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crunkinshoe

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Posts posted by crunkinshoe

  1. I'm getting close to a working config. There are quite a few aspects to it unlike any other games I've done. You will need to make your own map in order to get the server started as one is not generated nor included with the server files.

  2. It looks like you can have the .mod file in the DNL\Content\Mods folder named 123456789.mod or in the DNL\Content\Mods\123456789 folder named as just .mod

     

    I wasn't aware the second was also an option as I had been doing it the first way for ARK. Everything looks to be working, thanks again Dennis!

  3. I'm running it as TCAGame. Just to clarify it does create the 123456789 folder with the extracted mod files and move it to the DNL\Content\Mods folder. It also looks to be creating the .mod file however it has it as just .mod and not 123456789.mod and it is leaving it in the 123456789 folder and not putting it in the DNL\Content\Mods folder.

  4. You are the man Dennis, thanks! One last issue is that it doesn't create the .mod file correctly. It looks to be creating a .mod file inside the mod's folder but not naming it to 123456789.mod (for example) and moving it to the root Mods directory. Any ideas on why this is?

  5. 1. Download Python3.

    2. Create a bash script that execute somethings like

    python C:\path\to\downloader.py --modid <variable that stores mod id>

     

     

    Easy as that

     

    This is the error received when using this method:

     

    C:\TCAFiles\Users\Admin\2495>C:\Python\python.exe C:\Python\DNL_Mod_Downloader.py --workingdir C:\TCAFiles\Users\Admin\2495\ --preserve --modids 1419630194

    Traceback (most recent call last):

    File "C:\Python\DNL_Mod_Downloader.py", line 419, in <module>

    main()

    File "C:\Python\DNL_Mod_Downloader.py", line 404, in main

    if not args.modid and not args.mod_update:

    AttributeError: 'Namespace' object has no attribute 'modid'

    Process exited with code 1

  6. The DnL mods I looked at were all .z and in the same format as ARK as the game is basically an ARK clone. If I were to use the Ark_Mod_Downloader.py directly (with the appropriate edits) where in the TCAdmin files do I put arkit.py? I tried in the server root directory where you would put the .exe file however it was not finding it.

  7. I have never done anything with Dark and Light but you can get the exe from here https://github.com/barrycarey/Ark_Mod_Downloader/raw/master/dist/Ark_Mod_Downloader.exe i had this setup for ark i just use batch script to download the mod
    Ark_Mod_Downloader.exe --steamcmd "D:\TCAdmin2\TCAFiles\Users\SteamCmd" --workingdir %ThisService_RootDirectory% --modid %ThisService_Modid%

    i have Script parameter checked for the %ThisService_Modid% variable so when they run the script they get a text box and they just enter the modid

     

     

    Has anyone figured out a way to get mods unpacked? I tried editing the .exe with DnL parameters however it doesn't seem to work.

  8. I am getting "The resolution is too low to run this game" error when trying to launch ARK instances on a certain machine. Everything was working fine and all of a sudden sometimes a server will launch and sometimes it will error. All server gameusersettings.ini have standard resolution values set. The screen resolution on the actual machine it set to standard as well. If anyone has seen a similar error, a possible solution is greatly appreciated!

  9. Also, just because we know what that the query port is the port that Steam needs to communicate with the server doesn't mean that the client knows it. Think a few years back, before you started messing with game servers... You didn't know what a query port was, right? I didn't, not until I had to know what it was used for.

    For us it's just common knowledge, but sometimes it's a mess trying to explain to the customer why he can't use the 'real' IP in TCAdmin. You're not even able to join with the game port, nor search for the game, so it's just pointless that you can't set the game port equal to the query port.

     

    You hit the nail on the head!

  10. Is anyone else experiencing an issue where the server is connectable however it cannot be seen in Steam, Hurtworldservers.com or in-game list?

     

    I have a query port added and even tried turning the firewall off. If anyone has any suggestions they would be greatly appreciated!

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