
crunkinshoe
Member-
Posts
72 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Downloads
Everything posted by crunkinshoe
-
windows/linux Valheim (V+ support and custom scripts)
crunkinshoe replied to Dennis's topic in Game Config Files
Remove the quotations around the password. Use -beta public-test -betapassword yesimadebackups -
Is anyone able to get the logs working? I have the -logformat=text flag set but there still isn't any log in the Logs folder.
-
Query does not work but players are able to connect.
-
The game now requires that a query port be set which is different than the game port.
-
Server 2019
-
If I run the program as LocalSystem it starts up fine but User per Service the exe gets suspended immediately. Any ideas on why that might be? TCAGame doesn't seem to work either.
-
Is anyone running successfully on Win Server 2012r2? The process crashes immediately with "procedure entry point GetSystemCPUSetInformation could not be located in the dynamic link library." I've got the latest 2015-2022 C++ Redis installed. I'm wondering if it's a 2012r2 issue or maybe I need to revert to the Redis that's packaged with the server?
-
Anyone see much of a difference between running with and without the optimizations flags? -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS
-
Currently no way to bind an IP I'm guessing? Multihome doesn't seem to be working.
-
Are you saying to use https://github.com/Tiiffi/mcrcon for RCON? If so the correct exe is mcrcon.exe not mcron.
-
windows/linux Valheim (V+ support and custom scripts)
crunkinshoe replied to Dennis's topic in Game Config Files
Did they ever get a commandline flag to bind an IP working? -
The Multihome commandline parameter seems to be no longer setting an IP. The server only works on the machine's primary IP. Anyone know if there's a fix for this?
-
This is usually due to a corrupt world file. Try start with a fresh world.
-
Anyone else getting complaints of world corruption after the most recent game patch?
-
I am not seeing issues with 2.0.160.18 on Windows currently.
-
If we are on 2.0.160.2 does this have the fix already or do we need 2.0.160.17?
-
Has anyone suggested adding an -IP flag to the devs? I was going to contact them but didn't want to bother them if it's already been done.
-
There is no way to set the IP correct? Only runs on primary IP?
-
I'm not seeing any Worlds folder in the root with the new script.
-
I am getting this error when trying to create a new service when using the script: Could not find a part of the path 'C:\TCAFiles\Users\Admin\3493\Worlds'.
-
mkdir C:\Users\TCAGame_Svc%ThisService_ServiceId%\AppData\LocalLow\IronGate\Valheim icacls "C:\Users\TCAGame_Svc%ThisService_ServiceId%\AppData\LocalLow\IronGate\Valheim" /setowner "TCAGame_Svc%ThisService_ServiceId%" /T /L /C mklink /D %ThisService_RootDirectory%Worlds C:\Users\TCAGame_Svc%ThisService_ServiceId%\AppData\LocalLow\IronGate\Valheim icacls "C:\Users\TCAGame_Svc%ThisService_ServiceId%\AppData\LocalLow\IronGate\Valheim" /setowner "TCAGame_Svc%ThisService_ServiceId%" /T /L /C icacls "%ThisService_RootDirectory%Worlds" /setowner "TCAGame_Svc%ThisService_ServiceId%" /L rmdir /s /q C:\Users\TCAGame_Svc%ThisService_ServiceId% I just tested and the above script seems to do the trick.
-
One little issue. If you make the Worlds folder before starting the server, the game assigns a new folder upon startup i.e. TCAGame_Svcxxxx.WIN-ComputerName. I am assuming the mkdir is required in order to initiate the link. Could we then delete that directory at the end of the script and let the server populate the folder upon startup?
-
$[Service.UserDirectory] would point to TCAFiles\Users and not the C:\Users\TCAGame_Svcxxxx folder that is needed. I tried setting the folder as C:\Users\TCAGame_Svc$[Service.ServiceID] however TCAdmin won't save saying its not a valid path.
-
Ahh yep that could be it. Thanks Jungle!
-
I'm having an issue with the server stopping after it has been running for about 10 minutes. The console shows it is starting correctly and I can see the server is online but then after about 10 minutes the server stops. Anyone have an idea why this might happen?