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crunkinshoe

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Posts posted by crunkinshoe

  1. We have some servers that are older and not updated and the Half-Life 2 new protocol still works but for any that are on the most recent patch the server shows 0/0 players with that protocol. Conan just recently gave out the new protocol (only for players and online status) to sites like BattleMetrics but I can't get a hold of the developers to find out the new protocol.  

  2. After switching to MVC NeXt templates and version 2.0.149 the Bandwidth monitor does not update properly. It will run one update and stop even with the auto-refresh function enabled. This feature worked fine on the aspx templates. I also noticed that CPU % is only to the whole number now instead of to the 100th decimal place like it was on the aspx theme. Is this a bug or does someone know how to fix? Much appreciated!

  3. Have you guys figured out the trick to being able to connect via the Epic Games browser? Crossplay is enabled and I can see the server and connect to it via a direct connect with IP:Port from another session however it always times out when trying to join from the server browser. Any help would be greatly appreciated. Thanks!

  4. Yes -- we have clients experience these issues all the time. We actually use a modified version of the utility you linked. After re-working the extraction method it basically works flawlessly and significantly faster than everything else we've tried. We plan on implementing it in place of the scripts available on the wiki.

     

    What changes did you make to the script for faster install? It is taking a very long time when extracting large mods. Much appreciated!

  5. I found out the issue is just that the servers were too far away physically as closer servers work just fine. This is a hardcoded timeout issue and nothing we can change on our end currently.

  6. My ports are good and the grids are on completely different IPs. I can see all the servers are online and even connect directly to another server however I cannot transfer between them and get a timeout. This only happens with machines at different datacenters. When all servers are hosted on the same machine everything works fine. I have my Redis on a forward facing IP and not 127.0.0.1. Firewall is off for testing.

  7. I keep getting a connection timeout when trying to transfer between clustered servers hosted on different machines. The transfer works fine when all the servers are on the same machine. Is there some setting that needs to be changed when hosting on different machines?

  8. Sounds like this game is a pain to host...

     

    Ain't that the truth!

     

    Does anyone know how I'd get the redis-server.exe associated with a specific game server to stop instead of stopping all redis servers with taskill redis-server.exe?

    I know I can kill via PID but how would I get that specific PID? Thanks!

  9. I have the server online so I can confirm it does indeed work.

     

    Create a map. The default maps included with the editor have some issues (Ship lanes out of bounds, etc..) but if you zoom all the way out you will see the problems and can delete them)

    Edit the redis config to change default password. Search for foobared and change the password to something else.

    Use the batch file to start redis.

    Let that sit in the background untouched

    Export your map from the editor. It will create a export folder in the same directory with the JSON files but the servergrid folder will be empty.

    Export the map image

    export the cell images

    drop cell/map images into the servergrid folder

    drop the entire contents of the export folder into the shootergame directory for atlas

    Edit the JSON files to reflect you needs and make sure the ports are all in order

    Start the maps using the example given by Jatheish

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