
crunkinshoe
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Everything posted by crunkinshoe
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I've been trying to find out more information but I think it may still be exclusive.
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Does anyone have a Deadside config they would be able to share? Much appreciated!
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MVC Scheduled Tasks popup seems to be bugged. Tasks that have errored or are pending will not show information when clicking the icon in the top right.
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That is odd. Yes Half-Life 2 new (UTF8) however players show as 0/0 and it is not able to fetch the server name either.
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We have some servers that are older and not updated and the Half-Life 2 new protocol still works but for any that are on the most recent patch the server shows 0/0 players with that protocol. Conan just recently gave out the new protocol (only for players and online status) to sites like BattleMetrics but I can't get a hold of the developers to find out the new protocol.
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Now that Conan no longer uses Steam query does anyone have a custom script to query Conan they would be able to share? Much appreciated!
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Does anyone have workshop install/uninstall scripts for CS:GO maps they could share? Either adding map/collections to commandline or to config files? Thanks!
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Yes I've tried the ServerIP property with no luck. Also tried PublicIP and the server does not want to start then.
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Hi Dennis! Is it possible to specify the IP for each server or only the port?
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After switching to MVC NeXt templates and version 2.0.149 the Bandwidth monitor does not update properly. It will run one update and stop even with the auto-refresh function enabled. This feature worked fine on the aspx templates. I also noticed that CPU % is only to the whole number now instead of to the 100th decimal place like it was on the aspx theme. Is this a bug or does someone know how to fix? Much appreciated!
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The most recent patch has caused the server players to not get fetched with the HL2 new protocol. Anyone know what protocol they are using now? Thanks!
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windows/linux ARK: Survival Evolved (Supports Clusters)
crunkinshoe replied to Dennis's topic in Game Config Files
Yea I saw that latest patch notes but the issue is still occurring for us. Seems to just be poor coding on their part I guess. -
windows/linux ARK: Survival Evolved (Supports Clusters)
crunkinshoe replied to Dennis's topic in Game Config Files
Yes I've set the commandline to custom and added crossplay however the server does not always allow connection in EGS. Sometimes it will connect and sometimes timeout. Has anyone else experienced this? I've done a lot of troubleshooting to no avail. It could be the EGS coding I suppose. -
windows/linux ARK: Survival Evolved (Supports Clusters)
crunkinshoe replied to Dennis's topic in Game Config Files
Have you guys figured out the trick to being able to connect via the Epic Games browser? Crossplay is enabled and I can see the server and connect to it via a direct connect with IP:Port from another session however it always times out when trying to join from the server browser. Any help would be greatly appreciated. Thanks! -
What changes did you make to the script for faster install? It is taking a very long time when extracting large mods. Much appreciated!
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Did you remove the Server Management section from the left hand tabs? I can only find it under System-> Settings now.
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I am wanting to copy my Mods list from one game to another but cannot find the game config files location on the TCAdmin Master. Anyone know where to look? Thanks!
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I found out the issue is just that the servers were too far away physically as closer servers work just fine. This is a hardcoded timeout issue and nothing we can change on our end currently.
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My ports are good and the grids are on completely different IPs. I can see all the servers are online and even connect directly to another server however I cannot transfer between them and get a timeout. This only happens with machines at different datacenters. When all servers are hosted on the same machine everything works fine. I have my Redis on a forward facing IP and not 127.0.0.1. Firewall is off for testing.
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I keep getting a connection timeout when trying to transfer between clustered servers hosted on different machines. The transfer works fine when all the servers are on the same machine. Is there some setting that needs to be changed when hosting on different machines?
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Batch files go in the scripts section.
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Ain't that the truth! Does anyone know how I'd get the redis-server.exe associated with a specific game server to stop instead of stopping all redis servers with taskill redis-server.exe? I know I can kill via PID but how would I get that specific PID? Thanks!
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Just found out you need a separate redis server instance on a different port for each cluster.
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I have the server online so I can confirm it does indeed work. Create a map. The default maps included with the editor have some issues (Ship lanes out of bounds, etc..) but if you zoom all the way out you will see the problems and can delete them) Edit the redis config to change default password. Search for foobared and change the password to something else. Use the batch file to start redis. Let that sit in the background untouched Export your map from the editor. It will create a export folder in the same directory with the JSON files but the servergrid folder will be empty. Export the map image export the cell images drop cell/map images into the servergrid folder drop the entire contents of the export folder into the shootergame directory for atlas Edit the JSON files to reflect you needs and make sure the ports are all in order Start the maps using the example given by Jatheish