
jeromehaynes replied to jeromehaynes's topic in Game Config Files
There will be a final version of this config coming shortly with the backup + restore feature working correctly (if anyone knows about this can they please help me) and servers aren't actually that bad without allocs fixes, but I will re-implement it for 1 click mod installation and with any luck make is to the uninstaller for it actually works. Weaklinks - Thank you for letting me know! I completely forgot about that, I will remove it for the final version :') Thank you for the feedback - if anyone has any experience with basic ms-dos or writing tcadmin configs to help me complete this could you please let me know. Kind Regards, Jerome Haynes -
try in autoexec.cfg
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7 Days To Die Windows Config With Integrated Features
jeromehaynes replied to jeromehaynes's topic in Game Config Files
You know what I meant, ms-dos xD , could do with some help on that batch script -
Hey dude, are you familiar with dos? Just need some help making the backup/restore features for that 7dtd config work, and I'm thinking I'm just missing the smallest of commands out or doing the smallest thing wrong or something :')
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7 Days To Die Windows Config With Integrated Features
jeromehaynes replied to jeromehaynes's topic in Game Config Files
Cheers! There's another version coming soon with some fixes and hopefully with backup/restore fully working, if anyone here is familiar with 7dtd or dos it would be helpful! -
While I do agree with you, people may not have replied as it may be a really obvious thing, please tell me you've googled it? What protocol are you using for just normal Arma2? While I don't do Arma 2 I'll see if I can work it out for you
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7 Days To Die Windows Config With Integrated Features
jeromehaynes replied to jeromehaynes's topic in Game Config Files
EDIT: New config uploaded, take a look at the first page. Oh... and everyone needs to clear their room at some point, it's only when you pair competitive match of CS:GO and then clean room it makes you 12 xD I'm not on about sharing configs, I'm on about sharing brains, it's kinda different Pooling more than one mind into one config I wouldn't class as the same thing, and Razio that's for the admin file not the serverconfig file, I couldn't remember if it overwrote that too, unfortunately it does! I'd very much like to have someone to reflect on who is atleast fairly experienced with config files that way I can learn a fair amount quicker Kind Regards, Jerome Haynes -
7 Days To Die Windows Config With Integrated Features
jeromehaynes replied to jeromehaynes's topic in Game Config Files
You probably are totally right, it hit me a few minutes ago that I have the box ticked for the server to auto-update after creation therefore overwriting the config that it added in, I'll update this thread when I've released a next major version of this config and verified things are working. Dennis - One issue I'm having is the whole backups/restore world thing, the script that came with the original version of this config it only backs up the one directory, so I could have two 7 days to die servers and it would backup the whole backup directory in C:\Users\directoryfor7dtdsavegames , and the problem with that is it's backing up worlds that aren't even for the specific gameserver, it's backing up all of them, have you got any ideas for a way to fix this? I know everyone's a bit against sharing configs, but considering I've already released this config and it's not exactly "lacking" in things, then we may aswell go all out all together :') Thank you for your help! -
7 Days To Die Windows Config With Integrated Features
jeromehaynes replied to jeromehaynes's topic in Game Config Files
Razio, do you have teamspeak? -
7 Days To Die Windows Config With Integrated Features
jeromehaynes replied to jeromehaynes's topic in Game Config Files
Figured out where that was, okay so here's the problem; In the template it says this: <property name="ServerPort" value="$[service.GamePort]"/> <!-- DO NOT CHANGE! --> In the ip and port settings part of the configuration the port increment is +10 , which is correct, upon creation of a new gameserver the new port is 26910, yet it gives a pid 0 and looking inside the configuration file for that specific server, it still displays 26900 even then service.gameport variable is specified in the template file for new creation. Unless there's something I'm doing wrong? -
7 Days To Die Windows Config With Integrated Features
jeromehaynes replied to jeromehaynes's topic in Game Config Files
So in short how exactly would I do this for the xml and game and voice configuration part of the game? The configuration editor throws me. -
7 Days To Die Windows Config With Integrated Features
jeromehaynes replied to jeromehaynes's topic in Game Config Files
Thank you for your kind words! Considering Alpha 11 is almost out, and it's quite hyped over, felt kind of wrong not to atleast attempt to make it work correctly and share it :') Such simple features to add yet so much working out to do! Wait so even in the game config file it will recognize that from TC Admin? Or have I misunderstood you? Is there no way to set it so that it auto inputs the correct port in with a variable in the actual game and voice services configuration? I could just be incredibly confused on this and am making myself sound stupid I've always been good at configuring things till I came across things like variables and things like that which just throws me -
If I knew... I would tell you
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Allow clients to see name of server
jeromehaynes replied to Dennis's topic in Feature and Module Ideas
+1 for this -
CPU, RAM, network usage... what about disk?
jeromehaynes replied to revhosting's topic in Feature and Module Ideas
+1 for definete! Revhosting, will you ever sell this module you have? It sounds excellent!