vinc718 Posted September 10, 2007 Share Posted September 10, 2007 Anyone got a config for medal of honor: airborne yet? Thanks. Link to comment Share on other sites More sharing options...
ECF Posted September 10, 2007 Share Posted September 10, 2007 No dedicated server files for it yet. They are due out thje 17th. Link to comment Share on other sites More sharing options...
nosit1 Posted September 11, 2007 Share Posted September 11, 2007 Does anyone know the resources on it? Link to comment Share on other sites More sharing options...
ECF Posted September 11, 2007 Share Posted September 11, 2007 The server files are not out yet. How could anyone know the resources on it? Link to comment Share on other sites More sharing options...
nosit1 Posted September 12, 2007 Share Posted September 12, 2007 Taking guesses from previous games and comparing to others, just as a ballpark. Link to comment Share on other sites More sharing options...
Defcon|Rich Posted September 12, 2007 Share Posted September 12, 2007 Taking guesses from previous games and comparing to others, just as a ballpark. That's not quite the way it works my friend. One little bug could make the game use far more or less resources then it was designed to use so a guess is pretty much just that, A guess. Link to comment Share on other sites More sharing options...
DougK94 Posted September 12, 2007 Share Posted September 12, 2007 I love the places that are taking pre orders for it at $x.xx per slot with no idea what the resource usage is yet. They could be in for a shock. Remember the surprise with the bandwidth usage for BF2? Link to comment Share on other sites More sharing options...
Luca Posted September 23, 2007 Share Posted September 23, 2007 Once the dedicated server file is available how long does it take until an update is released to make it show up on supported games? I guess I could just create one myself but you know.... Link to comment Share on other sites More sharing options...
Defcon|Rich Posted September 23, 2007 Share Posted September 23, 2007 TCAdmin can control any game with an .exe file. Your host would be responsible for getting the panel to work with the game. Link to comment Share on other sites More sharing options...
Luca Posted September 23, 2007 Share Posted September 23, 2007 TCAdmin can control any game with an .exe file. Your host would be responsible for getting the panel to work with the game. I am the host Just new to the panel. Anyway I got it I just click on new and add the service myself. But I don't know the variables for a correct command line, it's not q3 engine anymore but unreal3 For most other games it's all pre-configured, how long does it take tcadmin to add it to supported games? Link to comment Share on other sites More sharing options...
Defcon|Rich Posted September 23, 2007 Share Posted September 23, 2007 TCAdmin to my knowledge doesn't add configs for games being released. The default ones in the panel are there for the users convenience. Most users create their own configs. Link to comment Share on other sites More sharing options...
Luca Posted September 23, 2007 Share Posted September 23, 2007 oh ok. Nervermind, thanks Link to comment Share on other sites More sharing options...
ECF Posted September 23, 2007 Share Posted September 23, 2007 We normally do not create game config files. Usually users will post their's in the config forum if someone asks for one. But you should really be creating your own. Do rely on someone else to run your games for you so to speak. Link to comment Share on other sites More sharing options...
JasonF Posted September 23, 2007 Share Posted September 23, 2007 When I first started, the config file issue was my biggest hangup with TCAdmin. 2 months later I find creating config files is not hard to do it Also ECF is right, it is best to do your own. I find stuff I don't like in the stock configs or the configs that people post. Link to comment Share on other sites More sharing options...
Defcon|Rich Posted September 23, 2007 Share Posted September 23, 2007 This also goes a long way in understanding how each server works which is invaluable for support issues when your clients have a problem. Link to comment Share on other sites More sharing options...
alphamike Posted October 6, 2007 Share Posted October 6, 2007 oooo dedicated server files out today....anyone working on a config? Link to comment Share on other sites More sharing options...
JasonF Posted October 6, 2007 Share Posted October 6, 2007 Until you can figure away around the config files being stored in the c:\My Documents\EA\ folder I don't see the server files as much use. You can put a config file argument in the command line and I tried to specify a location for the config file but it fails. Another annoying feature is you have to have an EA account user and pass specified in the config like R6LV. Link to comment Share on other sites More sharing options...
G3mInI Posted October 6, 2007 Share Posted October 6, 2007 The dedicated server patch is a joke. DSLauncher will only read the default ini config file. It was suppose to read multiple different named ini files but it won't. Cannot bind the server to multiple IP's, only to multiple ports (and that is if it would actually read multiple ini files). In short, you can only run 1 server the way it is now. Or multiple servers on different ports using the same config file. The DSLauncher will only look for the ini file in C:\My Documents\EA\ folder. Only 12 max slots hardcoded into the dslauncher.exe. People tweaked the ini for more slots such as 16 and 24 however, the game has random results, mostly which clients have a hard time connecting. The in game info only shows 12 people max, so a server running more than 12 has random clients popping in and out during play. This has to be the worst launch for a massively popular game series that I have ever seen. They want you to upload the entire game (single player cut scenes, maps, intro videos, etc. all 6.15 gb). First you have to patch the game locally, install the dedicated patch locally, then upload the entire installation. Not to mention having to log in to EA with purchaser credentials to even run the dedi server. How does a company like EA take a huge step back in time? Amazing. Put this one on the shelf. Link to comment Share on other sites More sharing options...
DougK94 Posted October 6, 2007 Share Posted October 6, 2007 For a game that so many had such high hopes for, it is a total joke. At this rate, it will need about 25 more patches for it to be playable as a multiplayer game. Link to comment Share on other sites More sharing options...
JasonF Posted October 6, 2007 Share Posted October 6, 2007 The only way this could work in the current form, is to not give a client access to their config file and have them modify changes via the rcon which unfortunately will reset when the server is reset. You could technically run multiple games on the same server by having them call different ini files via the command line and just change the ports. On a side note, does anyone know of a UT3 based game that does have a functional multiplayer? R6LV is horrible and now add MOH Airborne to the collection. Link to comment Share on other sites More sharing options...
ribshap Posted October 6, 2007 Share Posted October 6, 2007 UT3 comes out next month, I think that will do justice to it Link to comment Share on other sites More sharing options...
Jissh Posted October 6, 2007 Share Posted October 6, 2007 AMAZING.... I can't believe we've waited an extra month for this crap and it doesn't even function as it's needed. Does EA realize that it's the multi-player aspect that sells the majority of games out there... I don't even remember the last time purchased a game just to play the single player side. Actually I can't remember the last time I even played SP..... Maybe it was MOHAA and that was what... a decade ago? Obviously this game isn't sellable yet. What a waste of money the vast majority have spent on this game. Way-To-Go EA Link to comment Share on other sites More sharing options...
vinc718 Posted October 7, 2007 Author Share Posted October 7, 2007 MOHAA was tight! A classic, lol. And what really bothers me if the whole server delivery system period. Why can't all game server designers be like Steam/Valve. I love how its a simple command line and it downloads/updates all your shit. Everything should be like this. Link to comment Share on other sites More sharing options...
ltusher1 Posted October 7, 2007 Share Posted October 7, 2007 I have the server files but it adds it's self to the original game and requires a valid EA account to run it im sorry but what files do i zip since its added its self to my files and i dont fancy a 9GB server file do you? Link to comment Share on other sites More sharing options...
DougK94 Posted October 7, 2007 Share Posted October 7, 2007 Currently you need to upload ALL of the files in the installation. EA really screwed this one up. Link to comment Share on other sites More sharing options...
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